- Joined
- Sep 13, 2022
- Messages
- 90
(7 ratings)
I completely agree with youBest Archmage skin! 5/5
There are too many Jaina skins and models already, so I won't do it.Hoping for Jaina Reskin.
It has been about 2 weeks since I started working on it (edit: Uh... no! It must be more than 3 weeks). I spent at least 4 hours per day using mouse only.Neat! How many hours have you worked on this?
how about an elven version of the archmage? like the one from reforgedThere are too many Jaina skins and models already, so I won't do it.
It has been about 2 weeks since I started working on it. I spent at least 4 hours per day using mouse only.
My modelling skills are too poor to make a classic version of Reforged high elf archmage.how about an elven version of the archmage? like the one from reforged
just slap it some elven ears and let the texture do the magicMy modelling skills are too poor to make a classic version of Reforged high elf archmage.
I will think about it...just slap it some elven ears and let the texture do the magic
Hey so I'll give a full review in time for this amazing skin, but I think it would be nice if the entire texture was complete so that it could be used with and without the custom model, otherwise I feel like it would make more sense uploaded to the model section since the texture can't be used without it rather than as an option.
As this model is just a simple modified version of an original model, and I don't know how to remove some unused tracks wisely, I decided to upload to the skin section instead. Additionally, there are not many skins uploaded recently. Maybe I will upload a version with legs soon, if I have time.The skin is amazing, the only negative and a very minor is the removal of the original skin Archmage legs, they're low quality in the original skin, but the design is great and is sad to not see these parts revamped for a higher quality skin like this.
And the horse is beauty, i would love to see a revamp like this for a more armored horse like the Centaur Khan.
Thanks for the response! And I think the top of the staff is also missing when applied to the original but I'd need to double checkAs this model is just a simple modified version of an original model, and I don't know how to remove some unused tracks wisely, I decided to upload to the skin section instead. Additionally, there are not many skins uploaded recently. Maybe I will upload a version with legs soon, if I have time.
Aren't there also many other skins for custom model in the skin section, including your High Elf Archmage and Lordaeron Taelan?I've been thinking about it, and yeah I don't think it's ideal to have a texture in the texture's section that requires a model to work. So I would like the whole texture to be filled in so it can be used with the original model or I think this should be moved to the model section and the custom model added as part of the bundle rather than the comments section where it can be missed I am fine with either option but I think one of these actions is necessary. If you're concerned about the model standards then I'm sure there are members of the community who would be willing to help.
Hope this all makes sense
Hmm... not really. Your High Elf Archmage skin need a custom model because it has no mustache. shiiK and Dionesiist also uploaded their own model in the skin section: ArcherVampire2.blp / Darkspear Juggernaught.blpSkins for custom models people have uploaded in the model sections is fine since someone else made the model. Also if the model maker/texture maker wish the bundles can be linked as assets so that when you get the model with the texture.
All my textures in the texture section work with and without the custom model.
Actually that Dionesiist model link is broken which is exactly why if a model requires a custom skin they should be bundled together. That other skin is from 2010, I was not moderator in 2010.Hmm... not really. Your High Elf Archmage skin need a custom model because it has no mustache. shiiK and Dionesiist also uploaded their own model in the skin section: ArcherVampire2.blp / Darkspear Juggernaught.blp
Alright then! I will add the missing parts as soon as possible.Actually that Dionesiist model link is broken which is exactly why if a model requires a custom skin they should be bundled together. That other skin is from 2010, I was not moderator in 2010.
My Archmage texture can be used with or without the custom model, it doesn't look as good without it but it is still usable. This texture is not usable without the custom model.
EDIT: Even if you just wanted to re-add the original pieces of the Archmage texture for those sections you haven't re-drawn that would be fine too, my main sticking point is that I would like textures in the texture section to be able to be used as just a texture for either the original or relevant model.
Have you used the right import path "ArchmageAntonidas.blp"?Hey, the model mdx files are not importing properly. Just a shadow drawn on the ground.
Yes. Units\Human\HeroArchMage\HeroArchmage.blp was what I used as an import path. It re-skinned the standard Archmage hero. I did not change the import path of the mdx, however. When I changed the model used for the custom unit I had planned on making, the mdx could not load according to the Editor and just replaced the custom unit's model with a placement cube in-editor and a drawn shadow in-game.Have you used the right import path "ArchmageAntonidas.blp"?
"Units\Human\HeroArchMage\HeroArchmage.blp" is only used for the in-game model. The import path for the custom one is "ArchmageAntonidas.blp"Yes. Units\Human\HeroArchMage\HeroArchmage.blp was what I used as an import path. It re-skinned the standard Archmage hero. I did not change the import path of the mdx, however. When I changed the model used for the custom unit I had planned on making, the mdx could not load according to the Editor and just replaced the custom unit's model with a placement cube in-editor and a drawn shadow in-game.
Edit: Even if I did not change any import paths, the mdx still won't import properly. It is just a placement cube in-editor and a shadow print in-game.
Okay. Got it working. Thanks"Units\Human\HeroArchMage\HeroArchmage.blp" is only used for the in-game model. The import path for the custom one is "ArchmageAntonidas.blp"