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Archmage Antonidas (ver.2)

This bundle is marked as high quality. It exceeds standards and is highly desirable.
A texture for my modified version of the Arch-Mage model (can be downloaded from the comment section below).

Dalaran, Kirin'Tor, Grand Magus, Horse, Jaina, Wizard, Knight.

Icon: BTNArchmageAntonidas by Scias
Previews
Contents

Antonidas (old) (Texture)

Archmage Antonidas (Texture)

Reviews
Footman16
Mousketeer has came out with another amazing skin, so let's dive straight in. The Good: I think it goes without saying that you're textures all look really good, the colours are vibrant and pop and they stand out in a good way as a vast improvement...
Hoping for Jaina Reskin.
There are too many Jaina skins and models already, so I won't do it.

Neat! How many hours have you worked on this?
It has been about 2 weeks since I started working on it (edit: Uh... no! It must be more than 3 weeks). I spent at least 4 hours per day using mouse only.
 
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Hey so I'll give a full review in time for this amazing skin, but I think it would be nice if the entire texture was complete so that it could be used with and without the custom model, otherwise I feel like it would make more sense uploaded to the model section since the texture can't be used without it rather than as an option.
 
Level 28
Joined
Jun 20, 2013
Messages
758
The skin is amazing, the only negative and a very minor is the removal of the original skin Archmage legs, they're low quality in the original skin, but the design is great and is sad to not see these parts revamped for a higher quality skin like this.

And the horse is beauty, i would love to see a revamp like this for a more armored horse like the Centaur Khan.
 
Hey so I'll give a full review in time for this amazing skin, but I think it would be nice if the entire texture was complete so that it could be used with and without the custom model, otherwise I feel like it would make more sense uploaded to the model section since the texture can't be used without it rather than as an option.
The skin is amazing, the only negative and a very minor is the removal of the original skin Archmage legs, they're low quality in the original skin, but the design is great and is sad to not see these parts revamped for a higher quality skin like this.

And the horse is beauty, i would love to see a revamp like this for a more armored horse like the Centaur Khan.
As this model is just a simple modified version of an original model, and I don't know how to remove some unused tracks wisely, I decided to upload to the skin section instead. Additionally, there are not many skins uploaded recently. Maybe I will upload a version with legs soon, if I have time.
 
As this model is just a simple modified version of an original model, and I don't know how to remove some unused tracks wisely, I decided to upload to the skin section instead. Additionally, there are not many skins uploaded recently. Maybe I will upload a version with legs soon, if I have time.
Thanks for the response! And I think the top of the staff is also missing when applied to the original but I'd need to double check :)
 
I've been thinking about it, and yeah I don't think it's ideal to have a texture in the texture's section that requires a model to work. So I would like the whole texture to be filled in so it can be used with the original model or I think this should be moved to the model section and the custom model added as part of the bundle rather than the comments section where it can be missed I am fine with either option but I think one of these actions is necessary. If you're concerned about the model standards then I'm sure there are members of the community who would be willing to help.

Hope this all makes sense :)
 
I've been thinking about it, and yeah I don't think it's ideal to have a texture in the texture's section that requires a model to work. So I would like the whole texture to be filled in so it can be used with the original model or I think this should be moved to the model section and the custom model added as part of the bundle rather than the comments section where it can be missed I am fine with either option but I think one of these actions is necessary. If you're concerned about the model standards then I'm sure there are members of the community who would be willing to help.

Hope this all makes sense :)
Aren't there also many other skins for custom model in the skin section, including your High Elf Archmage and Lordaeron Taelan?
 
Skins for custom models people have uploaded in the model sections is fine since someone else made the model. Also if the model maker/texture maker wish the bundles can be linked as assets so that when you get the model with the texture.

All my textures in the texture section work with and without the custom model.
 
Skins for custom models people have uploaded in the model sections is fine since someone else made the model. Also if the model maker/texture maker wish the bundles can be linked as assets so that when you get the model with the texture.

