- Joined
- Aug 2, 2006
- Messages
- 346
...and I don't want it to!
I have a trigger that runs every .03 seconds (or something like that) and I'm moving a unit based on x and y velocities... blah blah blah, the point is, I'm moving a unit every .03 seconds but this resets the units animation so instead of a nice smooth walk animation, they look like they're spazzing out.
Is there some way to keep it from stopping the animation? There's nothing really important about the unit itself, so if there's some kind of trick to doing this that I'm missing and something major needs to change about the unit, I'm all for it.
EDIT: agh... nevermind. Seems like calling 'Play Animation' every .03 seconds'll do that...
I have a trigger that runs every .03 seconds (or something like that) and I'm moving a unit based on x and y velocities... blah blah blah, the point is, I'm moving a unit every .03 seconds but this resets the units animation so instead of a nice smooth walk animation, they look like they're spazzing out.
Is there some way to keep it from stopping the animation? There's nothing really important about the unit itself, so if there's some kind of trick to doing this that I'm missing and something major needs to change about the unit, I'm all for it.
EDIT: agh... nevermind. Seems like calling 'Play Animation' every .03 seconds'll do that...