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Arthas Campaign - Orc


Arthas Campaign - Orc
Created by [The]Blood_Head - Sagi5533

Map Info:

After the rise of the Lich King's new champion - Bloody, the Invasion of the Burning Legion to Kalimdor has begun. This campaign will include events from "War of the Ancients", Azeroth's Destiny will now change forever. what fate awaits Arthas during this campaign? come and find out..

Features:

- This is a sequel for Arthas Campaign - Undead.
- For each chapter there's special Difficulty system.
- The Campaign is not editable.

[PLEASE NOTICE: CHAPTER 3 REQUIRES WARCRAFT 3 TFT VERSION 1.28+ TO WORK]


Campaigns Progress:

Arthas Campaign - Humans
Arthas Campaign - Undead
Arthas Campaign - Orc
Arthas Campaign - Curse of the Worgen
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????



Characters and Screen Shots:


King Arthas Menethill:
King of Humans of New Stromguarde and successor of king Terenas Menethil.
After the dragon's queen Alexstrasza came through time and through a vision revealed to Arthas what would happen to him, his kingdom and his father should he decide to purge Stratholme and lead his people against Mal'ganis to the north, King Arthas decided to stay in Lordaeron, gather as many countryman as he could and flee to the west, to the distant lands of Kalimdor. With his wife, Jaina Proudmoore, by his side, King Arthas, constructed a kingdom and named it New Stromguarde in honor of the ancient Stromguarde kingdom. Now, after securing his kingdom from Zul'farak Trolls, King Arthas decides to travel back in Lordaeron, confident of reconquering the land where his family once nobly ruled and restoring the kingdom to its former glory.


full



Queen Jaina Menethill:
Queen of Lordaeron, wife of King Arthas Menethill.
The young and talented sorceress, who decided to stay with Arthas, has always been a great support for Arthas, even in the darkest moments. She was always by Arthas's side and is now a proud queen of Humans of New Stromgarde. When Arthas decided to go back to Lordaeron, Jaina remained in Kalimdor, in New Stromgarde, to watch over her and Arthas's newborn son, Uther.


full



Highlord Bolvar Fordragon :
Highlord and venerated Paladin of the Alliance, Regent Lord of Stormwind.
Following the disappearance of King Varian Wrynn, Bolvar was named the commander of the Alliance who serves as one of King Arthas's most trusted lieutenants. Both strong and brave, Bolvar follows King Arthas's orders without hesitation and with great loyalty.


full


Sylvanas Windrunner - Ranger-General of Silvermoon :
Ranger general of Silvermoon, leader of high elf defenders of Quel'thalas.
Despite a fact of being a skilled marksman and an ambitious ranger who stood with courage and determination to defend her homeland, Sylvanas failed to defend Silvermoon from the Scourge onslaught, led by a dreadlord Mal'ganis. she was taken captive by the Undead Scourge after the fall of Silvermoon but managed to escape and reunite with other survivors.


full



Archmage Rhonin, Leader of the Kirin Tor :
Rhonin is a mage and leader of the Kirin Tor. Rhonin was instrumental in breaking the power of the orcs at the end of the Second War by freeing the Dragonqueen Alexstrasza from her imprisonment by Nekros Skullcrusher, an orc warlock and leader of the Dragonmaw clan who used the Demon Soul to keep her prisoner. He later traveled back to the War of the Ancients in order to heal a rift in time.


full



Warchief Broxigar Saurfang :
Broxigar (a.k.a Broxigar the Red, Broxigar the Red Axe, or simply Brox) is a veteran orc warrior whose comrades were slaughtered in battle and who sought his own death in battle because of his guilt. Sent back in time to the War of the Ancients, Brox became an important figure in the war, and was chronologically the first orc ever encountered on Azeroth in the new altered timeline. At the final battle of the war, Broxigar leapt through the portal opening in the collapsing Well of Eternity and in a blaze of inflicted a wound on Sargeras himself. later Brox strangely returned to Azeroth to the original timeline and became the new Warchief of the Horde.


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Chieftain Cairne Bloodhoof :
High Chieftain of the Bloodhoof, Leader of Thunder Bluff.
Allying with the Horde upon its arrival on shores of Kalimdor, Cairne stood as one of its wisest and most venerated leaders. Though slowed somewhat by the weight of age, Cairne still possessed great strength and valor. Despite his strength and valor, Cairne is a noble and a gentle soul who longs only for the peace and tranquility of the open plains. When he and his brethren stood as one while fighting against the centaurs with the Horde by their side, Cairne came to realize that the future for him and his people would be brighter within the protection of the Horde.


full



Grommash Hellscream :
Blademaster and Chieftain of the Warsong Clan, Advisor to Warchief Thrall.
Grom Hellscream has always been a strong and fine chieftain of the Warsong Clan. His might and courage is legendary. After the risen of Warchief Thrall, who freed the imprisoned orcs from the internment camps, including Grom, together they set sail to Kalimdor in hope of escaping the struggle and years of war against the humans.


full



Vol'Jin, Son of Sen'Jin :
Troll Warlord and Chieftain of the Darkspear Tribe.
Following his father's death in an unknown island, Vol'jin pledged his loyalty to the Horde, while the Horde's Warchief Thrall made sure the Darkspear Trolls are settled well under the protection of the Horde. Now their trolls make the best part of the Horde's piercing units, thanks to Vol'jin's agreement to join the Horde. Vol'jin would support the ideas of Warchief Broxigar and would do anything to make sure the Horde and his troll race are secure.


full



Drek'Thar, Farseer of the Frostwolf Clan :
Drek'Thar is the elder shaman and seer of the Frostwolf clan, and served as Thrall's tutor many years ago. Drek'Thar had to prove his worth during the Horde's dark period, being one of the first shaman eager to learn the dark arts of warlock magic. He found the spirits of the elements to be close companions, so shamanism became his path to might. Despite his power over the elements, Drek'Thar always maintained his meekness and wisdom. He continues to shepherd the younger shaman of the Horde in the old traditions of his people..


full


Cenarius, Lord of the Forest :
Cenarius is the Lord of the Forest and patron god of all druids regardless of race (along with Elune and Ysera, his mothers, for the night elf druids). He is one of the most powerful and influential demigods of Azeroth. Cenarius will be playable during this campaign and will aid Azeroth in battle of Mount Hyjal.


full



Furion Stormrage :
Furion Stormrage was the first night elf druid, and initiated the mainstream use of druidism among the night elven people ten millenia ago under tutelage of the demigod Cenarius. Through Furion's guidance, the kaldorei managed to successfully halt the Burning Legion's first invasion of Azeroth during the War of the Ancients. In its aftermath, he became the greatest of the world's archdruids. Furion Stormrage is the twin brother of Illidan Stormrage, as well as the loving and beloved husband of the high priestess of Elune, Tyrande Whisperwind. Together, the two have represented the highest leadership of the night elves ever since the fall of Queen Azshara and her Highborne caste.


full




Tyrande Whisperwind :
Tyrande Whisperwind is the chosen high priestess of the goddess Elune, the former general of the night elf sentinels and the current head of the Sisterhood of Elune. Together with her lifelong mate, the archdruid Furion Stormrage, she has represented the highest leadership of the night elves since the fall of Queen Azshara and the Highborne caste ten thousand years ago.