All my textures in the texture section work with and without the custom model.
Hmm... not really. Your High Elf Archmage skin need a custom model because it has no mustache. shiiK and Dionesiist also uploaded their own model in the skin section: ArcherVampire2.blp / Darkspear Juggernaught.blp
 
Hmm... not really. Your High Elf Archmage skin need a custom model because it has no mustache. shiiK and Dionesiist also uploaded their own model in the skin section: ArcherVampire2.blp / Darkspear Juggernaught.blp
Actually that Dionesiist model link is broken which is exactly why if a model requires a custom skin they should be bundled together. That other skin is from 2010, I was not moderator in 2010.

My Archmage texture can be used with or without the custom model, it doesn't look as good without it but it is still usable. This texture is not usable without the custom model.

EDIT: Even if you just wanted to re-add the original pieces of the Archmage texture for those sections you haven't re-drawn that would be fine too, my main sticking point is that I would like textures in the texture section to be able to be used as just a texture for either the original or relevant model.
 
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Actually that Dionesiist model link is broken which is exactly why if a model requires a custom skin they should be bundled together. That other skin is from 2010, I was not moderator in 2010.

My Archmage texture can be used with or without the custom model, it doesn't look as good without it but it is still usable. This texture is not usable without the custom model.

EDIT: Even if you just wanted to re-add the original pieces of the Archmage texture for those sections you haven't re-drawn that would be fine too, my main sticking point is that I would like textures in the texture section to be able to be used as just a texture for either the original or relevant model.
Alright then! I will add the missing parts as soon as possible.
 
Mousketeer has came out with another amazing skin, so let's dive straight in.

The Good:
I think it goes without saying that you're textures all look really good, the colours are vibrant and pop and they stand out in a good way as a vast improvement over the original Wc3 texture. This texture will definitely be a must have for those looking to improve the look of the original Archmage.
The face texture maintains that very Warcraft-y style of almost "blocky" skin portions with well defined shading to create the face shape.
Other stand out areas include his robes which have been shaded really well to sell the fabric look and the horses short hair is impeccable, which I know from experience can be hard to pull off. The skin is completely free-hand and I appreciated you adding the legs and staff end to allow it to be used with the original model as well as the cool custom one.
There's too much to compliment here but the entire skin has been very well done.
I also love the glowing eyes.

Areas for Improvement:
I am in two minds over what I call macro-shading. On the one hand the skin looks amazing, on the other, I do wonder whether the overall shading on the texture is too flat, not the detail shading but the skin as a whole. Honestly this might just be subjective as the skin does look good but I do wonder whether this is an area worth experimenting in.

Conclusion:
A great skin, very fitting and I will definitely look at using it in the future if I can! Easily approved as High Quality!

EDIT: Looking at this skin is making me feel bad about my own Archmage skin and making me want to go back and improve it lol!
 
Level 1
Joined
Nov 12, 2024
Messages
3
Have you used the right import path "ArchmageAntonidas.blp"?
Yes. Units\Human\HeroArchMage\HeroArchmage.blp was what I used as an import path. It re-skinned the standard Archmage hero. I did not change the import path of the mdx, however. When I changed the model used for the custom unit I had planned on making, the mdx could not load according to the Editor and just replaced the custom unit's model with a placement cube in-editor and a drawn shadow in-game.

Edit: Even if I did not change any import paths, the mdx still won't import properly. It is just a placement cube in-editor and a shadow print in-game.
 
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Yes. Units\Human\HeroArchMage\HeroArchmage.blp was what I used as an import path. It re-skinned the standard Archmage hero. I did not change the import path of the mdx, however. When I changed the model used for the custom unit I had planned on making, the mdx could not load according to the Editor and just replaced the custom unit's model with a placement cube in-editor and a drawn shadow in-game.

Edit: Even if I did not change any import paths, the mdx still won't import properly. It is just a placement cube in-editor and a shadow print in-game.
"Units\Human\HeroArchMage\HeroArchmage.blp" is only used for the in-game model. The import path for the custom one is "ArchmageAntonidas.blp"
 
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