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Wild Growth levels

Events


Unit - A unit Gains a level

Conditions


(Triggering unit) Equal to Arch Druid 0112 <gen>

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Level of (Triggering unit)) Equal to 4



Then - Actions




Unit - Set level of Wild Growth for Arch Druid 0112 <gen> to 2



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Level of (Triggering unit)) Equal to 6



Then - Actions




Unit - Set level of Wild Growth for Arch Druid 0112 <gen> to 3



Else - Actions
Healing touch levels

Events


Unit - A unit Gains a level

Conditions


(Triggering unit) Equal to Arch Druid 0112 <gen>

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Level of (Triggering unit)) Equal to 5



Then - Actions




Unit - Set level of Healing Touch for Arch Druid 0112 <gen> to 2



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Level of (Triggering unit)) Equal to 10



Then - Actions




Unit - Set level of Healing Touch for Arch Druid 0112 <gen> to 3



Else - Actions
Unmoonkining

Events


Unit - A unit Is issued an order with no target

Conditions


(Issued order) Equal to (Order(unbearform))

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Level of Arch Druid 0112 <gen>) Greater than or equal to 10



Then - Actions




Wait 1.40 seconds




Unit - Set level of Healing Touch for Arch Druid 0112 <gen> to 3



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Level of Arch Druid 0112 <gen>) Greater than or equal to 5




(Level of Arch Druid 0112 <gen>) Less than or equal to 9



Then - Actions




Wait 1.40 seconds




Unit - Set level of Healing Touch for Arch Druid 0112 <gen> to 2



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Level of Arch Druid 0112 <gen>) Less than or equal to 5




(Level of Arch Druid 0112 <gen>) Greater than or equal to 4



Then - Actions




Wait 1.40 seconds




Unit - Set level of Wild Growth for Arch Druid 0112 <gen> to 2



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Level of Arch Druid 0112 <gen>) Greater than or equal to 6



Then - Actions




Wait 1.40 seconds




Unit - Set level of Wild Growth for Arch Druid 0112 <gen> to 3



Else - Actions
A normal night elf druid turning into one of these:
Well I thought you could make new spells for the transformed form, but I want it too stay in form until you decide too change back.
Kinda like the ultimate spell, but at a higher level.
I'm also deciding too make custom spells for the druid as well.
Yes, check the link in my last post. He turns into one of those.
You can make new spells for the transformed form. Set some spells up as 'normal' spells instead of hero, and give them to the alternate form unit, he'll have them when you switch. If you want levels for the alternate form's spells, then use my trigger but duplicate it to work for the alternate form also. The bear form spell works this way, you can stay shifted until you decide to shift back. And you can make the shapeshift the ultimate spell, just set it so it can't be learned until level 6 or whatever. As for custom spells, my druid has custom spells too, those 2 spells in those triggers I posted are both trigger enhanced spells. All works pretty smooth