full



Shandris Feathermoon :
Shandris Feathermoon is a legendary night elf Sentinel and the current General of the Sentinel Army, as well as being a close personal friend to High Priestess Tyrande Whisperwind. Shandris first came to prominence during the War of the Ancients, where her entire family were slain by demons, after which she was adopted by High Priestess Tyrande and took up arms herself.


full




Captain Jarod Shadowsong :
Jarod Shadowsong is the younger brother of Maiev Shadowsong, and was commander of the Kaldorei Resistance during the War of the Ancients. He became a hero and leader to the night elves following the war's conclusion, and was instrumental in easing tensions between his people and the Highborne.


full



Illidan Stormrage (Young):
Illidan officially betrayed his people as he temporarily sided with the demonic Burning Legion during the War of the Ancients, though his reasons for doing so were noble as he secretly aimed to repel the Legion's invasion. Due to this betrayal, as well as having secretly created a second Well of Eternity after the first one was destroyed at the end of the war, he was dubbed "the Betrayer" and imprisoned in the Barrow Deeps below Mount Hyjal. There, Illidan remained for over 10,000 years, watched over by the warden Maiev Shadowsong and her Watchers.


full




The Lich King:
Due to the changes of timeline, Arthas Menethill wasn't the lich king's champion. in this timeline Bloody the Seeker has taken Frostmourne and become the lich king's champion willingly. it's reveled to us that Bloody will merge with Ner'zhul..


full



Death Knight Lord Uther:
Once Uther the Lightbringer is now nothing but a shaodw of his former glory. Lord Uther was slain in battle by Bloody, and later turned to one of the first of the Lich King's Death Knights. During this campaign Uther will discover a new path for himself and those who followed a similar fate like him.


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Prologue: The Aftermath:


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Chapter One: War Long Forgotten:


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Chapter Two Interlude: The Highborne's Destiny:


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Chapter Two: Walking Through the Shadows:


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Chapter Three Interlude: From the Ashes:


full


Chapter Three: Bitter Well:


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Chapter Four: By Demons be Driven:


full


Chapter Five: Path of Vengence:


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Chapter Six: We Shall Triumph:


full


Chapter Seven Interlude: Heroes Long Forgotten:


full


Chapter Seven: For Lordaeron:


full


Chapter Eight Interlude: Formation of the Great Alliance:


full


Chapter Eight: Hold the Line:


full


Bouns Chapter: What's Next?:


full


Difficulty Choose for each chapter:


full





Change Log:



Added:
Cheats for now are enabled
Difficult system on every chapter
The Campaign is not editable





Added:
- Chapter One, added a floating yellow "?" above Brox axe in chapter 1 when you need to find it.
- Chapter 1, some minor terrain changes.
- Chapter 3, removed some stuff hopefully it will help those that this chapter doesn't help them. (not really sure though).
- Chapter 6, after you hit the levers there's now a waygate on each side that teleports you to the city entrance.
- Chapter 7, I've removed Ansirem from Uther cinematic if the player doesn't control him anymore so he won't run away during cinematic. (also added him hero glow). your'e supposed to control him only until you gain one of the custom factions. I've choosen to let the AI control him a bit with you so the hero/units will continue helping the player even though they're under the control of the player.
- Chapter 7, replaced the circles of power in the Scarlet Monastery with gateways.
- Chapter 8, Surpringly I added a trigger that added Arthas by accident Brox axe as well xD so I fixed it in chapter 8.
- Chapter 8, now Brox has Rage as well.
- Fixed grammar mistakes.
- No idea what to do about those people that chapter 3 doesn't work for them :/ might offer them to open the campaign file and just make all the chapters open. so they will skip chap 3. simply open your world editor (in your warcraft 3 folder) >> load the campaign file into it >> press F7 or campaign editor >> go to the "Loading Screen" tab >> you will see all the name of the chapters there >> click on for example ID 3 >> mark with V "Visible (the first time the campaign is loaded) >> do the same for all the chapters and you should be able to play all the chapters and skip chapter 3 :) if you have questions ask me.
- fixed some green icons of some of the items and location of spells for some of the heroes and buildings.
- Fixed the portrait of the Scarlet Highlord.
- Chapter 8 goblin shops sell lighting orb so mele heroes will be able to attack air units.
- Some other minor updates that I've forgot to mention regarding terrain mostly :)

If you guys notice more major bugs or any useful suggestions don't be afraid to comment below^^





Gameplay Videos:




Credits:

Special Thanks:

Testers: (and advisors)
Lazarator
LISBOAH
OblivionDeadra
Verb8im
Yuefang
Quinten


Also Special thanks to:
Mister_Haudrauf - For helping with some of the models





Models/Skins/Icons:
Human:
Bishop Hero - by HerrDave
Scarlet Buildings - by NilasAran_39 & Elrat
Cannons - by paulH
Scarlet Archer - by Agugrom, Sexylycan
Scarlet Crusade Paladin - by SpoofyMcPackerson
Scarlet DOC Footman - by John_Drake, Blizzard Entertainment, Peacegetter
WestfallChurch - AnimE, Rem
Castle - By Mr. Bob
House Simplest - By eubz
Norse Stronghold - By Mr. Bob
quarters - by Mastro, Rem
Towers - by uGre
Academy Kurdai - Keth
Elementalist - By Vermillion Edict
Plated Footman - by HappyTauren
RoyalFootman - by HateCrew
BE LightWarrior - by DeathBringer
Stormwind Vanguard - Submitted by takakenji
Human Paladins - by Direfury
Hero Wild Dwarf Berserker - by Kael Theron
Galen Trollbane -by CloudWolf
Guard_Armor_Stromgarde - by paladinjst
Stromgarde Footman - by takakenji
Footman Javelineer - by Eagle XI
Longbowman - wingednosering
Monk Submitted by Ket
King Submitted by Tranquil
Stormwind Vanguard Submitted by takakenji
Human Barracks Submitted by skrab
Frontier Tower Submitted by Nilas Aran
HeroWizard Submitted by Tranquil
BTNCWScarletCrusader Submitted by CloudWolf
BTNHolyRestorationAura Submitted by The Panda
Sally Whitemane Submitted by kangyun
Scarlet Houndmaster (unit/minion) Submitted by kangyun
Bolvar Fordragon Submitted by Stefan.K

High Elf:
High Elf Judicator Submitted by Cavman and Mr.Goblin, Hawkwing
High Elf Sanctuary Submitted by MatiS
Altar of Eternity Submitted by MatiS
Mage Tower Submitted by MatiS
Dalaran_Building_Quel'dorei.blp Submitted by Blizzard Entertainment, Spinel
BTNArcaneArmor Submitted by Mc !
BTNArcaneHelm Submitted by Mc !
BTNShieldHumanLionMark Submitted by BlackDoom
BTNHighElvenCleric Submitted by Elenai
BTNArcaneProtection Submitted by Hellx-Magnus
BTNRestorationBlue Submitted by Blizzard Entertainment, Nealdros
Elven Bazaar Submitted by MatiS
Town Hall and Derivatives Submitted by Ujimasa Hojo
Tower (Elf) and Derivatives Submitted by Ujimasa Hojo
Town Hall and Derivatives Submitted by Ujimasa Hojo
Lumber Mill and Derivatives Submitted by Ujimasa Hojo
Barrow Den and Derivatives Submitted by Ujimasa Hojo

