- Joined
- Feb 4, 2005
- Messages
- 3,971
Some say triggers are hard or texturing or modelling or animating. They are not. There is nothing harder than adding particles where you want, especially when we talk about Magos Editor (Ointwinkels btw didn't work for me when I tried to open an .mdl converted from Milkshape or Magos editor). Considering I put a camera instead of portrait, adding particles is the last thing but hard to do to make my model ready.
So, firstly, a good explanation thread to Magos nodes (particles, etc.) would be fine. Then what I want to do: My model is supposed to have 4 small light spheres on the edges of 4 spikes. Mana flare target (blue sphere in war3x.mpq abilities \ human \ spellbreaker \ manaflare) is perfect but it is .mdx. not a .blp and doesn't have a skin I think. I cannot add spheres to my model as it is already made and importing back to Milkshape means 'bye animations' and some other things done with Magos. Could someone help with making such particles where I want to? It will also help me educate myself how to add particles. Magos' tut for burning mk doesn't help me.
So, firstly, a good explanation thread to Magos nodes (particles, etc.) would be fine. Then what I want to do: My model is supposed to have 4 small light spheres on the edges of 4 spikes. Mana flare target (blue sphere in war3x.mpq abilities \ human \ spellbreaker \ manaflare) is perfect but it is .mdx. not a .blp and doesn't have a skin I think. I cannot add spheres to my model as it is already made and importing back to Milkshape means 'bye animations' and some other things done with Magos. Could someone help with making such particles where I want to? It will also help me educate myself how to add particles. Magos' tut for burning mk doesn't help me.