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Arthas Menethil (Re-Classic)

Arthas Menethil
227865-9b335e43f720bc5c58c54bef5369f19c.png
878054.jpg
- Changed hair color to white in Alternate animations
- Removed unused animations and recalculated extents
Base Model Credits
Unit Type
Melee Hero
Author's Notes
Visit Johnwar's Models Discussion for updates and links for my models. :smile:
Previews
Contents

Arthas Menethil (Model)

Arthas Menethil (A) (Model)

Reviews
General Frank
A nice heavily edited model. Good job. I would be very nice to have a version of Froustmourne with the real 'SD' texture as it might fit better.
Level 12
Joined
Feb 20, 2020
Messages
255
The model is great but i would love to see a separe version for ArthaswithSword.mdx with the same anim calls as the original model.
Mainly because war 3 RoC originally used 2 models.

Also i would love to see the frostmourne pedestal using the campaign cinematic model.
 
Last edited:
Level 4
Joined
Jan 19, 2019
Messages
19
The model is great but i would love to see a separe version for ArthaswithSword.mdx with the same anim calls as the original model.
Mainly because war 3 RoC originally used 2 models.

Also i would love to see the frostmourne pedestal using the campaign cinematic model.
Same I want, I'm changing ingame models in my game and the Arthas model of Frostmourne is separated from the normal Arthas model.
 

ILH

ILH

Model Reviewer
Level 34
Joined
May 8, 2012
Messages
1,579
The model is great but i would love to see a separe version for ArthaswithSword.mdx with the same anim calls as the original model.
Mainly because war 3 RoC originally used 2 models.

Also i would love to see the frostmourne pedestal using the campaign cinematic model.

Same I want, I'm changing ingame models in my game and the Arthas model of Frostmourne is separated from the normal Arthas model.
The model itself already have a set of sword animations as alternate. Just put "alternate" in the "Art- Required Animation Names" field in Object Editor and it should work fine.
 
Level 19
Joined
Aug 1, 2022
Messages
210
Jhon War, my guy. Can you check the model, please? It seems to be broken cause everytime Arthas moves I can't select him nor target him properly.
 
Level 26
Joined
Dec 3, 2020
Messages
868
The only issue I found is that the left side of his face (right side for us) in the portrait is quite dark. Jaina has a somewhat similar problem but it's not really noticeable like it is with Arthas.
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Apart from this, a great model!
 
Last edited:
Level 18
Joined
Jun 11, 2022
Messages
186
will you make one for Illidan?
 
Level 12
Joined
May 16, 2020
Messages
45
No, the re-classic one
 
Level 4
Joined
Apr 18, 2019
Messages
40
The model itself already have a set of sword animations as alternate. Just put "alternate" in the "Art- Required Animation Names" field in Object Editor and it should work fine.
what if we are unsing units.txt to replace in game model using local file?
 
Level 26
Joined
Dec 3, 2020
Messages
868
Tbh this model doesn't fit warcraft 3 aesthetic sadly...
but DAMN do I want a re-classic model of illidan whose glaives do NOT have pandaren insignia on them...

how cna I replace the Arthas with Frostmourne model of SD using units.txt?
Idk but I tried using this model and the portrait looked kinda bad, half of his face was very dark, as if there was some object blocking the sunlight. Hope it gets fixed.

Jaina model also experiencing this phenomenon but to a very mild degree. She is usable!
 
Level 12
Joined
Nov 21, 2013
Messages
180
Not quite sure why this is happening, but I noticed that Arthas stubbornly seems a lot harder to select with click and drag, and clicking on him is also significantly more difficult. I don't know what determines what parts of the model are selectable, but there might be an issue there.
 
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