Orc:
Fel Orc Crossbowman - General Frank
BTNStoneHammer Submitted by Golden-Drake
Far Seer on Foot Submitted by Rubellu Sidus
Varok Saurfang Submitted by Mister_Haudrauf
GrommashHellscream By Tauer

Troll:
Forest Troll Packrunner Submitted by Argus
Troll Conjurer Submitted by -Grendel
ForestTroll_Worker Submitted by eubz
Forest Troll Outrider Submitted by Direfury

Tauren:
TaurenAxeFighter Submitted by NO_exe
Tauren Hunter Submitted by apaka
Tauren Worker Submitted by apaka
TaurenKodoBeast Submitted by apaka
Altar of Champions Submitted by Direfury
Gnoll Forge Submitted by Direfury
Tauren Barracks Submitted by Zavorakto
Tauren Great Hall Submitted by Zavorakto

Goblins:
Goblin Medic Submitted by Rizz_Boomer
GoblinWarrior Submitted by Em!
Bruiser by Rizz_Boomer Submitted by Rizz_Boomer
Hero Goblin Prince-Guard Submitted by PROXY
Goblin Tower Submitted by skymarshall

Undead:
New Graveyard - by MasterHaosis
BTNDeathCurse - by BLazeKraze
Sargeras Submitted by PROXY, ~Nightmare
UndeadPaladin - Bart_Illidan
Ridless Undead Horse - Kuhneghetz
Lich Submitted by HappyTauren
Prisoner Submitted by The Weird Human
Fresh Shambler Submitted by -Grendel
Demon Knight Submitted by Tarrasque
PaleVal'kyrSvH Submitted by Blizzard Entertainment, Sellenisko
DarkVal'kyrSvH Submitted by Blizzard Entertainment, Sellenisko
GryphonRaider Submitted by DeathNaga
Knight of the Ebon Blade Submitted by Hawkwing
CathedralCrypt Submitted by Azsure
SkullDemon.blp Submitted by Daenar7
BTN_SkeletonPeasant Submitted by Cavman
BTNCorpseHounds Submitted by The_Silent
BTNfrostshades Submitted by ~Void~
BTNFrostmourne Submitted by stefanstan95
BTNCWDeathGuard Submitted by CloudWolf
BTNPlateArmor Submitted by NFWar
BTNNecroGrip2 Submitted by San
BTNHeroDeathKnight Submitted by Direfury
Farm (Elf) and Derivatives Submitted by Ujimasa Hojo
Baron Rivendare Submitted by Hyunrai
BTNArmor Submitted by PrinceYaser
BTNSword Submitted by PrinceYaser
BTNMastercraftShield Submitted by PrinceYaser
BTNVenerablePlatemail Submitted by PrinceYaser

Night Elf:
Jaina(Azshara) - Nasrudin
NeBlademaster - Tenebrae
Villager Druid 2.0 Submitted by Just_Spectating
NightSaber Knight Submitted by Hayate
Night Elf Villager Submitted by Sin'dorei300
Hero Inquisitor Submitted by PROXY
NightElfLunarMage Submitted by Hayate
Elven Royal Guard Submitted by Sellenisko
Malorne, Great Stag Mount Submitted by Sellenisko

Worgen:
Worgen Peasant Submitted by Cavman
Worgen Footy Submitted by Cavman
Worgen Knight Submitted by Whitewolf8
CW_Gilneas_Buildings.BLP Submitted by CloudWolf
GilneasFarm.BLP Submitted by Raelith
Crypt (Northrend) and Derivatives Submitted by Ujimasa Hojo
Blacksmith and Derivatives Submitted by Ujimasa Hojo
Barracks (Human) and Derivatives Submitted by Ujimasa Hojo
Altar of Kings and Derivarives Submitted by Ujimasa Hojo
Lumber Mill and Derivatives Submitted by Ujimasa Hojo

Other Races:
Deathwing Submitted by Kwaliti
Satyr Overlord Submitted by Wandering Soul
Krasus Submitted by Tauer
Fel Lord Submitted by FerSZ
Worgen Rifleman Submitted by Mister_Haudrauf
Mannoroth Submitted by Murlocologist

Doods:
ChertogSlavi - Mr. Bob
Tree_Flowering - by eubz
Pine Trees - by Fingolfin
Hanged Man -
KnightStatueA - GreyArchon
NE-DungeonEntrence - Trollschnitzel
BlackHole - Mc !
WC3 - UnitFX - Black Hole07 Submitted by Carrington2k
Tor Submitted by Rondo
turm1 Submitted by Rondo
mauer Submitted by Rondo
Purple Curtain Submitted by Ket
Window02 Submitted by Tranquil
Carpet 02 Submitted by Tranquil
Rays Submitted by Tranquil
Ceiling Rays Submitted by Tranquil
WoodWall135 Submitted by Mephestrial
Green Hedge Submitted by hellblazer-14
Gondorian Tower (Variation 1) Submitted by Fingolfin
Gondorian Tower (Variation 2) Submitted by Fingolfin
Gondorian Wall Submitted by Fingolfin
The Ashbringer Submitted by Sunchips
Magic Brazier Submitted by Argus
mag'har barraks by forgotten_warlord Submitted by Forgotten_Warlord
Arc (Diablo3) Submitted by Pinachet
Ashenvale Pillar 1 Submitted by hortaxman
Ashenvale Obilisk 2 Submitted by hortaxman
Ashenvale Wall Submitted by hortaxman
Modern Bench Submitted by Teaspoon
Mr. Goblin's Stall Submitted by Deolrin
Villager Top Half Submitted by InfernalTater
Villager Bottom Half Submitted by InfernalTater
Villager Arm Submitted by InfernalTater
Stargate (Pegasus) Submitted by Thrikodius
Cathedral Submitted by eubz
Elven bed Submitted by Hexus, Hexus
Elven bench Submitted by Hexus, Hexus
Living Statue's Pedestal Submitted by WhiteDeath
Bush02 Submitted by stonneash
Bush03 Submitted by stonneash
DrawBridge Submitted by Mike
Bells Submitted by Blood Raven
Ashenvale Ruins - Black Wall (Alpha) Submitted by Blizzard Entertainment
Pine (Variation 1) Submitted by Fingolfin.
Pine (Variation 4) Submitted by Fingolfin
EreborGold Submitted by Sellenisko
Gold Coin - Crates Submitted by A Void, Blizzard Entertainment
Ruins of house Submitted by Mike
FountainCity Submitted by imforfun
FountainDefiled Submitted by imforfun
Berry Bush Submitted by HerrDave
FlowerBedStraight Submitted by ILH
Bucket Submitted by Sunchips
Fish Vending Stand Submitted by Sunchips
Gibbet Submitted by HerrDave
Ashenvale Tombstone Submitted by Windrunner29
Human Banner Submitted by Grey Knight
Night Elf Banner Submitted by Grey Knight
Anvil Submitted by Blood Raven
Overgrown_Well Submitted by Solu9
LillyPads.blp Submitted by Mr.Goblin
RPG Armour Stand Submitted by HerrDave
RPG Food Stand Submitted by HerrDave
Lava andd poison Dooddas Submitted by Arak1da

