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Animation + Particle emitter2?

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Level 8
Joined
Sep 20, 2011
Messages
583
i don't know how to make particle emitter2 appear in specific animations,like magos said,only tools i have for modeling is "model editor" by magos.and for example
when my model attacks his sword burns but not when walking or other else
animations,how can i do that?what do u guys recommend me tools that is free.
really need to finnish it for my own use cause i know when i submit it,it will be rejected :pgrin:
 
Level 22
Joined
Jun 28, 2010
Messages
3,336
Go to sequence manager, rightclick then edit the attack anim. Memorize the number at 'Start' and 'End' (example 2000 and 5000).
Then at your particle emitter, check animated for visibility then click the button activated, add the line:
2000: 1
5000: 0
1 means visible when 0 means not. So the fire would be visible during 2000-5000 (attack anim)
Add other anims' numbers too and give them 0. They must be sorted from small to big number.
 
Level 8
Joined
Sep 20, 2011
Messages
583
Go to sequence manager, rightclick then edit the attack anim. Memorize the number at 'Start' and 'End' (example 2000 and 5000).
Then at your particle emitter, check animated for visibility then click the button activated, add the line:
2000: 1
5000: 0
1 means visible when 0 means not. So the fire would be visible during 2000-5000 (attack anim)
Add other anims' numbers too and give them 0. They must be sorted from small to big number.

thanks now i know how to put it you helped me alotlotlot :ogre_love:
 
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