- Joined
- Jan 22, 2010
- Messages
- 2,583
Good point. 

I like working on Wc3:Wow and still am. In fact, I plan on making terrain progress with both Wc3:WoW and Ardent Heroes this weekend.
The reason I wanted to start a multiplayer map that is not based on another game or mod is because it gives me much more freedom to throw in ideas, actually throw in level design and details I come up with, and I don't think I'll have to rely on coders so much because the code and terrain is all in the same map and we can work whenever we want on our own versions, unlike Wc3:WoW which is a campaign with over 18 maps.
[EDIT]
Also, if you haven't yet noticed, there's a feature I listed that may allow players to challenge the leader of a city for some sort of gain. Can't really think of anything creative, beneficial, and limited (don't want a player commanding an entire army in a team-based ORPG!) at the moment so if you guys have any ideas or suggestions, I'm all ears!
Fighting the leader of a city may sound easy, but it will probably be one of the most difficult 'boss fights' to deal with and will require each of every class and very skilled/geared players to accomplish. Basically, a rough idea which will develop further into creativity is that the guards of the city will become hostile and they will all enforce the entrance of the city and throne-room. Once you've managed to kill all of the guards, the lord of the city will be the last one standing and will have a lot of health. Each lord's spells will be different and their scripted fight scenes will also be different to make the fights unique and interesting.
I'd like to throw in those long boss fights which Yabooer hates so much.![]()