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American Tank Pack

Submitted by HerrDave, SonsOfSami
This bundle is marked as approved. It works and satisfies the submission rules.
"Son, there ain't nothing finer than some good All-American craftsmanship!"

Features
-Jumbo Tank
-Calliope Tank
-Sherman Tank

Keywords: Tank, Sherman, WWII, World, War, Two, II, American, Armor, Armour, Mechanical, Mechanized, Warfare,

Co-Author - SonsOfSami

Changes:
- Lengthened Attack One Upgrade First animation
- Smoothed Upgrade One standing animations
- Fixed sounds
- Updated by SonsOfSami
- Fixed a minor wrong rigging in the turret of both tanks
Previews
Contents

M4 Sherman / Calliope (Model)

Jumbo Tank (Model)

Reviews
General Frank
Nice tank models and go well with the other ones you made. Good job.
  1. LordDz

    LordDz

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    Suddenly a wild model spree appears, it's super effective!
     
  2. Hazop

    Hazop

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    Some fine work! Will there be a later M4A3 variant?
     
  3. HerrDave

    HerrDave

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    Planned for the American tree are...
    -Greyhound
    -Slugger
    -Jumbo
    -Calliope
     
  4. Hazop

    Hazop

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    Greyhound? that's a new one. Looks like a spoicy armored car
     
  5. Fingolfin

    Fingolfin

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    I love what you've done with the suspension in the walk animation on this one. It really sells the WC3 cartoony aesthetic.
     
  6. Hazop

    Hazop

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    Noice, Calliope! Cant wait for Katyusha :p
     
  7. SonsOfSami

    SonsOfSami

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    Nice tanks but the calliope is really strange because:
    only the cannon still attacks and animation itself is too fast or broken and there is no attack anim for the calliope
    i suggest spell or attack slam anim for the calliope to attack
     
  8. HerrDave

    HerrDave

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    I think you're reading the animations wrong

    The calliope variant /does/ have both attack animations (Machine-Gun and Main-Gun)- it's spell animation is specifically for a rocket barrage ability

    "Spell Upgrade First"
     
  9. SonsOfSami

    SonsOfSami

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    upgrade animations confuse me, sorry
    but it would be much better if the calliope rocket launcher has at least muzzle flash or some effect when it does rocket barrage
     
    Last edited: Nov 6, 2018
  10. HerrDave

    HerrDave

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    To use upgrade animations, edit the following line

    [Art - Required Animation Names] and add [Upgrade, First] without brackets

    Then, both in-game and in the editor, the model will use the upgrade-first animation set, much like the Human Guard Tower
     
  11. SonsOfSami

    SonsOfSami

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    Thanks! that will help me when i start modelling from scratch : )
    btw i noticed a problem with the m4, it doesnt have any sound when attacking and sometime it attacks using upgrade animations instead of normal animation
     
    Last edited: Nov 15, 2018
  12. HerrDave

    HerrDave

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    That's odd, on my side it works perfectly fine O-o

    The only issue with attack sounds I've had are when there are too many attacks using the same sounds (Example, a battlefield with nothing but riflemen)

    I'll double-check the attack sound, but I have no explanation for the randomized attack animations, that sounds like a problem on the editor side, SonsOfSami
     
  13. SonsOfSami

    SonsOfSami

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    -well then, ill try again with a different unit

    -yeah thats a major problem for me too, if you ever find a fix for it please tell me : )

    -it was ingame, but ill try another unit
    Edit:its broken on my side, only the MG sound is working, and the silenced cannon often summons a calliope randomly during the attack anim : (
     
    Last edited: Nov 16, 2018
  14. HerrDave

    HerrDave

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    Pack updated - try it now
     
  15. SonsOfSami

    SonsOfSami

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    still no sound and calliope twitches : (
    is it working in your map? i want to know if this is a unit error(but ive tried with multiple units with basic stats) or model error
    (Same with Panzer IV)
     
  16. HerrDave

    HerrDave

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    I'm mystified, this is happening to me now D:

    The only hard-fix I can think of is splitting the model into entirely seperate models, but WTF it should be perfectly functional - the same method Blizzard used was-- >:C
     
  17. SonsOfSami

    SonsOfSami

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    well, i dont think splitting the models for just the calliope is a good idea - what about using alternate animations? it always works and you can do it in the troll headhunter -> berserker way ; )

    As for Panzer 3 and its upgrades, yeah i think splitting the models would work: Panzer III model, Panzer IV model with alternate anims for armor

    (i'm curious; what do the upgrade X anims differ from the alternate anims anyway?)
     
    Last edited: Nov 16, 2018
  18. HerrDave

    HerrDave

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    The idea for Upgrade animations came from the Human Guardtower, which has three variants (Scout, Guard, Cannon) so I figured I'd use the same method and make a "Early, Mid, Late"-war tank

    But it seems to have backfired quite profoundly :[
     
  19. SonsOfSami

    SonsOfSami

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    i think the guard tower upgrade anims because it has multiple variations in one model, but sherman has just 2 variations: non calliope and calliope, so no need for upgrade anims, just use alternate