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Apocalypse

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[Apocalypse]
apocalypselogoau8.png


A dangerous plague has been unleashed upon the Earth and has destroyed everything in its path. This plague from Hell has directly targeted a small city and strives to turn it to rubble. With life itself and the Human Race with it at the brink of extinction, a group of marines from the future have been dispatched to enter the city in this time of havok to fend off the forces of evil before they reign over the planet with pure cruelty and torture. Their motives are unclear to you and the world, but your motives are to kill for your own survival... and to save the planet and the Human Race from complete extinction.

Overview
Apocalypse is a uniquely designed survival map for Warcraft III and is a remod of Warcraft. The time setting is in year 2012 and the world is under attack from massive armies of rioting monsters and beasts whose goal is to destroy the planet, reducing life to death and bringing the human race to their final stand and last chance of survivability before the demons of Hell bring them to extinction.

Your goal is to defend yourself and your platoon, while at the same time killing all invading monsters and protecting the city from total destruction and defeat.

Many exciting events will occur in the game to make things less monotome and bring some surprising changes to how you make your strategies.


This mod will feature many cool aspects that will make the game interesting, exciting, challenging, and entertaining. The features we plan to include are listed below:

Features:
  • BattleNet compatible.
  • Can hold up to 12 players online(might change)
  • Physics: Can lead both to your own advantage... and to your disadvantage if used wrong. (Example: Throwing a Grenade at the wall will force the grenade to bounce off and ricochet). Read up on our physics engine in the F.A.Q. found further down in the post.
  • Cool and advanced weapons such as the Gravity Gun, like in Half-Life²TM.
  • Custom skins, models, sounds and music, allmost all made especially for this project.
  • Power-ups: Aquiring these in-game will result in your character being rejuvinated in Speed, Experience, or Health.
  • Over 10 long waves of monsters.
  • Large sized map with many places to stand-off against the mighty waves of Hell.
  • Every time we update the map (after it has officially been released), we include a new area with new quests, events and other things to be discovered to keep players interested in the mod.
  • When bullets that are fired collide with an object in its path, the bullets stop.
  • Players can switch between a large variety of weapons. All with custom models!
  • Save/Load System included. Save your character from game to game untill you create the ultimate killing machine.
  • Many creative and fun ways to kill monsters. Throw grenades, use flame throwers, toss a wall or perhaps a barrel? The choice is yours.
  • Custom lighting/sight radius system: Read up on our lighting system in the F.A.Q. found further down in the post.
  • Detailed urban terrain made out of a vide variety of custom models created by some of the best modellers and skinners available around.
  • Eerie atmosphere adds on to the excitement and interest to keep on playing. We will make good use of lighting in the map.
  • Team-work and skill goes a long way, without co-operation you will not get far, your tactics is what will ensure the victory.
  • Custom drive system: You will be able to enter/leave cars and tankers to get you around the map, drive down the hordes and even crash and kill yourself if that is what you want, but beware, your fuel is limited, once the tank is empty then there will be no more driving.

The Development Team
The Development Team: (Names in Red are former members & names in Orange are contributers)

Leaders:
Punisher_X (Lead Game Designer/Sub-Leader)
Craka_J (Team Leader)

Terrainers:
Craka_J (Lead Terrainer)
ragingspeedhorn (Terrainer)
Scyth-Master (Touchup Terrainer)

Modelers:
xXm0rPH3usXx
Chriz. (Animator)
Illidan(Evil)X
Nasrudin (Contributer)
Toukichiro (Contributer)
Dionesiist (Contributer)
HappyTauren (Contributer)

Skinners:
Punisher_X
KDEWolf
Game_Slave
Mr Psycho 2000 (Contributer)

JASS Programmers:
DaFranker
SnaKy (aka Sunky)

Music/Sound Composers:
Punisher_X
Scyth-Master

Web Support:
Xaran Alamas
Craka_J

Graphics:
ragingspeedhorn
Recruitment!
Apocalypse is always looking for skilled people to join the team and help out with the development of the project.

Currently we are in need of:

  • Jassers - Any talented jassers, using vJass or not, are appreciated. We need both people for systems, cinematics and general triggering.
  • Modellers - The more custom models the better. We can use both unit and doodad modellers.
  • Animators - Good animators is a rare find, we are on the look out for a decent/good animator for both full time or single request work.
  • Skinners - A skinner is not strongly needed but touch ups on different things could be needed if the opportunity came, so if any skinner which is good at skinning in the same style as Apocalypse currently has then feel free to apply.

F.A.Q. (Frequently Asked Questions):

Q: What is the release date of this map?
A: Currently, it's too early to distribute or even predict when the map will be released, but it will be sometime in (hopefully) early 2008.

Q: What is the file-size of the map?
A: Currently, it is 5.6mb. But don't worry! We will reduce the filesize by a lot shortly before the first Open Beta is released to the public so that it will be BNet compatible.

Q: Is there an open/closed beta released yet? Where can I download it?
A: At the moment, there are no closed/open betas, hence there is no download. If we do release a closed/open beta, it will be announced.

Q: Will this map be protected or unprotected?
A: The map will without a doubt be protected, including the beta versions. This means that the map will not be openable in the World Editor. If you are looking for the resources of the map then most of them has allready generiously been distributed to the public and can be found at www.hiveworkshop.com and www.wc3campaigns.net.

Q: Is this map laggy in-game?
A: As far as we know, the map does not lag. We aim for smooth, lag-less gameplay.

Q: Suggested Players?
A: We suggest that atleast 4 people minimum play this map.

Q: What Tileset is being used?
A: The tileset is a mix of a set of 9 custom tiles created by Punisher_X and 2 tile types from Warcraft III.

Q: Who is getting credit for this map?
A: The people who have taken part in making this map, whom are listed below:
Punisher_X, Xxm0rPH3usxX, Craka_J, ragingspeedhorn, Illidan(Evil)X, Chriz., Scyth-Master, SnaKy/Sunky, Game_Slave, Mr Psycho 2000, Nasrudin, DaFranker, HappyTauren and KDEWolf.

Q: Is there custom music?
A: Yes, Punisher_X has created music for the project.

Q: Is there custom sounds?
A: So far we are planning to add soundsets for the playable characters. Scyth-Master will do the voice acting.

Q: What is the "Physics System"?
A: The Physics System is an advanced feature that can be used to benefit you in many ways, but can also be a disadvantage if used incorrectly. An example of this system is the Gravity Gun and what it does. What the Gravity Gun does is pick up inanimated objects such as a crate or a barrel and then you can either drop or launch it into a desired location. If launched, the object will tumble in the air, bounce when it makes contact with the surface of something such as the ground, and then will roll a short distance or perhaps even break. Launching objects can be helpful by launching things such as a barrel at a group of hostile monsters. This will damage them and sometimes kill them once hit. Another feature in the Physics System is bullets from weapons after fired. Bullets travel into a desired direction and if something collides or gets in the way of the bullets, whether it is a monster or a wall, they will stop there. Grenades most definately use the Physics System in the most exciting way. Grenades can be used to your advantage and disadvantage. When a grenade is thrown, it has the same effect as if you launched something with the Gravity Gun, but grenades can also be rolled down and sometimes up hills. First with the advantage part: When there are a group of monsters bunched together around a corner, you can throw a grenade at the wall and make it ricochet towards them if used properly. Disadvantage: If you are for example in a tight space, you have a stronger chance of throwing the grenade wrong and making it bounce back toward you and dealing damage towards yourself, sometimes even killing yourself. So the Physics System of this mod must be taken seriously and skillfully or else you will soon meet your demise in the game.

Q: What is the "Lighting/Sight Radius System"?
A: The Lighting/Sight Radius System is another system that can be used to either benefit you or used against you. Light is produced in areas by things that would normally cause lighting such as a fire, a street lamp, a traffic light, etc. When standing in the light, your Sight Radius is increased, making you see further. A disadvantage about this is that when standing in the light, your character is revealed to the enemy and makes you a strong target to the enemy. But when outside of the light, your Sight Radius is reduced and you can see less than you could when in the light. THIS SYSTEM IS STILL IN THE EARLY DEVELOPMENT STAGES, NOTHING IS FINAL!