Special Effects:
GuardianAura - EnetheruAnuon
CrushingWaveMissile Submitted by JetFangInferno
HolyAwakening Submitted by JetFangInferno
HolyForce Submitted by JetFangInferno
CrushingWaveMissile Submitted by JetFangInferno
Light Nova Submitted by JetFangInferno
DarkVortex Submitted by D4RK_G4ND4LF
FrostAura Submitted by Lichkings slave
Blueholy Wings Submitted by UgoUgo

Edited by me:
GrommashHellscream - by Tauer, skin edited by Sagi5533
KingArthas - by Sagi5533, with help from Mister_Haudrauf
Campaign's Menu - by Sagi5533
Preview map - Photoshoped by me


Music:
From WoW Expansions
Nightwish
Two Steps From Hell
Dream Evil
Dragon Ball Super

Tech-Trees:
Dark Hand - Chapter 7 - Sagi5533
High Elves - Chapter 7 - by CY The UnGodly

Preview map Picture:
KingArthasHuman/Blizzard

If I forgot to give credit to anyone please let me know, and I'll add asap :)




Author's notes:

This Campaign will have a sequel: Arthas Campaignn - Curse of the Worgen. I want to add also 2P Campaign for it, but I guess I'll foucs on it later. If you have any ideas/offers/willing to help in thee campaign leave a comment/private me :)


[PLEASE NOTICE: CHAPTER 3 REQUIRES WARCRAFT 3 TFT VERSION 1.28+ TO WORK]


Contents

Arthas Campaign - Orc (Campaign)

Reviews
deepstrasz
There's still polishing to be done mostly in what the gameplay is concerned (proper bosses, elite units, diversified hero abilities and human techtrees etc.), difficulty needs to be balanced, story events have to be properly connected. It's more of a...

X59

X59

Level 3
Joined
Sep 16, 2010
Messages
44
When did the game freeze? Before, during or after the boss fight? On what patch have you been playing on?

I believe that the freezing occurred before the boss fight. And the patch version was it's the latest, Patch 1.31.1.

Something I found interesting was that when I looked up to see the current patch number it does mention that an infinite loop is a current issue with the patch. Thus I could have experience a current issue with the game over anything in your campaign not running correctly.
 
Level 11
Joined
Jul 29, 2014
Messages
328
I believe that the freezing occurred before the boss fight. And the patch version was it's the latest, Patch 1.31.1.

Something I found interesting was that when I looked up to see the current patch number it does mention that an infinite loop is a current issue with the patch. Thus I could have experience a current issue with the game over anything in your campaign not running correctly.
That might be a freezing screen after the cinematic when you survive Archimonde's onslaught when Cenarius, Arthas and Brox go through the portal and they couldn't spawn at the other side.
If my memory serves me correctly, the campaign was made around the time when 1.29 patch came out, so it is only right that the campaign is fully playable with that patch. Because I doubt it's been updated to the current 1.31.1 patch, since you (and maybe other players) are experiencing bug(s). I haven't played this campaign for a while, so I'm not completely sure. But I strongly believe the campaign is only comparable with 1.29 patch. Regarding this matter, having newer or older patch makes the campaign act weird.
 
Level 1
Joined
Oct 10, 2018
Messages
3
Hey man. fine work with this "Arthas initiative" but the game still frezees once arthas goes through the portal--Chapter 8
Think you could help?
 
Level 9
Joined
Sep 28, 2015
Messages
67
Ok, i dont play more what chaper seven, because problem of save game, the campaign bug all, right, now about the campaign:

Have problems of gameplay, yeah, of this.

On mission of rescue of Grom, to destroy the first orc purple is bad so baaaaad, really, the spawn is one by one and send to my base, is so fast, the base is destroyed so eazy, the power of each unit is very big, to complete this part of chapter i have to use cheat, because if not I would not complete this part of the mission, the second part, facing the purple base, there is a serious spawn problem, in addition to the basic units being Hero level each, ends up facing LITERALLY 100 of them, not kidding, It's not a joke, this spawn have problem.

Do you really need a portal in chapter 6? The capital is literally on the side.

Something I didn't understand in chapter 7, although I'm not done, you fail if the second gate goes down, okay, but ... so what's the use of so many units in there? I interpreted that if building the capital were to fall it would be a failed mission.


I look forward to the update fixing several bugs, since my war gave a save problem, I would have to restart it from scratch, my English I am using my knowledge and Google Translate for that, forgive it.
 
Level 1
Joined
Dec 30, 2019
Messages
3
Hi @sagi5533
Your campaigns are awesome! I could not stop playing it! I really liked the way you led the positive story of Arthas and everyone else during these three episodes and I can't wait to play Worgen part!
It was nice you #saved Cenarius from death and brought mighty Broxigar to all this. In fact I had the same issue as many of other mates here (after the last mission played on hard the story got stuck after Arthas got through the portal to the Twisting Nether - I've got version 1.31) but I did not care that much, I saw the rest on Youtube XD.

I perceive Warcraft 3 (ROC and TFT) as the best game ever and you made me like it even more! I really do appreciate your work, all characters, their skills, graphics, music and so on.

But I need to ask you one question concerning the lore: where was / what was Archimonde doing after summoning by Kel'Thuzad but before reaching Nordrassil? It took some time between these two events and he was mentionned by a few people there, but there were no signs of him, though meanwhile Arthas just came to Lordaeron and reclaimed the capital city.
Regards and happy new year to everyone!
 
Level 2
Joined
Dec 31, 2018
Messages
26
Hi, i was just playing in version 1.31.1 and the mission 2 and the view looked like that plus i was unable to pass the first gate after i done the demons of the area as it was blocked plus the divine force shield that hold me off although i was so pissed that i used cheat could to pass by using the water elemental one of the heroes stuck at the back while brox and two others up so the map was totally messed up .


hope it can be fixed.
thank you for reading.
 

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Level 6
Joined
Jul 15, 2017
Messages
249
Hi, i was just playing in version 1.31.1 and the mission 2 and the view looked like that plus i was unable to pass the first gate after i done the demons of the area as it was blocked plus the divine force shield that hold me off although i was so pissed that i used cheat could to pass by using the water elemental one of the heroes stuck at the back while brox and two others up so the map was totally messed up .


hope it can be fixed.
thank you for reading.
it was the patch prob tho i assume
 
Level 3
Joined
Mar 17, 2018
Messages
13
Hey man! It's been one year since inactive due to the problem of PC and we bought another PC for better performance.

Also! I have very problem in Chapter VIII, apparently is the same situational where Jayborino on Youtube:
Where Arthas (including Cenarius and Broxigar) goes to the portal then fight Archimonde then the music start and the cinematics is unskippable! Any hope to fix the 'June 8, 2019' version and even 1.2.8.5 is unskippable too.
 
