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Angling Doodads and units

Discussion in 'World Editor Help Zone' started by ZlatniLav, Jan 9, 2009.

  1. ZlatniLav

    ZlatniLav

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    Does anyone know how to angle units and doodads on Z offset?

    Something like this caricature:

    | (unit/doodad)
    \ (angled unit/doodad)
     
  2. bounty hunter2

    bounty hunter2

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    You can change it in the advanced something, and then the dodads and units will angle themselfes along the terrain. Thats all I know
     
  3. Mufanza

    Mufanza

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    Not really
    In object ediotr, you can find: Art - Maximum Roll Angle (degrees). It partly works. Use shift+enter to get values under 0
     
  4. Avator

    Avator

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    As rednek said. If you enter a positive value, it will tilt on that maximum angle only when the terrain is in that angle. (e.g. a terrain angle of 22% and a max Roll angle of 25 will get the building to tilt 22%. If the terrain angle is for example 33%, then the building will tilt 25%, since that's set to the max.)
    When you enter a negative value, you actually force it to allways stand in that angle.
     
  5. Slaydon

    Slaydon

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    Ctrl when u got the Unit(s) selected and click in the Angle