Age of Fighting Sail is a napoleonic ship combat game with focus on timing and tactics. Each ship has unique handling capabilities, and players need to rely on wind, acceleration and turn speed to deal the most devastating broadsides on their foes. Killing ships yield bounty, from which you can purchase more and deadlier ships. The first team to reach the kill goal wins.
- Realistic ship movement with inertia, acceleration, and wind physics.
- All ships feature 3 degrees of visual damage on 4 different sectors of the hull, depending on where they are hit.
- All art resoruces are 100% custom made exclusively for this map.
- Includes a fully functional and intelligent bot AI supporting all three degrees of difficulty - also available in multiplayer!
- All motion, including the way ships bounce and roll on the waves, is 100% simulated. This allows for really cool features such as ships recoiling to the side when firing or being hit.
- Ships will develop list according to their damage, and towards the exact spot where the most damage has been taken.
- Features extremely accurate collision physics where cannonballs will cause planks and debris to shoot out from the hull when they hit.
The Sloop
Weak but nimble, the Sloop is the cheapest and arguably the least powerful ship in the game. Despite its poor firepower, it can dodge the most of an enemy volley due to its small size, and sometimes outmaneuver larger ships by keeping out of their line of fire.
Health: | 1500
|
Cannons: | 10
|
Top Speed: | 150
|
Turn Speed: | 125
|
Acceleration: | 1.1
|
The Brig
The Brig is an incredibly swift ship, perfect for hunting down sloops or traveling the stern of battleships. However, it is large enough to recieve devastating damage, should it be hit by the broadside of a larger ship.
Health: | 2200
|
Cannons: | 20
|
Top Speed: | 170
|
Turn Speed: | 115
|
Acceleration: | 1.5
|
The Frigate
Frigates can achieve the greatest top speeds of any ship in the game, even though their acceleration and handling are worse than that of the Sloop and Brig. The balance of speed, hull strength and firepower make these some of the most formidable ships on the seven seas.
Health: | 3600
|
Cannons: | 38
|
Top Speed: | 190
|
Turn Speed: | 90
|
Acceleration: | 0.9
|
The Steam Paddle Frigate
Equipped with a modern steam engine, Steam Frigates have the ability to sail swiftly even against the wind. However, the space taken up by the paddles require them to sacrifice some firepower.
Health: | 3600
|
Cannons: | 32
|
Top Speed: | 200
|
Turn Speed: | 90
|
Acceleration: | 0.9
|
The Third Rate Battleship
With 74 guns, the Third Rate is a ship fully fit for the line of battle. Like the Frigate, it has a surprisingly good mix of handling and firepower, although its bulk will prevent it from making sharp turns or keeping up with the speed of smaller ships.
Health: | 4200
|
Cannons: | 74
|
Top Speed: | 140
|
Turn Speed: | 75
|
Acceleration: | 0.6
|
The First Rate Battleship
Boasting a remarkable 106 guns, the broadside of a First Rate will make even the most experienced captain quiver in his boots. Yet, this amazing firepower does come with the prize if being painstakingly slow, both in top speed, acceleration and turn speed.
Health: | 5000
|
Cannons: | 106
|
Top Speed: | 125
|
Turn Speed: | 54
|
Acceleration: | 0.3
|
- All models and textures were made by Fingolfin a.k.a I_Love_Cat.
- Linked List library was made by grim001.
- The vector and quaternion libraries which make this game possible were based off the ones by legendary modder Bob666.
v0.0.1
- Public release.
v0.0.2
- Fixed exception for tied votes.
v0.0.3
- Added another voting menu where you vote for fleet size.
- Added introduction text to inform players of the basic game goals and mechanics.
- Decreased the reload time of the sloop by 2 seconds.
- Inlined some code to improve performance.
- Fixed a bug that would turn the broadside into a machinegun of cannonballs.
- Fixed a bug that would cause the dialog text to dissapear in the voting menu.
- Fixed a bug that would cause effects to play their animation twice.
- Wind direction is now re-randomized when the game resets.
v0.0.4
- Removed ship formation movement since the SyncSelections native might be whats causing the delay in unit orders.
- Might have fixed the minigun-barrel-roll-bug.
v0.0.5
- Team kills will no longer give you bounty or kill points.
- Reduced gold bounty gained from 80% of ship cost to 60%.
- Increased periodic income from 25 to 50 gold.
- Gold pickups will now spawn periodically. Capturing them will give a bonus of 250 gold.
- Limited the amount of ships the AI can spawn.
- There is no longer any difference in ship count depending on the number of players.
- Text tags now only show up for the affected player.
- Added gold sound to bounty and pickup events.
v0.0.6
- GREATELY reduced lag during broadsides. FPS drops should now be nonexistent on high-end computers, and very minor on low-end ones. I was able to fire both broadsides on three 106-gun ships simultaneously on my laptop while still maintaining playable fps!!
v0.0.7
- You can now order your ship to follow another by right-clicking on it. This can also be used to form battle lines by ordering ships to follow eachother in a chain.
- Added a feedback arrow model for when you order your ship to move to a point.
- Wind factor and ships speeds have now been tweaked for more fun gameplay.
- Increased the cost of Steam Frigates from 750 to 800.
- Made the autofire mode more accurate.
v0.0.8
- It is now possible to play up to six players, rather than just four.
- Added a repair ability, which stops your ship from moving or engaging and slowly regenerates hit points. The ability is channeled and will cancel when issued another order. Taking damage will significantly reduce its effectiveness.
- Mana now represents sails, also added three different levels of graphical damage to the sails of all ships. Sail damage will reduce the maximum speed of your ship.
- Added the option to swap between ball shots and chain shots. Chain shots have a higher firing arc and deal significantly more damage to sails, but less to hull.
- The hit boxes of the ship are now more accurate, although this means that cannonballs may sometimes fly above smaller ships rather than hitting them.
- Further reduced the lag during broadsides.
v0.0.9
- Added boarding!
- Added four different crew types!
- Added canister shots! These have a chance of killing enemy crew depending on how intact the enemy hull is at the point of impact, and how crowded the ship is.
- AI ships will now repair and board enemies if the situation is opportune.
- Added a rudimentary crew store, for manning your ships. This is as far as i will go with the Arena version of the map, later when i start working on the AoS version, there will be proper stores.
- You now get to select your fleet ensign at the start of each round. Available ensigns are: Britain, French, Pirate.
- Added 500hp to the First Rate battleships.
- Fixed a bug which caused Steam Frigates to be unproportionally affected by sail damage.
- It is now slightly easier to sail against the wind.
Keywords:
Broadside, tall ships, napoleonic, master and commander, pirates, sail, cannon