Level 3
Joined
Mar 17, 2018
Messages
13
Hello may i ask if you will transfer your custom campaings on reforge warcraft 3?
I don't think Reforged (latest version) not include Custom Campaign. Sorry mate! It won't transfer to another (many) custom campaign.

Edit Update: Excuse my (non native) English. (Activision) Blizzard removed custom campaign in the Reforged, due to changed EULA and what's worse the custom maps now actually own (Activision) Blizzard thanks to DotA lawsuit. Now the modding community shatters everything from company too avoid another 'custom map' popularity.
 
Last edited:
Level 2
Joined
Feb 1, 2020
Messages
7
It's time, ladies-and-gentlemen. It's time for me to review the (so far) last of the "Arthas Campaign" by Sagi5533: the Orc Episode. And, hoo boy, is it a doozy… But first, the usual statements about the physical composition of the campaign.

To be blunt… most of the missions are very same-y. Some of them have you scoot around the map aimlessly while some of them have you absolutely steamroll the enemies with your extremely-overpowered hero units. I'm not even kidding. Of the three factions you play as, during the campaign, their "main heroes" are ridiculously strong and, honestly, you can probably beat the entire campaign by just using them, alone!
The original maps seem a little flat and boring with little in the way of interesting doodads and fun secrets. There are a couple of maps that really have some heart-and-soul, such as one of the non-Orc missions, but the rest just kind of feel like filler, or like a springboard for trying to tell a story? And, that… leads me into the next thing.

As usual, the cinematics are pretty-darn-good. They're as pretty as vanilla Warcraft III can be, the camera movement is all really good, but some of the dialogue is clunky and badly-written – not to mention rife with typos. (… "debth?" "Archimnde?" "Deathwnig…?!") My biggest problem with the cinematics, though, was that a lot of them seemed to just drag on. In fact, some of the early ones were pretty much the whole of the missions. Mission 01 is a prime example of this, but Missions 02 and 03 were almost as bad about it. If you're going to give the player big, long cutscenes with snippets of gameplay, then why bother letting the player do anything, at all…?

Now, then… Let's get to what I usually do with these reviews… and violently rip apart analyze the storyline!

So, right from the get-go, I have questions. Lots of questions. Like… why does Brox seem to be wielding Ashbringer on the chapter select screen? That thing was forged during the events of the Second War (or during the Culling of Stratholme, depending on your source-of-canon), then lost to the Scourge during the Third War. When I saw that, I assumed it would come into play, later on, and that Brox having it on his back was a massive spoiler of things to come. Well, here's a minor spoiler: Broxigar never even touches the darn thing!
While I'm on the topic of Brox… according to Wowpedia, he was sent back in time during the events of the Third War. Specifically, he was sent back to the time of the War of the Ancients where he earned the respect of the Night Elves by fighting alongside them. He's one of only two people to physically injure Sargeras and his actions kept the Burning Legion from invading the Ancient Kalimdor/Ordered Azeroth. He died a hero to the elves and, after his demise on Argus, went from "hero" to "legend" status when Krasus of the Red Dragonflight – disguised as an orcish shaman – gave the orc's Axe of Cenarius to Thrall with tales of his glory and heroics. So… why did he come back to Azeroth during the time of the Third War? Wouldn't that interrupt the timeline, irrecoverably? And, how…? As it happens, Sagi5533 thought of that and… well, you'll see.
Additionally, Brox mentions he was sucked into "a strange vortex along the darkshore?" Darkshore isn't in that region. Darkshore isn't even close to that region. I say this because the "time anomaly" was originally somewhere in the Stonetalon Mountains, according to the book (well, the Wowpedia page on the Broxigan, at the very least). If "darkshore" was meant to be "the area west of Stonetalon," well… you simply cannot get there. At least, not without flying or some darn-good pathfinding. Or, you know… "Deathwing ex machina."
Also, what cave?
Also-also, does this mean that over-the-top parody ending in the last campaign is actually canon…?!
(Actually, given how the rest of this campaign goes… probably!)

Now, I don't normally talk about maps beyond the first paragraph or two, but… Missions 01 and 02 were kind of massive train-wrecks of maps and, really, just janky, disjointed retellings of the War of the Ancients book– actually, no. Not the book. A retelling of the summaries from Wowpedia. And, they're presented in a way that is neither fun nor interesting and, honestly, just altogether confusing – especially for anyone who hasn't read the book or has extensive knowledge of Warcraft extended universe lore. Though, I suppose the same could be said for a lot of this series…? Admittedly, the games are surprisingly stingy with their lore…

Starting with Mission 01, Brox's (original) ax was rather obscured and hard-to-find. Then, having to wander around without direction, while realistic, just wasn't fun because there wasn't a whole lot to do. I'm also baffled by the Night Elf units. Lore dictates that the Kaldorei of old generally had very strict gender roles. Males were druids and females were warriors. There were some very notable exceptions, such as Jarod Shadowsong and, of course, Illidan… but beyond those, it was pretty cut-and-dry. So… why, then, does Brox get attacked by male Night Elves while he's wandering the wilderness.
On that note, why are the male Night Elf models reskinned Human Peasants…? Wouldn't it have been easier to just edit the High Elf Workers…? The High Elf Sorceror and High Elf Priest got that kind of treatment, as did an Orc Blademaster model, during the next chapter's interlude…

Speaking of the interlude, Mission 02's was just… confusing and drawn-out. It didn't seem even a little relevant to the over-arcing plot, either. Was something cut out… or never put in, to begin with… that gave that scene more context? (Never read any of the novels, so…)
The mission, itself, also didn't seem terribly necessary. Like with the first mission, there were a lot of cutscenes which tell a story, but… not a whole lot of action. All the fades-to-black and exposition was just annoying. I understand that, perhaps, there weren't enough custom models to go around, but still. Why not just do something else, since you're retelling the story "differently," anyway?

Mission 03's interlude is… interesting. Honestly, I'm not sure what the whole point of it was, but I guess Arthas can randomly stop time when he gets overwhelmed, now? Oh, and he got Ashbringer from Morgraine's cold, dead hands and purified it… somehow? Then again, simply casting Light magic on the crystal it was forged from is enough to swap it from "dark" to "light," so… yeah, that actually does check out, lore-wise.
Meanwhile, back in the past (as told by Brox)… more War of the Ancients stuff happened. I think? I'm… not really sure what the heck is going on, by this point. The wiki page doesn't really say anything about turning the Well of Eternity into a "demon vortex?" Did the story go off-the-rails, or am I just misunderstanding The Sundering that badly? I'm pretty sure breaking the world into separate continents wasn't part of Illidan's plan, either way, though…
Now. I want to say something controversial about the last part of this mission.

It was a pleasant surprise.

Just letting Broxigar go-to-town on over 200 demons was certainly something you don't do in most campaigns! But, at the same time… it was a little much. I know that the lore says he killed a whole lot of demons and shut down some portals, but that part could have easily been a cutscene instead of making it playable. But, as I quickly learned… Broxigar being absurdly overpowered is kind of part of what this whole campaign is about. In fact, I'd say it's roughly one-third of what it's about.

