Last thing, with the completion of the base destruction quest automatically at the end of the level combat dialogue gets smashed together with outro dialogue.
No, the death knight order and Dalvengyr's bases were both still alive when the hidden timer went off. I went back and recreated the conditions and well found random elves as well.I am working on it. What have you done on your side? Did you destroy all the enemy bases?
are you going to continue working on this project or its dead. ??
edit:i think your maps use a another language not english
nice job i like them but why is there kultires forces i mean we didn t see them in the campaign until now at leastSince I always try to dodge terraining, I did some techtrees. They are really small edits and far from being revolutionary, but it looks cool imo.
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is this arkain??Since I always try to dodge terraining, I did some techtrees. They are really small edits and far from being revolutionary, but it looks cool imo.
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no this is patrickis this arkain??
But the story isn't over. The main character needs its last glorious scene.I played your campaign, and I must to say, you/ or you and your team and other creators are did a very good campaign. I must admit the Bulwark in the first andorthal (probably I misspelled it) mission is maked my life hard as any mission can. That chapter is a hard lesson for me, that's for sure! I liked the heroes and battles, fierce ones and light ones, but as other much more experienced players writed here: there is a work need to be done. I look forward for the next version, and I'm eager to hear any news & play. Thank you and for other creators for this campaign. It was a pleasure playing it.
I know, the whole campaign is not ready. That's why it's still in WiP, version 0.85. I expect some changes. Let the team decide and do what they want. Still tho' the campaign suprised me several times. Not just the andorthal (misspelling chance is high here) map is shocked me in a good way. I don't want to spoil the details.But the story isn't over. The main character needs its last glorious scene.
There are a lot of great maps and missions in the story. The action is fairly cannon friendly if you look at it and unlike other campaigns on HIVE it mentions other factions and even comes into contact with cannon characters without impacting the official story in any way. So at a point I actually liked to believe that Draenn's somewhere out there in WoW's world.I know, the whole campaign is not ready. That's why it's still in WiP, version 0.85. I expect some changes. Let the team decide and do what they want. Still tho' the campaign suprised me several times. Not just the andorthal (misspelling chance is high here) map is shocked me in a good way. I don't want to spoil the details.
No. It's just an enemy faction using a few special units.Is Death Knight Order a playable race?
Death Knight Order are very popular units, it would be nice to have a chance to control them.No. It's just an enemy faction using a few special units.
Honestly, it sounds kinda bad right now. I might change it later.
no this campaign is still in development but tuwnew is just busy with his real life or the development is just going so slowI wanted to ask out, after I played it and I enjoyed, that this campaign is dead and I do not wait for further development?
I played this campaign a long time ago and enjoyed it a lot. I saw lots of similarities with my Exodus, I don't know if it's coincidence or the author played it, but I don't mind either way. The author did well creating the atmosphere of a desperate fight, I liked that in almost every mission after we completed our goals on the battlefield, it ended up with some twist that made us lose or withdraw. The difficulty level varied a lot, some missions were trivial and some were a real challenge. There was this one mission where I had to survive the undead onslaught, had like 30 minutes to rebuild, expand and even defeat some undead bases, only to be utterly overwhelmed by another, endless wave of undead after a desperate defence, although I still thought the mission goal is to actually survive, so I spent literal hours loading saves and trying to win. On one hand this was terribly user-unfriendly and would surely made some casual players simply rage-quit... but on the other hand I loved it . Unfortunately I couldn't finish the campaign, because on one mission (I can't remember the number, it was a retrospective with lots of human and dwarven allies and a huge undead base in the center) the game simply kept crashing after ~15 minutes of gameplay (1.31 of course). So I hope the author will return someday to work on the campaign.
You could just add a timer or a goal to kill at least X enemies like in Starcraft 2: Wings of Liberty. Just for the last part of course, when the infinite wave begins.I am sorry to hear that. Chapter Three is really BAD designed for players because you're expected to lose but people don't like to lose and try hard... but eh, I felt bad to put a hint: "you have to lose" lol!
So , are you not going to finish the campaign, or update it? I can understand this stop in development. Also, you added new models for each faction. There is no chance to see them in the close future? No 0.90 version or other?Yes, actually, Exodus was one of my fav' campaign and I took quite a high inspiration of your work and I am really gald to see your revamped campaign!
I am sorry to hear that. Chapter Three is really BAD designed for players because you're expected to lose but people don't like to lose and try hard... but eh, I felt bad to put a hint: "you have to lose" lol!
I am very sad to see this map crash. It's a cool map to me, with just huge battles between factions, but I don't know why it crashes. I've put a warning in the loading screen for next update.
I will be honest, I have no motivation to work on this project for now as I don't like to terrain maps, nor do cinematics, and well, for a campaign, it's quite necessary..! I have also other things to do, so...
Well, maybe one day!
Since the author of the Campaign is a human beign, means that he/she have a personal life, he/she is not 7/24 online in hive , watching the thread of the campaign that was released here. I think rushing out a campaign is not gonna make it better, but worse.Is it a year to complete a chapter? If this is the case, the campaign will take three years to complete?