Q: What is the "Weapons System"?
A: The Weapons System allow a player to switch between a variety of weapons (if any). Another thing the Weapon System is used for is ammo. When your weapon is out of ammo, you are forced to reload another ammo clip manually. Easy to do, but requires you to pay attention in-game at all times, especially when in combat. Also, the Weapons System uses the Physics System by using the bullets feature, when bullets are shot, they stop when collide and of course cause damage. Accuracy is the key!

Q: What is the "Spawns/Waves System"?
A: The Spawns/Waves System is a simpe feature that has hostile creatures such as Zombies spawn and attack in waves. At the end of every wave is a boss creature.

Q: What is the "Save/Load System"?
A: The Save/Load System is a unique feature that allows players to either save their current character or load a previous character from the past that you've saved. To load your character, you must type in the load code that is given to you after you saved the character.

Q: What races are selectable/featured in Apocalypse?
A: The only races to be announced at the moment are Human and the deceased Humans(Undead). The only race that will actually make a difference in this map in selection will be Human, for it is the only race you can 'choose' before the game begins.

Q: How many quests will be featured in this map?
A: You have one main objective, but that can be completed only through a chain of other objectives first. The map will also feature a vide variety of optional quests.

Q: Will the resources for this map be released?
A: Yes. After the map is done and the official version is released to the public, you can expect most or all of the resources being up for download. Some allready has been released at www.hiveworkshop.com and www.wc3campaigns.net.

Q: What kind of camera view will the player have?
A: The players camera view is currently the original RTS view.

Q: Will the camera view ever change or have an option in-game to do so?A: Possibly, however unlikely.

Q: Who is currently the leader of Apocalypse?
A: The current team leader of the Warcraft III version of Apocalypse is Craka_J with assistence from ragingspeedhorn. The project was originally started by Punisher_X.

Q: Will this project be made in Starcraft 2 as well?
A: Yes. But the Starcraft 2 version will be led by Punisher_X.

Q: Will both the Warcraft III and Starcraft 2 versions of Apocalypse have the same Storyline?
A: So far that is the plan, yes.

Q: What kind of gameplay is this maps gameplay related to?
A: This mod's gameplay will be similar to maps such as NOTD Aftermath, Dawn of the Dead and Resident Evil.


Terrain Showcase:
Some WIP screenshots of the terrain featured in Apocalypse. The models/skins and terrain formations are not final.

Apoc1.JPG

Apoc2.JPG

Apoc3.JPG

Apoc4.JPG

Apoc5.JPG

Apoc6.JPG

Apoc7.JPG

Apoc8.JPG

Apoc9.JPG

Apoc11.JPG

Apoc12.JPG

Apoc13.JPG


Model Showcase
Here you can see a few of the different models which will be used in Apocalypse. Beware that some things are outdated though.

TheCrew.JPG

(An old version of three playable characters. All three is fully animated.)

Morpheus.JPG

(One of the characters that are playable. Model has been improved since.)

Weapons.JPG

(A variety of weapons that will be included in Apocalypse. A couple weapons such as some WW2 weapons probably won't be added. Weapons to use gets changed often, nothing in this department is yet certain.)

LULZ-9.jpg

(The current version of the gravity gun.)

destroyedparts1lr8.jpg

(Destroyed building doodads, all the following models has been publicly released.)

trashia1.jpg

(Several newer versions of this has been made.)

streetlightsrr3.jpg

(Slightly outdated, has since been reskinned.)

powerpollcg2.jpg

(Also slightly outdated, has since been reskinned.)

bridge1uo0.jpg

(The giant bridge leading from the city to the forrest.)

cratescx4.jpg

(Simple but highly usefull doodads.)

barrelsck2.jpg

(Both used as barrels and pipes at certain areas.)

Graphics Showcase
Some of the general graphic creations related to Apocalypse.

Apocalypse_Mod_Art_by_JohnWells.jpg

(Concept art drawn by John Wells, a fan of the project.)

apocalypselogoau8.png

(Current logo for Apocalypse, created by ragingspeedhorn.)