Regarding this first set of missions as a "trilogy," I can honestly say that sometimes, the gameplay was just plain not necessary. It seemed like Sagi5533 just wanted to (re-)tell the story of The War of the Ancients, but in the Warcraft III engine. As a result, the gameplay suffered quite a bit with the first mission being a disorganized mess of wandering while the second and third are just "go here, do that, don't deviate." As I said, if you want to tell a story, then tell a story. Don't tease the player with gameplay – especially if the gameplay part is going to be very boring.
Oh, and I should mention that I skipped a bunch of stuff, such as Brox and company finding Deathwing while obtaining the Dragon Soul, and some other things. A lot of it didn't seem to matter, though. Eh.

Continuing… once Broxigar finishes his tale, he explains that he… doesn't remember how he ended up in Ashenvale. With the New Horde. Huh. Well, that's convenient, isn't it? Either way, the leaders of the New Horde (minus Grom – we'll get into that, soon) pledge allegiance to Brox's cause of fighting the Burning Legion and we move into the next mission.

At the start of this fourth mission, Broxigar is… promoted to the role of Warchief. With absolutely no explanation. Um… As they go looking for the Grom Hellscream – who had run off in a tizz at the start of Brox's flashback – they end up finding a bunch of red orcs wearing the colors of Grom's clan: the Warsong Clan. After killing them all (they started it), an expository Grunt pops in and tells Brox that the Darkspear Tribe and the united Tauren clans are being attacked by the Warsong Clan, so he has to cut a path through the red-skinned Orcs to save the Horde's allies… as well as Cenarius and the Night Elves. Alrighty.
I don't guess I have any real problems with the lore since it's well off the established stuff, by this point, but… this map is just ridiculous. (Whup, there I go talking about the gameplay in the story section, again…) There are so many pre-placed enemy units just bip-bopping around, plus the enemy structures seem to spawn ever-more almost faster than they can be taken down, it seems like! There doesn't seem to be much point in trying to fight them with anyone but the nigh-invincible Brox, either – whom I wasn't sure was supposed to have that "Nature's Wrath" super-buff on him after the flashback, but after seeing the utter nonsense that this map throws? Yeah… I don't see any other way. And, I hate that. Why even bother giving the player options if the only "right" option is to just use the hero?
It's also worth noting that sometime in the last 10,000 years, Xavius apparently manifested and can be killed, but despite the fact that he's such an important character in Night Elf history… it's totally optional. Seriously. Kill him or not, he's completely disregarded for the rest of the campaign. There's one other thing worth noting, though…

Somewhere in the woods, a "Little Timmy" is hiding. If you find him, he gives you Thrall's necklace… which I imagine it's supposed to be Taretha's necklace, but Taretha didn't wear a picture locket. According to World of Warcraft, she wore a crescent moon. As if that wasn't weird enough, Timmy also seems to hint at the possibility of "saving" Thrall. Sadly, this never comes up, again, and the necklace just kind of sits there, taking up an inventory slot – not unlike the fake Horn of Cenarius from the flashback/prologue.
Oh, and sitting near Timmy is a "shadow" Thrall that can't be interacted with in any way, as far as I can tell. I guess he's just there for some… foreshadowing. :D
… I wouldn't blame you if you stopped reading, at this point. That was a bad pun.

Eventually, Brox's army runs into Grom and, just like in the main timeline, he drank the Blood of Mannaroth and become a Chaos Fel Orc. So, of course, Brox beats him down and Cenarius somehow curse him of the demon curse. And, since Cenarius doesn't die, this time around, Brox and Grom attack Mannaroth in Demonfall Canyon and… he barely even puts up a fight. It's pretty pathetic. Scene change to Mission 05.

Brox, Drak'Thal, and Grom go on a demon-hunt when the ground starts briefly rumbles. They wander into a nearby area and find that the Human castle-city of and New Stromgarde (remember that place from the Human episode?) has been attacked by the Burning Legion! So, our trio of orcs go off to find Queen Jaina Menethil. So-far-so-good.
After wandering through what feels like miles of land, Brox and company (mostly Brox) stumble upon Jaina coming back through a waygate. Grom tries to return her Arcane Crown – found somewhere in a random Scourge base – only to catch the scent of Thrall's blood on her body. He goes to attack only to be stopped by the prophet, himself, Medivh! Whoa!

So… several things to point out, here:
First-and-foremost, the journey to the last waygate is a boring, tedious one. With Brox as beefed-up as he is, you may as well be playing with "WhosYourDaddy" turned on as everything dies within seconds, anyway – even buildings and Super Infernals.
Secondly, as excited as I am to see Medivh finally re-appear… why bring him back, at all? I thought Alexstratza took care of everything? Was she on holiday during all this, or something?
And, lastly… how the hell did Grom smell his "brother's" blood on Jaina? At least four years passed since the Human episode and this one – quite possibly much longer. Even if Jaina didn't bathe for the entirety of that period (not-bloody-likely), the scent of blood would have greatly diminished. On a gameplay note, though, Jaina should never be close enough to Thrall to get splashed by his blood. She didn't in the cutscene, and she shouldn't when you actually fight him. Though, either way… how would Grom know the exact smell of Thrall's blood, anyway? That's… a little weird.
(Also… um… why is Jaina wearing a chainmail bikini? No, seriously. She really is. But, why…? Is it really warm in Ashenvale, or something?)

Back in Lordaeron, Varok Saurfang pops in from nowhere and makes a quick pact to fight the undead with Arthas. After scouting around the outside of the castle-town, they end up trapped inside, defending the kingdom from an impending assault from the Undead Scourge… by blowing up both entrances to the Undercity and closing the main gates. I'm not entirely sure why that was done as, not fifteen minutes later, the gates whip right back open and you're ordered to actually level the undead bases. I guess it's so you have time to make units… except that Arthas with the Ashbringer is almost as powerful as Broxigar with the Axe of Cenarius – which is to say, he can probably take out two Scourge bases all by himself, if need be.
I don't have much to say about this one, lore-wise, other than I think it was a silly idea to destroy the entrances to the Undercity. (We'll get to that in a minute.) However, this particular map has an interesting secret…

If you wander around outside of the capital, you'll find Medivh just kind of hanging out. Her and Arthas talk for a moment, then Medivh shows him a… rather strange vision. In the vision, he shows the Court of Lordaeron and mentions that Arthas has killed a legendary hero. A few seconds later… Thrall comes in from nowhere, undead and evil, and attacks Arthas with necromantic abilities! Once Arthas puts him down, though, he warns the paladin king that he'll "see him very soon…" then Arthas snaps back to reality.
Seriously. Between this and the secret in Mission 04, I feel like this is Sagi5533's answer to everyone who got mad at him for killing Thrall in the first episode. I kind of love it? It's pretty funny.
(And yes, I was one of those people who got mad. I thought it was done very poorly. That doesn't mean I can't find the "reply" funny, though~)

Anyway, with Lordaeron defended from the might of Kel'Thuzad and Tichondrius, Arthas finds a moment to entomb the remains of his father, King Terenas Menethil II, right there in the capital city. Humans, Orcs, Dwarves, Trolls, and even the Scarlet Crusade – which Arthas picked up and persuaded to join him during his journey – celebrate his life in death. Then, a few short hours later… Arthas receives news of New Stromgarde being decimated by the Burning Legion. Arthas asks Varok to stay behind to defend the kingdom while he plans to return to Kalimdor. But then, the news gets worse. Dalaran has fallen – which is nothing new for those of us who played the Undead episode. On top of that, Tyr's Hand is under attack, the Scarlet Monastery is cut off from communication, blasting close the tunnels to the Undercity isolated the citizenry hiding underground (oops), and basically… the entire region of Lordaeron – or, at least, Tirisfal – seems to be in peril. Yeeaaah. He ain't goin' anywhere for a while.