So from now on, you are making the project for Reforged only?Oh, I thought I gave you a reply, but actually nope... Oops!!
Well to be frank, it's always the same stuff: terraining. I don't like this, and working on incomplete maps does not help me to get motivation!
About 1.35, I tried it. While on some chapters it works fine, some are definitely crashing! It might be difficult to convert it properly.
I can still release the current changes I made, but I would really like to add a map with it... So we will see.
Playing maporino got me back on the world editor, so perhaps!
Nope, I tried to launch it on Reforged, and it had quite a lot of crashes.So from now on, you are making the project for Reforged only?
i think it will be better if you continue working on version1.31 then and also your campaign might work with reforged even if you continue make it on 1.31 in the end the campaigns made with lower version than reforged should work perfectly with it i thinkNope, I tried to launch it on Reforged, and it had quite a lot of crashes.
I think it's Chapter Seven, crashing a lot already. (No idea why).
Thanks for the review. Will try to check it.After you decided to edit Alliance Ashes, I decided to give it one more walkthrough.
I know, it's possible to win on this map - means, conquering all of the map, and destroying all undead base -. I was in a similar situation, but after I lost the momentum, the undead won, and I had the same ending as before: Arrad + Diana in the end teleported by their now undead ex friends, but the dialogs now are messed up. During the ending cinematic, Arrad said about the demons head, and some of the dialoges what he said, was the same ones before the ending cinematic happened, but he said them during the cinematic again. So for me the ending cinematic of this chapter was messed up somehow, in the dialoge perpective.
Also, there is anyway to have custom hotkeyes in this campaign via .txt file, or it's more complicated than to have that in a "simple" .txt file? I really miss the QWER system, especially on the Andorhal Map - Through the enemy lines chapter.
+ I want to mention, that this campaign has the most awesome, most iconic Campaign Chapter selection menu. I don't know who made it, but I definetly want to say, that guy did a very great job, because every time when I open the chapter selection menu: The hair on my back stands up (or how to say that in english). It's epic!
If you can lend me please the latest version, I would like to test, if it's gonna crash on my side too or not. I read the thread that you written about the problem, but I decided to reply here.Hello,
I am still alive lol
I have not made big work on the project to be honest. Yet, I have made some changes.
I went back to debug the unknown crash on chapter Seven. Made a thread about it: [Crash] - Unknown crash of my Campaign Map (1.31.1)
If anyone wants to help.
I was a bit "bored" by this project so I worked on side stuff instead. I will try to implement in a way inside this project but I don't know how yet!
I don't want to tell more since it needs still a lot of work before release, but here a screenshot to give you some ideas.
That's all c:
best thing is you still using version 1.31.1 and didn t go to reforged since i have no plans to use reforged versionHello,
I am still alive lol
I have not made big work on the project to be honest. Yet, I have made some changes.
I went back to debug the unknown crash on chapter Seven. Made a thread about it: [Crash] - Unknown crash of my Campaign Map (1.31.1)
If anyone wants to help.
I was a bit "bored" by this project so I worked on side stuff instead. I will try to implement in a way inside this project but I don't know how yet!
I don't want to tell more since it needs still a lot of work before release, but here a screenshot to give you some ideas.
That's all c:
best thing is you still using version 1.31.1 and didn t go to reforged since i have no plans to use reforged version
Aww. What about the ending to Ashes?Hello,
I am still alive lol
I have not made big work on the project to be honest. Yet, I have made some changes.
I went back to debug the unknown crash on chapter Seven. Made a thread about it: [Crash] - Unknown crash of my Campaign Map (1.31.1)
If anyone wants to help.
I was a bit "bored" by this project so I worked on side stuff instead. I will try to implement in a way inside this project but I don't know how yet!
I don't want to tell more since it needs still a lot of work before release, but here a screenshot to give you some ideas.
That's all c:
Aww. What about the ending to Ashes?
I still want to finish it, don't worry! I am just taking a (quite long) break from it to focus on other fun stuff, like the "Alliance Side Stories Camp" we talkedAww. What about the ending to Ashes?
I still want to finish it, don't worry! I am just taking a (quite long) break from it to focus on other fun stuff, like the "Alliance Side Stories Camp" we talked
I just added a new unit yesterday to Dusk Sentinels. It felt lacking a spellcaster for the next map where they are using they sole techtree without classic Alliance Techtree.
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holy sheit im loving the skins tell me we are going to be playing that beffy guy side project or not u best know im ready for it glHello,
I am still alive lol
I have not made big work on the project to be honest. Yet, I have made some changes.
I went back to debug the unknown crash on chapter Seven. Made a thread about it: [Crash] - Unknown crash of my Campaign Map (1.31.1)
If anyone wants to help.
I was a bit "bored" by this project so I worked on side stuff instead. I will try to implement in a way inside this project but I don't know how yet!
I don't want to tell more since it needs still a lot of work before release, but here a screenshot to give you some ideas.
That's all c: