Then they don't deal alot of damage? Thors are frontline tanks and ANTI-AIR UNITS! The Thors are basically oversized Goliaths. In case you didn't know, Thor haven't had that bombardment skill for a LOOOOOONG time.And if terran mass Thors?
I dont really understand that last comment.
I did notice from recent screenshots that the thor have it's cannons replaced with some kind of ramps. You're saying those are for AA rockets?
It sounds logical, if not a bit less epic (the thor had it's artillery in the BR4 when David Kim used it).
Could you link to some statement that supports this?
Well that is description of Thor in Wiki. I really think that his 30x2 ground attack isn't something to be forgotten. But it is true that hydralisks with their armor penetrating attack could defeat units like Thor.It serves particularly well against the zerg when it comes to gaining ground.
Well, just got watch some replays and you will see that Zerg is good from start to finish.
personally, i do not see any flaws with the zerg, but i do think that the protoss is a bit stronger then the zerg.
I would go with this:
Protoss > Zerg > Terran
I have watched about 60 replays in total, and that is what i (not you!) think.
They're all pretty much even, it just depends on the skill of the player.
There is a few things that need to be changed in order to make them even.
When 2 pro gamers play, terran almost always loose to be honest :/
Terran have always been "that other race" in both starcraft 1 and starcraft 2. Hopefully they will change this and make terran stronger, or nerf the other races a bit.
But yeah, alot depends on the player, but that doesnt mean that the game is balanced. The beta is much about balancing the game afterall.
I watched a Terran player completely kick the crap out of a 'Toss player. Yes, there are a few tweaks that are needed, but it really does just depend on the skill of the players.
No. You are wrong. And i think that most people agree with me.
It is NOT only depending on their skills.
Blizzard themself say that the game is in need of more balancing before releasing the game, and they said that they know that there will be strats that will pretty much ruin all their balance.
The only case where it only depends on the skills of a player, is when both play same race. Not even warcraft 3 is fully balanced. Almost all warcraft 3 pro-gamers say that undead IS the weakest race.
I said that for the most part, yes, things still need to be tweaked, but overall, the game is pretty well balanced. All units have their hard and soft counters. Yes, there are strategies that will completely wipe out the other player, but any half-decent player should be able to scout and identify their enemies tactics and then plan accordingly. It's a key part in Pro SC gaming.
As a player, you should be able to at least compensate for any imbalances inherit in the game, and work around them.
Honestly, please, at least watch some replays of pros playing the game before you post, or go play the game yourself.
That doesnt sound likebut it really does just depend on the skill of the players.
to me.. but maybe its just me..I said that for the most part
Yes, the 'Toss were nerfed last night, quite a bit actually, but it was still perfectly possible to beat a Protoss player prior to the patch. That wouldn't be the case with any other game that is completely unbalanced. You're making it sound like it was absolutely impossible to win against a 'Toss player, which wasn't the case.
Considering how weak Marines are unless you mass them (which has always been the case since SC1), it doesn't surprise me that the player you watched was able to micro a single zealot well enough to kill 2 or 3 marines and an SCV.
And to end this: All races is almost equal to each other now, but they do need more balance.
That's what i said in the very first post... -.-
Yeah, they increased the Gateway build time from like 50 seconds to 65 seconds, so your rush is 15 seconds delayed. Or did they increase the Zealot build time...? I can't remember.
You didn't say it was 2 marines and one SCV all at once. I assumed that since he was only using one zealot, he must have rushed pretty early, so the Terran player probably only had time to get 1 marine out, and then continually try to kill the zealot one marine at a time. Lack of clarification led to that mistake.
I have a friend who's pretty good (He beat David Kim the other day, so....) and yes, he has complained about the lack of Macro and Micro in SC2. For one, auto-surround, or whatever the heck you want to call it, needs to be nerfed. Surrounding an enemy with zerglings used to require some good micro skills, but now you can just click on an enemy and they'll do it themselves.
He used a zealot to scout? Wow, if he was scouting that late in the game, he would be at a pretty large disadvantage, as he would have no idea if the Terran player was going for Siege Expand, had 2 'rax, etc.