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[Aeon of Strife] AoS Irminsul

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62337731fa33485ba6c06a46895c1ddf45478f6019bba96f64a3d0114499e8c4371ceced.jpg
Creator:
Ahne

Prefix:
[Aeon of Strifes]
Description:
This is a AoS map with 16 different heroes and abilities. The map contains enough items but not too many to unnecessary confuse player which to choose. The map itself is build into three lanes and there are 4 playing heroes on each side. So decide wisely which line gets 2 heroes or if someone is roaming constantly.


All-Heroes-One-Picture-Icons.png




Features:
  • 16 Heroes (4 players per team) with different strengths and weaknesses
  • Each hero has 4 active abilities and 1 passive ability
  • (maybe 5 abilities + passive in the future)
  • Most of the Abilities are trigger based
  • New fair horizontally mirrored map-layout
  • There are buffs, neutral creature spawns and even a Dragon who will spawn
  • Has a Arena which spawns gold coins for the whole team, you cant leave if an enemy is in there.
  • Map contains two cave entrances to fast travel over the map, escapes and surprise attacks guaranteed
  • All Random Pick Mode, Deathmatch Mode, Normal Game Mode, repick option and normal random pick
  • I changed most behind the scene hero stats calculations and attributes
  • (for example agility increases the heroes critical strike chance and strenght adds an armor bonus to heroes)
  • A multiboard which counts team level, hero level, creep kills, 'assists', 'helps', 'supports', 'buff' and 'dragon' spawn times aswell as respawn times and hero icons (maybe changes coming)
  • Voice announcements like double, multikill etc implemented
  • Use of imported skins, models and doodads (animated trees,grass etc)
Screenshots (work in progress):
Map layout overview(its pretty old screen but generally the same now):
051212562954733d84c4e0c867b442870e445831c58d3172c2cab7798cd61207d0253099.jpg



Hero selection area for normal game mode:
04902031294e2093dcecbf510df0fc626c7f570b406f1e8a88303b6fbe90a62517961f22.jpg



Ingame, just some older random pictures:
9086914011305a1e64658b2d26331207cdee8c2e031d6fbcd99155e64ba300b494bb4e32.jpg

148710950849a60bf9683b209e8684e180132f661bcd2487288501df8f4c785d1c5a5c9b.jpg

776350635aeb4fd9d32c28f6224148fb385226bc7ae8c61544efaf78c8ef3a7d2fac020d.jpg


What is missing until release?
Most ability descriptions, general description formating (this will take huge time).
Testing the actual map for balancing or other issues. (No single real test done).
Some minor icon changes etc, easy done. Possibly another fifth ability for each hero?? (Would take another big time to finish).


--------------------------------

Here is a short video to show the map in motion:
(Ignore the placeholder ability/item descriptions, hero glow missing etc)

Streamable

--------------------------------


Update:



95% of the map is done, map testing for balance and other issues much needed.



---------------------------------




Leave a comment if you are interested, thank you all :)
 
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Looks interesting.

Will the empty map space on the bottom be used for something in the future?

Do you mean the last screenshot? It's the area where the bottom lanes of the team1 and team2 collides, normal team 1 and team 2 creeps running along the lanes and fight there, every lane is protected by towers too that you have to tear down one by one until you destroy the "stature" of the lane to disable creep spawns on that lane. I hope i understood the question. Or wait did you mean the empty space on the minimap? Well not for now but maybe yes if i implement 1v1 arenas as events. That's one of future ideas that i have, when the base map is finished i will look into this.
 
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Does it works in 1.27?
If yes can I test?

The map is created with the 1.29 Editor Version, i am not sure if it works with 1.27 but it could.
When the time comes and i am ready for alpha/beta tests, I will ask you for testing ok.
 
Level 2
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Iam back, with news! ;)

I have not abandoned the project, even though my last activity is months ago. I just wanted to tell everyone who is still interested that i am pretty close to finish the map. Look at the map description topic. I have added a short video clip to show the map in motion, just to let you guys know what it looks like. Some sightseeing if you want, nothing fancy ;).

Have fun and if you are interested taking part in testing the map pretty "soonish" for beta phase, let me know.


Video:
hjvj - Streamable
(ignore the item&ability descriptions, those are placeholder, hero glow missing etc)

Greetings
Ahne
 
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