Website & Contact
The current official website for Apocalypse is: http://www.freewebs.com/wc3apocolypse/index.htm
You might be able to find more detailed information at the website than in this post.

If you wish to contact any of the current team members then you should PM us at www.hiveworkshop.com.
 

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Level 8
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Hmm seems interesting but i dont seem to like you f! lol jk smile seems like a pretty good map when you need a tester hit it up im still working on the spells btw its pretty hard i had to make a bunch of charcs and they are lvling soooo slow. goodluck with this project cracka likeing the grenade idea to.
 
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Hey! I'm still working on the first post and adding stuff such as screenshots and credits :'(

I was in a rush.

[Edit1]:
First post updated. Added the current development team and the former team members of the project.

[Edit2]:
First post updated again. Added links to all screenshots at the end of the post, and attached the ones that allowed me to attach.

[Edit3]:
First post updated for the third time. Ragingspeedhorn's job title in the Terrainers category has been changed from "Back-Up Terrainer" to "Sub-Terrainer".
~Craka_J
 
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Level 32
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oh wow this looks like a very nice map, cant wait till its released
Indeed.

It's my opinion that a lot of us users are in the same boat: awaiting releases with baited breath.

Be sure to let us know what we can do to contribute to the project. Although your team is already top heavy with talent we, the unwashed masses, will do whatever we can to further its development and goals.
 
Level 25
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Thanks for the support guys! Glad to hear it sounds and looks interesting to all you guys. If you're a modeler or skinner, then we'd appreciate you either contributing or joining the team to help us produce this map faster.

Once I know that there are modelers interested in helping, I'll provide a public list of what is needed.
~Craka_J
 
Level 5
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Oo i like the look of this! terrain is really nice! perhaps the odd dead body about would go well..
When your testing or need any help let me know yeah =)

Btw will their be a cool intro cinematic? with that storyline you could make a pretty good one =)
 
Level 25
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An cinematic intro should be included. There's a couple cameras in the map set up already, but I'm not sure about a storyline cinematic. Though lots of people have been recommending it and said it'd be cool, and since we're aiming for what's cool and fun to keep this mod alive for in-game purposes, I most likely will add a cinematic to the map. But I'll worry about that later once we've banged out most of the other trigger stuff.

The first screenshot attached is an area close to a river and bridge. There are a couple dead bodies there, including a large monster dead underwater, which gives a good eerie feeling in my opinion. Although I think that for a city, the entire map should have bodies scattered, but in spots that look good and not so random.
~Craka_J
 
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They all have streets! lol

Also, just to let you guys know, the terrain is still a W.I.P., especially the first terrain, and I plan on adding a lot more details and surroundings before I call the areas of the map done. So you can expect improvements!
~Craka_J
 
Level 25
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Well you're no longer considered a back-up monkey. I've promoted you to sub-terrainer. So now it sounds like you have some sort of authority. It at least sounds more official.

I'll plan out the cinematic for you to make it though. I'll have to work on the terrain a bit more though, since I want the the cinematic to reveal most of the areas in the map... I think.
~Craka_J
 
Level 19
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Wow, I'd love to add some music to this game. I have some lifestyle music that I think would work perfectly into this. I'm thinking a mix between Gary Jules and Meditation tapes. It will sound lovely and minor at the same time. Perfect for this map. So, if you're interested, I'd love to give you some extra help.
 
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The music we plan to add a song composed by Punisher_X called "Forever". The song can be heard on The Team page at the Apocalypse website. It is currently being used just as a background song for now, but eventually once we bang out all of the terrain and most of the gameplay aspects and prepare for the first demo release, we'll add it if there is still room for it.
~Craka_J
 
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We'll worry about the filesize in the end. Right now lets just get the terrain and the coding done. Then we'll worry about the size.

There is no beta testing coming soon. There is still a lot of work to do, such as the weapon cycle system and the power-ups. Once those are done and some monster attack waves, we'll release open betas. Will we have Closed Betas? Probably, but doubtful. Since this is BNet compatible, it'd be nice to see even the beta on BNet, to help get recognition and feedback.
~Craka_J
 
Level 8
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jesus christ craka this map is turning out great i looked at it before screenshots and the screenshots blew me away very sexy.
 
