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Triggers
Ancient Heroes v1.02.w3x
Variables
Quest
Quest 1
Game
Victory
Allways Visible
Allways Visible
Respawn System
Hero Respawn 1
Hero Respawn 2
Hero Respawn 3
Hero Respawn 4
Hero Respawn 5
Hero Respawn 6
Hero Respawn 7
Hero Respawn 8
Hero Respawn 9
Hero Respawn 10
Hero Respawn 11
Hero Respawn 12
Hero Respawn 13
Hero Respawn 14
Monster Respawn
Heroes
Hero 0
Hero 1
Hero 2
Hero 3
Hero 4
Hero 5
Hero 6
Hero 7
Hero 8
Hero 9
Hero 10
Hero 11
Hero 12
Hero 13
Arena Teleport
Teleport 1
Teleport 2
Melle Map Teleport 1
Melle Map Teleport 2
Teleport Pve
Teleport Map 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hero
unit
No
Quest 1
Events
Map initialization
Conditions
Actions
Quest - Disable (Last created quest)
Quest - Create a Required quest titled Quest with the description Quest 1. Kill the monsters, more Info in Help.Quest 2. PvP, more Info in Help.Quest 3. Ice Troll King, more Info in Help , using icon path ReplaceableTextures\CommandButtons\BTNScroll.blp
Quest - Flash the quest dialog button
Quest - Create a Optional quest titled Help-Kill the Monsters! with the description Quest 1. Help - Kill the monsters!1. Kill the monsters in the forest to obtain level 5! 2. When you're finished, then go make Quest 2!Quest 2. Help - PvP1. When you're level 5 go make pvp whit other players, to increase your level.2. Where can i find the PvP Arena - You have on spawn a Circle of Power, go into the Circle of Power, and then it will take you to the PvP Arena.3. When you playing Single Player so you have to increase your level otherwise - You have to collect gold by killing monsters. And when you have 650 gold and more so you can buy a Tome of Power.4. What is Tome of Power? - When you buy Tome of Power you will increase by one level!!5. Where can i find Tome of Power? - You have to go down to the left and there you have a store, Ancient Laboratory!6.When you're finished, then go make other Quest 3!Quest 3. Help - Ice Troll KingFind and kill the Ice Troll King. 1. You need to follow the smoke arrows on the spawn. 2. Go into the Circle of Power, and then it will take you to Ice Troll King.(Dont go kill the troll whit less than 8 lvl!!) 3. When you kill the Ice Troll King you will win. , using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
Victory
Events
Unit - Ice Troll King 0071 <gen> Dies
Conditions
Actions
Game - Victory (Random player from (All players)) ( Show dialogs, Show scores)
Allways Visible
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Hero Respawn 1
Events
Unit - A unit Dies
Conditions
(Owner of Dark Ranger 0035 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dark Ranger 0035 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 2
Events
Unit - A unit Dies
Conditions
(Owner of Archmage 0019 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Archmage 0019 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 3
Events
Unit - A unit Dies
Conditions
(Owner of Lich 0022 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lich 0022 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 4
Events
Unit - A unit Dies
Conditions
(Owner of Crypt Lord 0023 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Lord 0023 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 5
Events
Unit - A unit Dies
Conditions
(Owner of Blood Mage 0020 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Blood Mage 0020 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 6
Events
Unit - A unit Dies
Conditions
(Owner of Assassin 0000 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin 0000 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 7
Events
Unit - A unit Dies
Conditions
(Owner of Mountain King 0018 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mountain King 0018 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 8
Events
Unit - A unit Dies
Conditions
(Owner of Warden 0017 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Warden 0017 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 9
Events
Unit - A unit Dies
Conditions
(Owner of Demon Hunter 0004 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Demon Hunter 0004 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 10
Events
Unit - A unit Dies
Conditions
(Owner of Shadow Hunter 0015 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Shadow Hunter 0015 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 11
Events
Unit - A unit Dies
Conditions
(Owner of Blademaster 0001 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Blademaster 0001 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 12
Events
Unit - A unit Dies
Conditions
(Owner of Warrior 0021 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Warrior 0021 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 13
Events
Unit - A unit Dies
Conditions
(Owner of Dreadlord 0014 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dreadlord 0014 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Hero Respawn 14
Events
Unit - A unit Dies
Conditions
(Owner of Shaman 0085 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Shaman 0085 <gen>) Not equal to Neutral Hostile
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_respawn <gen>) , Show revival graphics
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Monster Respawn
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Wait 60.00 seconds
Unit - Replace (Dying unit) with a (Unit-type of (Dying unit)) using The new unit's max life and mana
Hero 0
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Warrior for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 1
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 2
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 3
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 4
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 5
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 6
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 7
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Assassin for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 8
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 9
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 10
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 11
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 12
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero 13
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Shaman for (Owner of (Triggering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Teleport 1
Events
Unit - A unit enters Teleport_Arena_1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Arena_Hero_spawn_1 <gen>)
Teleport 2
Events
Unit - A unit enters Teleport_Arena_2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Arena_Hero_spawn_2 <gen>)
Melle Map Teleport 1
Events
Unit - A unit enters Teleport_Map_1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Teleport_Map_spawn_1 <gen>)
Melle Map Teleport 2
Events
Unit - A unit enters Teleport_Map_2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Teleport_Map_spawn_2 <gen>)
Teleport Pve
Events
Unit - A unit enters Teleport_Pve_1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Teleport_Pve_spawn_1 <gen>)
Teleport Map 1
Events
Unit - A unit enters Teleport_Map_3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Teleport_Map_spawn_3 <gen>)
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