- Joined
- Dec 26, 2007
- Messages
- 202
Hello guys.
When I animate, I rotate and move my bones, but whenever I rotate and move, the mesh that the bones are attached to moves away from the mesh that they are supposed to be attached to.
Like, I have a torso and my arm needs to be rotated because I want it to slash. Now, when I rotate it, it goes away from the torso so I have to move the vertices to remove the gap between the two meshes.
I hope that explained it. Now, is there a way to do that, or do I have to do it this way? Seems too time consuming.
I'm using Max 5 and Auto Key.
__________________
When I animate, I rotate and move my bones, but whenever I rotate and move, the mesh that the bones are attached to moves away from the mesh that they are supposed to be attached to.
Like, I have a torso and my arm needs to be rotated because I want it to slash. Now, when I rotate it, it goes away from the torso so I have to move the vertices to remove the gap between the two meshes.
I hope that explained it. Now, is there a way to do that, or do I have to do it this way? Seems too time consuming.
I'm using Max 5 and Auto Key.
__________________