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Age Of Destiny [v1.9e]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
† Choose a destiny hero and protect your land, and if you choose enemy's hero,you'll die at a first time.
† You can equip weapon and armor for your hero,however you only can equip one of equipment items but you can buy more or more items at Basic Equipment Shop and Jewelry Shop or Potion v.v...
† If you choose radom space, you'll don't die at the first time even choose enemy's hero.
† Special thanks to : KenMz ,BADBOY ,TonyTi ,Tommy.T and NT_Lo7e.
† Viets_Clan Presents.
† Email:[email protected].
† With version 3.0a:
- Add the General Guardian in the Base.
- More Ultimate skill for Hero
- Some new item ...
Contents

Age Of Destiny [v1.9e] (Map)

Reviews
16:28, 19th Dec 2008 Rui: This map is awful. You can check everybody's comment down there. [highlight]Rejected[/code].

Moderator

M

Moderator

16:28, 19th Dec 2008
Rui:
This map is awful. You can check everybody's comment down there. [highlight]Rejected[/code].
 
Level 8
Joined
Mar 22, 2008
Messages
422
Here is my opinion

I think the spells are ok but soem of them look liek there just coppied from Difrent Maps. I do like how they are stat based but that can also make the map alot harder to ballance aspeshaly with the fact you added tomes.

The heroes what spawn are a bad idea unless you revive them every time or remove them when they die as they will build up and start to cause delay and even lag some people out.

The terrain is around average and i think you shoudl improve it.

The random creep spawns is annoying because when they spawn they can spawn straight on you and if you have low health they can wtf pawn you or they could ks you of a hero kill.

Items are not realy worth buying late game they only help start game and then it isn't much.
i would rate this map a 2.5/5 if i whanted to rate it at all.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,259
Terain was pretty poor, it was monotonous and dul, looked like a 15 min job when usually teranes take hours and hours.
The ballence was pretty bad, some heroes were noticably better than others, and teamwork would not improve their strength. All heroes should be about equal, they were definatly not all equal as some were doing more damage in more AoE than others. Also the starting units were insanly strong, meaning that heroes actually could not damage them till about level 7 or more and the uber heroes that spawned needed like 14 to kill atleast.
Tomes in an AoS are a bad idea, thus why DotA or EotA does not have them.
Also you could divide every stat by about 10 and simplify the whole map as 390 damage at the start and 1200 HP could become 39 damage and 120 HP. Bigger is not better at the start. Also the item affect to cost ratio made little sense. Maybe make the cost based on the affect rather than a seemingly random value.
The overall structure placement made little sense, making movement difficult at times and also looking poor.
All the random events also seemed lacking as they were eithor disadvantaging to one side or extreemly over powered at the start.
There were also hero spawns when normal units would apparently have worked as well. Only use heroes when needed otherwise use units.
I also heard reports of bugged spells or spells not working like the tool tip stated. If you use custom triggered spells, they have to be flawless or even using a normal WC3 spell would be better.
Tooltips were also unclear at times.

On the better side, I liked how the spells were stat based. I also liked how it did not lag my PC like most maps do. Also that there were a lot of triggered spells was a good thing. Sadly thats about all that I found positive.

Thus as there were some things I liked about this map and atleast some effort was put into it, I would rate it 2/5. However since the average good map should be getting 4/5 if not 5/5, this map is far from worth playing. Keep in mind that a ratting of 1/5 is near impossiable to achieve if atleast some effort is put in. I would recommend spending 6-8 hours overall pollisihing and ballencing the map and another 2 redoing the terane and layout to be more eye pleasing (these changes may bring it up to a 3/5 or higher if you know what you are doing).

Check DotA and EotA for examples of good AoS maps, they have good terane and overall lack almost all the flaws this map has.
 
Level 23
Joined
Nov 29, 2006
Messages
2,482
The map did lag on my pc, but that is probably due to my poor pc (as I know dsg has a monster pc anyways). But it was too imbalanced. I am satisfied with the AI though.

The terrain could need alot more work. It reminded me too much of Aeon of Gods (or something, but the point is, the terrain there is similiar, though, actually worse).

The fact I am not accepting is the flashing floating text appearing when you die: "Hahaha, you suck", "Give me your brain" and so on. I found that provocative istead of amusing.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
I'm not even going to do a formal review.

I have a few advices: spend your time improving the terrain, the balance, and making your map original. Your map looks like a very bad Age of Myths mixed with Lands of Legends elements. That is the heavy part of it. The people that have posted above me took the time to more deeply describe what they think about your work.

If you want to keep your map up, upload the map at our partner EpicWar. [highlight]Rejected[/code].
 
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