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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

American Infantry Pack

Submitted by HerrDave
This bundle is marked as approved. It works and satisfies the submission rules.
"We'll be over, we're coming over! Aaaand we won't come back 'till it's over over there!"
American Marching Song: "Over There!"

This pack uses an omni-skin, meaning you only have to import the skin once in order to use the entire pack

This pack includes
- WWI Infantry
- Inter-war Infantry
- WWII Infantry
- Paratrooper
- Trench Gunner
- US Ranger (SMG)

Keywords: WWI, WWII, Wrath, of, the, kaiser, American, America, United, States, Patriot, Patriotic, Freedom, Capitalist, Capitalism, Colonial, Colonist, World, War, Industrial, Era

Credit to Irrational Entertainment for the canteen and face texture base :)

Changes
- Fixed shotgunner's muzzle flash
- WWII Infantry's rifle is now semi-automatic
- WWII Paratrooper's rifle is now semi-automatic
- Trench Gunner's hat fits his head now
Previews
Contents

WWI Infantry (Model)

WWII Infantry (Model)

Inter-war Infantry (Model)

Paratrooper (Model)

Ranger (SMG) (Model)

Trench Shotgunner (Model)

Reviews
General Frank
A nice comprehensive pack of WW1/2 inspired models.
  1. stein123

    stein123

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    Nice!
     
  2. SonsOfSami

    SonsOfSami

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    Excellent work!
    I like the new shotgun animations!
    Very nice to see that you added a parachute animation to the paratrooper.

    Shouldn't the WW1 rifleman use a rifle that is less M1 Garand-ish and more like a Bolt-action rifle? I know it won't be very noticeable in-game but still...
    Edit: There is a bug with the Paratrooper's M1 carbine, its trigger is TC.
     
    Last edited: Jul 6, 2019
  3. GhostOfPast

    GhostOfPast

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    I'm desperately waiting for a TRENCH MORTAR, as well as MODERN MORTAR.
    Nonetheless your models are awesome.
     
  4. Homor

    Homor

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    America!
     
  5. Hazop

    Hazop

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    Very nice!

    Now I can finally get the Americans into my map...
     
  6. HerrDave

    HerrDave

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    Understandable, says I - with enough unit variety we could actually replicate Company of Heroes

    Members working on the WWII project

    Zess is the Crew-unit guy
    - Wheeled HMG
    - Anti-tank cannons
    - Mortar teams
    * Makes the groundwork for new unit types

    SonsOfSami is the Vehicle guy
    - Heavy tanks
    - Armoured cars
    - Entire French line
    - Animation transfering & model adaptation
    * Makes the High-quality advanced/complicated vehicles, quality-checker, Gun analyst, HMG designer

    HerrDave is the Texture and Infantry guy
    - Great War Infantry
    - World War II Infantry
    - Unique Infantry (SS Officers, watchmen, workers, Russian Commissars)
    - Minor-faction infantry (Austrian, Chinese, Belgian, Serbian)
    * Plans the factions, makes the textures, animates the infantry, creates the soldier meshes, makes the props, makes the buildings
     
  7. Wayshan

    Wayshan

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    I love you man! Been waiting for these for so long and now You (and the spirit of Uncle Sam) provided! Thanks!!!
     
  8. General Frank

    General Frank

    3D Modeling Moderator

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    A nice comprehensive pack of WW1/2 inspired models.
     
  9. BrothForMyPeople

    BrothForMyPeople

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    Very well of course, but a little detail - Attack animation shouldn't have reload move. American troops used M1 Garand which is a semi-automatic rifle.
     
  10. HerrDave

    HerrDave

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    Entirely true, you're actually seeing my clumsy attempts to undo the bolt-action animation without breaking the rifle bone :D

    Initially all of the animations were based off of the WWI German Rifleman, so they had rigid "at-attention" stand animations and chunky reloading animations - when I began work on the American models, I first started by making a new mesh, then editing the old skin, then sort of reverse-engineering my own animations to make them more relaxed and cocky, like in the movies.

    I used a lot of rough tricks to get the animations right on the German, so when it came to undo them I found myself at a loss trying to undo a puzzle I had built :p

    I'll look into smoothing it out for you, as that animation didn't age particularly well
     
  11. BrothForMyPeople

    BrothForMyPeople

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    It's okay, this little detail isn't that important anyway. Maybe it's not even worth an effort.

    EDIT. Oh I can see you already did this both for the Rifleman and Paratrooper's Carbine M1A1 as well. Nicely.

    PS. Is Paratrooper going to have parachute animation or is it available as spell effect somewhere in spell section?
     
    Last edited: Jul 6, 2020
  12. HerrDave

    HerrDave

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    The Paratrooper's parachute animation is tied to his Birth animation, this way when he is summoned/spawned/trained, he'll drop in from off-map

    I'd have made the shadow of a plane pass overhead first, but I'm a colossal noob with ubersplats
     
  13. BrothForMyPeople

    BrothForMyPeople

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    Oh, I haven't noticed at first. Sorry.
     
  14. HerrDave

    HerrDave

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    Don't worry about it, it's easy to glance at the model and think he's a reskin of the rifleman (which isn't that far from the truth of it)