Considering the small amount of time I've worked on the map this time around I have already got a lot of stuff done, I created another city area and made it look different from our other completed areas, so I'd say this would make out percentage of terrain finished at least +5% or something!

Perhaps I'll take some screenshots and put up, depending on what Craka_J has to say about the matter, since he is in charge of all that jazz.
 
Level 25
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Let me be in charge of screenshot taking please. :grin:
5% or so done already? Damn I'm glad I added you to the team. I did like 1% lol. Can't wait to see what it looks like by next week.

Well this is proof that the progress of this project is moving along very smoothly and fast. Once the terrain is completed, DaFranker will begin to work his magic upon the map and it will then be safe to say that a beta will be coming up soon from then. With about 6% of the terrain done now within a day, there is only about 20% of the terrain to go; perhaps less.

We'll probably have another screenshot up on the website later on tonight, if my dad lets me get on the PC and take some. :smile:

Also, we're updating the textures of some doodads and tiles so the next screenshots may be a bit more different looking than the others due to those changes. The new textures will help make the city look more destroyed and trashy, which is what we're going for.
~Craka_J
 
Ok, all screenshots and such I'll let you do. I am a fast terrainer and mapper in general, but I often go dead in a map after first release and such, which is why my maps are rarely updated much after first release, so it's good that you and DaFranker is here to keep the spirit up!

Looking forward to seing how the new textures will look like.
 
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Cracka man you out did yourself on this one, This map looks great i cant wait to play it, Give me a shout if you need any testers, Keep up the great work

~4rankie~
 
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Testing won't start for a while. And I don't think we'll really go for Closed Betas. We're going to stick with Alpha testings and Open Betas. We won't do many official testings on BNet, not for a while at least, and they'll be rare. A much greater chance of getting an Open Beta would be looking on the website for a downloads page and checking the forums.

We haven't even done more than three alpha tests yet, so word of any betas coming soon shouldn't be out. Not for a few months I'm guessing. But we're still recruiting and stuff so things can look up.
~Craka_J
 
Level 8
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Hey craka im really looking for this game its very nice and im really wanting to beable to play this its the next notd xcept 3000x better lol
 
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Someone asked me if this will be very similar to NOTD. And in some ways it is, but in others it is not. Apocalypse is a survival map very much like a Resident Evil map, but with a lot more cool and fun features and what makes it more like NOTD will be ranks, the chain of objectives to accomplish (Not only to just accomplish them for small rewards, but for your own survival!) and it is highly recommended that you do each objective as a cooperative team or else the platoon will have a lesser chance of survival against the horrors that mass towards them.

Some things that are in NOTD that we aren't quite sure if we'll add is Night Vision and save/load. Most likely they will be, but I haven't come to a final conclusion yet.
~Craka_J
 
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A very good idea Ragingspeedhorn! Though... making it impossible for noobs would probably be really bad because wouldn't it be annoying to play a map at a low level, knowing you're going to lose in the end? There must be advantages. We'll probably add an adjusting difficulty depending on the estimated level of all players.
~Craka_J
 
Being able to beat this sort of a game in the first run would not be very fun, it is the improving of your character and such that is the fun part, practicing and such untill you can finally take on the hordes of monsters and pwn them back to hell!

If NOTD and other maps like it was beatable the first time they wouldn't have been popular for very long.
 
Level 8
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ok well how about this after you beat the game you can get a special marine or weapon that can only be unlocked after beating the game and for you only such as the gravity gun or a zombie marine make it worth beating the game not just congratulation you beat the game *high five* you know?
 
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Even the player with the Gravity Gun will be able to find this difficult; unless if he's really skilled with it. There will be at least three difficulties (Easy; Medium; Hard) and the harder the difficulty is, the better rewards in the end of better advantages/disadvantages. Easy mode is just easy monsters and smaller amounts of demons at a time, but we'll probably increase the amount of waves.
~Craka_J
 
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