So, there are three main tasks: destroy the Burning Legion bases, destroy the Bulwark, and explore the Scarlet Monastery. There is no specific order these need to be done in, and doing either of the latter two will unlock a new faction which will replace Dalaran's forces as a controllable faction, for the mission. For the sake of simplicity, though, I'll go through this in order of the quest log.

Arthas and his forces go out to the north and give Kel'Thuzad and Tichondrius yet another really bad day. Also, Baron Rivendare. Just before the final blow is struck against Kel'thuzad, though, he mentions something about the death of Thrall to Varok. Varok pauses just long enough to hear him say that Arthas was the one to kill Thrall, then takes a swing on for the lich to vanish.
Business continues as usual and the duo head to the Bulwark. Once that's cleaned up, Arthas runs into a familiar face. It seems that Sylvanas Windrunner and some of her group managed to avoid the undead attacking Quel'Thalas, and they want to help Arthas re-take Lordaeron. Neat!
With that alliance re-forged, he heads northeast, to the Scarlet Monastery. There, another familiar face shows up in the form of Uther… who is just kind of hanging out nearby? It seems like he's going to fight… but instead, Uther calmly tells Arthas what's happened to him, then offers to join up. Um… does that mean someone attacked the Frozen Throne, or otherwise severely distracted Ner'zhul? 'cause, that's how the Forsaken did it, in the main timeline.
Arthas, Varok, Uther, and whomever else take care of the surrounding forces, then step into the Scarlet Monastery to deal with the lingering Undead Scourge and rescue whatever freed undead might be inside. Inside, they find Renault Mograine and High Inquisitor Whitemane… who are still alive, despite everyone else being undead… holding out in the back. Once they're done for, everyone heads outside… only to be assailed by Val'kyrs. But, as with Uther before, they're there to help. Thus, a new race, "The Dark Hand," joins the Alliance of Lordaeron.

With things finally under control in Lordaeron, it seems like Arthas can finally go check on his other kingdom. Just as he begins preparing, though, Varok bursts into the throne room and demands to know if Arthas actually killed Thrall. The young king very calmly explains that, yes, he did and, yes, it was necessary as Thrall's Horde was being "very hostile" toward him and the Night Elves… which is funny, seeing as Arthas was also attacking the Night Elves, at the time, but never mind.
Varok is understandably upset by this and claims that Arthas was lying about the whole thing… which, he didn't. Arthas just never mentioned it. Probably because he didn't think it was important and that they had more pressing matters to attend to? Not that I'm defending him killing Thrall in the first place, but either way, Arthas eventually comes to some agreement with him and Varok promises to defend Lordaeron alongside Uther while he's gone.

Also of note: I'm not sure if not doing that secret thing in Mission 06 changes anything, I do know this…
… I really want to hear Justin Gross actually say the whole bit of dialogue in Arthas' voice. "Alive-ish…" Hah, that would be amazing.

Some indeterminate amount later, Arthas, Sylvanas, and Fordragon head over to Kalimdor along with whatever troops they can manage, ready to strike at the heart of the Scourge in Kalimdor. Meanwhile, an Orcish Runner reports their arrive back to Broxigar who immediately wants to chat with the newcomers. The two faction leaders quickly find that they have quite a lot in common and before long, they come to an agreement and team up to fight the forces of the Burning Legion, together. When Brox mentions a large Undead force to the south, Arthas decides to stick around and help Brox clear them out. Then, some weeks later… the assault on Mount Hyjal begins.

So basically… this map is a copy of the final Reign of Chaos campaign mission… except that it's highly-customizable. You can choose to play as any of the three factions, leaving the other two under computer control. You can also pick which heroes come out and in what order. But… yeah. It's the vanilla "Twilight of the Gods" mission right down to the Night Elf interface and Archimonde popping in and trying to kill each of the three bases, in sequence. At least… until the clock ticks down.
Once you hold back Archimonde's forces for a while, Arthas, Broxigar, and Cenarius join your team. Then, once they steamroll the Burning Legion's forces, Archimonde falls back to Argus the Twisting Nether. It's there that the true final confrontation begins! And… ends! Everyone dies! Horribly! Yep. All dead.
… … …
Luckily, some spirit guides stop the heroes at the gates of death and make them answer some random riddles to earn their lives back. Yes, really. And, once they auto-revive… they put Archimonde down for good and warp back home, then everyone goes their separate ways.

Oh, and Thrall instinctively headed to Northrend to seek a path of redemption. I guess he "woke up" from being under the Lich King's control, too.

Like with the previous campaign, if you beat the final level on Hard, you unlock a bonus map scenario.
Unlike the last one, though, this one is slightly more serious in tone with agents of the Burning Legion attacking the newly-crowned Lich King (remember Bloody?) at Icecrown Citadel. Unfortunately for them… the Lich King is just a little… strong. Like, as strong as King Arthas, Warchief Broxigan, and Cenarius the Demi-God put together. So, it ends up being… sigh… yet another one of those missions where you kill everything without even breaking a sweat. Okie dokie

Well, like the previous campaign, it's an improvement in some ways, and a real step back in others. As I said, some of the maps are pretty bland and seem pretty pointless, some of the cutscenes go on for a bit too long, and some of the plot threads are a little disjointed. On top of that, it seems like the overall writing might have been somewhat lazier, this time around? The first three missions jump around, a lot, and even some of the later missions hand-wave some things away.
Honestly, I feel like, with all the boring missions, absurdly-overpowered characters, and the erratic wiring, this campaign is actually a little worse off than the Undead Episode, but still much better than the Human Episode. Or, simply put… "it needs work." But, overall? I liked it. I just didn't love it.
 
Level 11
Joined
Jul 29, 2014
Messages
328
Anyone know of any way to get the old Warcraft 3 game back, so I can continue playing this campaign?
Just reinstall it again. That way you can update it to any other patch over again, which will make you play most of the custom campaigns. I am using a 1.29 patch, so I'd recommend you update your game to that one after reinstalling the game.
 
Level 1
Joined
Mar 24, 2020
Messages
1
Hi I have a problem with chapter 3 cause it doesnt work. I know I could change something in world editor like in Version 1.1 but my world editor doesnt work too. It is chance to download not all campaing or for example the last chapter?
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Hi I have a problem with chapter 3 cause it doesnt work. I know I could change something in world editor like in Version 1.1 but my world editor doesnt work too. It is chance to download not all campaing or for example the last chapter?
You could export chapters from the .w3n campaign file with the campaign editor but the game cache won't work so playing such a map would not be advised. Also, custom imports might not show at all.
 
