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Animation ingame blending problem

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Level 9
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Jan 23, 2008
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384
Hi !

I have a problem with animations ... well i just finished adding animations to a model and they look fine in all model viewing programs ... BUT ... in game the animations do not blend ... let me give you an example ... :

Stand | the framework its ok and they blend in viewers but ...
| => in the game the second starts before the first finishes
Stand - 1 | and the model looks like its going to break ... >.<

well i hope i was clear ... if i wasn't pls tell me ... i hope for a quick replay ... TY !
 
Level 9
Joined
Jan 23, 2008
Messages
384
when i animate i use mdlvis ... so i cannot name my frames or at least i think so ... i made lots of models but this one is the first with this problem ... if you want i can post the model cuz i already released it ... just let me know if you're willing to tell me what's wrong ...

Ty a lot ... !
~MA
 
Level 9
Joined
Jan 23, 2008
Messages
384
You can modify unit's Blend Time in the Object Editor. Did you try that? Or is this just a model editing problem..


Well i do not know what the problem is really ... i'll post the model and i'll let you guys tell me ... btw the problem is the stand animations and i know that attack - 2 its lame but that isn't the problem ...


Pls help i really want to learn how to fix it ... if you manage to fix the problem pls tell me how did you do it ...

THE PROBLEM IS VISIBLE ONLY IN WARCRAFT 3
 
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Level 9
Joined
Jan 23, 2008
Messages
384
hmmm ... i think that's not it ... i made the stand animations using the same frame just copy paste it at the begging and at the end of the animation ... and the animation are like starting before the other finishes ... but in all model viewers i have the animations are perfect ... the problem can be seen only in the game (warcraft 3)
 
Level 9
Joined
Jan 23, 2008
Messages
384
OK I'll try that tomorrow and I'll post the things i found out ... if no one posts till then i'll edit this post so if you can ... pls take a look tomorrow ^.^ TY !

~MA


Edit : the problem was fixed ... it seems that the animation its bugged between frame 1000 and 2000 ...

Ty all !
 
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