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No animation blending in-game?

Discussion in 'Modeling & Animation' started by HerrDave, Mar 30, 2019.

  1. HerrDave

    HerrDave

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    Salutations!
    In my map, some of my units are experiencing a strange animation hiccup/bug while others aren't.

    Problem
    Animations are snapping from one to the next without transitional blend frames.

    Description
    As soon as an animation ends, the unit will instantly snap to the next animation.
    This makes the portrait animations look really static/jittery
    It makes the overworld model look like it's glitching out
    And most annoyingly - > Art - Animation - Blend Time (seconds) is unchanged (0.15)

    [​IMG]

    Affected Models
    - Elf Lightbearer
    - Orc Slasher

    Normal Models
    - Uruk Bowman
    - Goblin Slavemaster
    - Goblin Slave
    - Swan Knight
    - Black Rider
    - Grishnakh etc

    I'd have made a gif for you to see but-- I don't know how to make gifs
     
  2. HerrDave

    HerrDave

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    *Edit

    Solved

    This static/snappy animation behavior was because I had some cinematic doodads with the same model, this somehow affected the animations of the units.
    Don't ask me how, it's Blizzard space magic.
     
  3. Clanzion

    Clanzion

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    Hey thanks for this thread, gave me a clue as I was having a similar problem.