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Ancient Heroes v1.02

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Created by RelayeR

Info


1.) 4 Players can play it.
1.) 14 Heroes.
2.) Custom abilities.
3.) Custom stores.
4.) Ability levels 3-9.
5.) Maximum level 25.
6.) Automatic respawn in 10 seconds.
7.) Automatic Npc respawn in 60 seconds.
8.) 3 Questes.
9.) One Boss [/hidden]


v1.01 Update


1.) Added a boss.
2.) Terrain changes.
3.) Added three Questes.
4.) Items for gold in stores fixed.
5.) All spell bugs fixed.
6.) Added spell levels 3-9.
7.) Map Allways Visible fixed.
8.) Added Game Victory when you kill the boss.
9.) Added Quest Help.
10.) Gold drop from Creeps fixed.
11.) Target Acquisition Range fixed.
12.) Hero maximum level fixed to 25.
13.) Added new hero.


v1.02 Update



1.) Terrain changes.
2.) Spell bugs fixed.
3.) Added new spells.
4.) Items cooldown in stores fixed.


V1.02 Spells, Fixes


New Spells :

Moonson
War Hammer
Poison Strike
Permanent Immolation
Frost Attack
Frost Aura
Black Arrow

Fixed Spells :

Permanent Immolation
Life Drain
Silence
Critical Strike
Summon Water Elemental
Frost Nova
Battle Roar
Serpent Ward
Attribute Bonus
Carrion Beetles
Night Walk


Quest


Quest 1. Kill the Monsters. (Why not?)
Quest 2. PvP
Quest 3. Kill the Ice Troll King
Added Help.


Humans


Archmage
Mountain King
Blood Mage
Assassin NEW!

Orcs


Blademaster
Warrior
Shadow Hunter
Shaman NEW!

Undeads


Lich
Dreadlord
Crypt Lord
Dark Ranger NEW!

Night Elves


Demon Hunter
Warden


62590546169699668341.jpg

92635801112023622316.jpg

17320831625659702397.jpg



Keywords:
Warcraft 3, Hero Map, Arena,
Contents

Ancient Heroes v1.02 (Map)

Reviews
11:56, 2nd Apr 2011 -Kobas-: Status: Rejected
Level 9
Joined
Jul 30, 2010
Messages
205
Okay...
-Please move your player screen at start to middle, since hero choosing is at middle, put it in middle rather then else where
-I can't see heroes when Im choosing and I just bumped into one of them@@
-Creeps are useless after level 5 since there are no shops around, I din't see any, tell me if there is, sry about that
-terrain is plain =D, it's just some walls to divide each section...
 
Level 9
Joined
Jul 30, 2010
Messages
205
-Ya, I just saw the shops there, but since creeps are giving so much money, improve your items please, not just normal melee items that won't help in battle
One more thing, Heroes skill aren't balanced..
-some get 4 hero skills + 1 unit skill
-some get 3 hero skills + 2 unit skills
 
Level 2
Joined
Feb 26, 2011
Messages
15
Ok THX!!

I will update it soon.

-----------------------------------------------------
~2 posts merged
Don't double post, from now on, use edit button instead!

You can delete this message from your post as soon as you read it!
-Kobas-
 
Last edited by a moderator:
Level 6
Joined
Feb 11, 2010
Messages
205
hey, if you need any help just send me a message im always glad to help you :)
i will test map the next update it quick,
judging from people's comments your map will get rejected, its harder then you think when creating your first map :D I'm always here to help you ;)
 
Level 6
Joined
Feb 11, 2010
Messages
205
ok map seems updated well, testing now :)

EDIT: ehe, ok here is what i got,

The Bad Stuff:
- too many nutrals running around, blocking and annoying
- yeah i noticed the creeps just like to stick their noses into other fights
- the stone golems, just wont stop stunning (hurl boulder), i dunno maybe the cd is 5-10 sec only -_-
- ^ that goes to the ice revanants
- you say that skills are custom, i know what you mean, but the real custom spells are the ones used by triggers/jass, learn or find someone who knows how to work on those things, will help map a lot
- the fountains heal very slowly
- the end game troll, is good for late game to end the game :)
- the granite golems give too many great items, i guess u went for that?
- items are Blizzard :S, create your own give something unique ;)
- the hero names do not match

The Good Stuff:
- new idea for PvP (optional)
- the idea for abilities
- terrain not bad (imo)

Suggestions:
- create your own spells (not blizzard and change icon)
- create your own items (not blizzard)
- more hero ideas
- balance creeps
- try to make the creeps not to attack a fight that doesnt belong to them

Map can be better :)
Rate:2/5 (will change if it really got improved)
Rate 1+ (for trying and not giving up)

Keep it up, maybe you will have a good map after all :)
Just dont give up
 
Last edited:
Level 8
Joined
Dec 12, 2010
Messages
280
Hey kill the monster ain't no quest! Remove these quest dude until you actually come up with something. And don't put the map info under hidden tags nobody wants to go through clicking on every button to read micro sized text under hidden tags.
 
Level 10
Joined
Dec 12, 2010
Messages
569
Map Description
Humans

Archmage
Mountain King
Blood Mage
Assassin


Orcs

Blademaster
Warrior
Shadow Hunter
Shaman NEW!


Undeads

Lich
Dreadlord
Crypt Lord
Dark Ranger


Night Elves

Demon Hunter
Warden

Looks to me like you have three new Heroes. Why is only the one say "NEW!" next to his name? In my opinion, I think using a lot of standard "melee" Heroes is boring.

Map Description
1.) 4 Players can play it.
1.) 14 Heroes.
2.) Custom abilities.
3.) Custom stores.
4.) Abilitie levels 3-9.
5.) Maximum level 25.
6.) Automatic respawn in 10 seconds.
7.) Three Questes
8.) One Boss
I will enlarge my map soon.

You have two number ones listed and I don't think that "4 Players can play it." should be on the list.

4.) Abilitie levels 3-9.

This should be "Ability levels 3-9" instead. (Do not include the quotes.)

7.) Three Questes

This should be "3 Quests". (Do not include the quotes.)


Like ironman47 said, "Kill the Monsters." isn't a much of a quest. And PvP would fall the category of Gameplay, it isn't a quest at all.
 
Level 9
Joined
Jul 30, 2010
Messages
205
Okay, seems a lot of improvements have been done
trying......@@
-My skills are too much and my level is n enough to learn all of them@@
-Max is 20, not 25....(I played v1.1)
-Use more tiles please, don't just use 1 out of 6 different tiles from Lodaeron Summer
-I noticed your revive triggers is, complicated
instead of using yours
You should use
Trigger

event -a unit dies
cond - triggering unit==hero
actions -wait & revive dying unit
 
Last edited:
Level 2
Joined
Feb 26, 2011
Messages
15
Hi all I will not be here possible one week.. The reason is because I'm going to repair my computer. If you delete my map from the web, it does not matter. When I get here i will put here the updated version 1.2 whit fixed map and spells!! :)))
 
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