Level 3
Joined
Dec 25, 2019
Messages
33
Hello, Such a Great campaign with Some bugs but no big deal I like it any way.
I Have tested the campaign with more than one version...
1.27
1.28.5
1.29.2
1.30.1
1.30.2
1.30.4
1.31.64
SADLY,Broxigar did not pass the gate after Arthas in Mission 8.Yet I don't know why Sagi didn't Solve This bug!!!
If there any one had complete the campaign All Missions, please Share your Version Of wc3..Thank You
 
Level 4
Joined
Jun 9, 2017
Messages
74
alright i got something critical to report...the campaign isn't playable after chapter 8. well not even after. in the middle. (not sure if it's chapter 8 or further etc.) when i pick hard and got to delay archimonde from reaching the world tree. after the 25 minutes are up. only cenarius and arthas arrive broxigar doesn't. i was like okay no problem. i beat archimonde with arthas and cenarius and after that the cut-scene where he flees through the portal happens. upon entering the portal a new cut-scene starts where the portal opens (at where i believe is the twisting nethers) arthas comes out first. then nothing. no one comes out after and the entire cut-scene is basically stuck. tried redownloading it and doing everything. but nope broxigar isn't in the mission
 
Level 1
Joined
Dec 30, 2019
Messages
3
alright i got something critical to report...the campaign isn't playable after chapter 8. well not even after. in the middle. (not sure if it's chapter 8 or further etc.) when i pick hard and got to delay archimonde from reaching the world tree. after the 25 minutes are up. only cenarius and arthas arrive broxigar doesn't. i was like okay no problem. i beat archimonde with arthas and cenarius and after that the cut-scene where he flees through the portal happens. upon entering the portal a new cut-scene starts where the portal opens (at where i believe is the twisting nethers) arthas comes out first. then nothing. no one comes out after and the entire cut-scene is basically stuck. tried redownloading it and doing everything. but nope broxigar isn't in the mission

I faced the same issue too. You were not alone - Jayborino got stuck too while playing this part on YouTube :
 
Level 3
Joined
Dec 25, 2019
Messages
33
alright i got something critical to report...the campaign isn't playable after chapter 8. well not even after. in the middle. (not sure if it's chapter 8 or further etc.) when i pick hard and got to delay archimonde from reaching the world tree. after the 25 minutes are up. only cenarius and arthas arrive broxigar doesn't. i was like okay no problem. i beat archimonde with arthas and cenarius and after that the cut-scene where he flees through the portal happens. upon entering the portal a new cut-scene starts where the portal opens (at where i believe is the twisting nethers) arthas comes out first. then nothing. no one comes out after and the entire cut-scene is basically stuck. tried redownloading it and doing everything. but nope broxigar isn't in the mission
Well, Actually this error has appeared since the release Version 1.1 of the Campaign...
I Have already tested it in all Versions of the game but Sadly didn't work, So it's a bug from the map itself, The good thing is that sagi has already solved this bug..
BUT, unfortunately, The map was not published at the time, As sagi hasn't opened till now..So be patient.
 
Level 1
Joined
Oct 20, 2020
Messages
2
your campaign is great, but in chapter 8, after Arther go through the portal, nothing else happens and i cant proceed with the mission
i'm playing on patch 1.29.1
 

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Level 15
Joined
Oct 6, 2008
Messages
394
I read some of the comments here and i'll answer quickly,
this campaign indeed maybe faced it's final campaign and the worgen campaign might not come out, with the coronavirus around and blizzz update that bugged the chapters i don't have the time or power anymore to make sure it works for all versions. (I tried update to recent versions of wc3 and some before but game crashed for me too after editing a bit so it's pointless for now, i might in the future try to fix it if i'll have free time but not in the near future - it's important to mention that the campaign worked! but it's cause of the blizz update and not my fault).
I hope you guys are all well during this time and thank you for your support in this campaign. if i'll have time to work on the sequel in the future i'll let you guys know. :)
 
Level 1
Joined
Dec 30, 2019
Messages
3
I read some of the comments here and i'll answer quickly,
this campaign indeed maybe faced it's final campaign and the worgen campaign might not come out, with the coronavirus around and blizzz update that bugged the chapters i don't have the time or power anymore to make sure it works for all versions. (I tried update to recent versions of wc3 and some before but game crashed for me too after editing a bit so it's pointless for now, i might in the future try to fix it if i'll have free time but not in the near future - it's important to mention that the campaign worked! but it's cause of the blizz update and not my fault).
I hope you guys are all well during this time and thank you for your support in this campaign. if i'll have time to work on the sequel in the future i'll let you guys know. :)

Thanks for your great work Sagi!
Can't wait to play the new campaign once released! Stay safe.
 
Level 10
Joined
Feb 21, 2015
Messages
363
I really like this campaign, and I can't praise it enough, for a fan project, that is. It is such a shame that the creator abandoned it completely for now, and we might not see a continuation for his original plan.
We must give praise to the great Blizzard for Reforging this game, I suppose hhhhh.
 
Level 4
Joined
Sep 3, 2017
Messages
39
As little as I'm counting on it, it would be totally awesome if this campaign could be re-done for the reforged game. Even just a small part of the humans section would be a huge thrill to play again.
 
Level 1
Joined
Feb 25, 2021
Messages
4
I have a problem in chapter 8, first when Cenarius, Arthas, and Broxigar were supposed to appear, only Cenarius and Arthas were there with no Broxigar insight, and finally when they go in the twisting nether only Arthas is seen in the cinematic and it just freezes mid cinematic.
 
Level 1
Joined
Feb 27, 2021
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4
Well I finished playing the trilogy, actually I did it almost 1 year ago maybe when the heroes could not pass the portal in the twisted nether,
so I was very lazy to wait for the patch to come out and I cheated, but I managed to overcome it in difficult.

Human Arthas where it all began is an interesting campaign, where the first chapters take an excellent turn, but some of the dialogues after the murder of trall become very simple and flat, but that does not take away from the fun of the campaign in general, although it is I could modify it to destroy all the buildings as the AI looks for all the enemies instead of going in a simple line towards the boss
Also, trall and the final troll should not have a mirror image as a skill, I understand that it would be very easy to kill them without that, but they could have other abilities, because full of allied troops in the final mission, it is difficult to finish it, that and make it giant can get stuck in the ground

Undead, only the green dragons constantly attacking you instead of the base, especially the lack of air units to help and have the time against, but the rest of the campaign excellent

Nothing unfair, although the elite chaos orcs could have less life or less defense for allied units and they could not be just something to the side with your Hyper hero, the reason is understood, but it is something more exhausting than playing well, oh and Well the final mission to have the port bug, I had to cheat to unlock the bonus nothing more.

I look forward to the continuation of the story, although I think you should not have skipped the ice crown events, you could have put your spin on it, as maybe instead of closing the portals use it to crush the orc base just for fun or help in the final mission.
 
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Apr 7, 2021
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Aff guys I've forgot to remove 3 peasants in chapter 3 intro xD
and added the wrong chapter 3 interlude:/
For those of you that already download the campaign you should redownload it as soon as I update it to be able to watch the interlude to chapter 3

Edit: I've reuploaded the campaign and Chapter 3 Interlude should work fine now.
I downloaded it and it doesn't work after chapter 3, it doesn't go to the next mission
 
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