Terain was pretty poor, it was monotonous and dul, looked like a 15 min job when usually teranes take hours and hours.
The ballence was pretty bad, some heroes were noticably better than others, and teamwork would not improve their strength. All heroes should be about equal, they were definatly not all equal as some were doing more damage in more AoE than others. Also the starting units were insanly strong, meaning that heroes actually could not damage them till about level 7 or more and the uber heroes that spawned needed like 14 to kill atleast.
Tomes in an AoS are a bad idea, thus why DotA or EotA does not have them.
Also you could divide every stat by about 10 and simplify the whole map as 390 damage at the start and 1200 HP could become 39 damage and 120 HP. Bigger is not better at the start. Also the item affect to cost ratio made little sense. Maybe make the cost based on the affect rather than a seemingly random value.
The overall structure placement made little sense, making movement difficult at times and also looking poor.
All the random events also seemed lacking as they were eithor disadvantaging to one side or extreemly over powered at the start.
There were also hero spawns when normal units would apparently have worked as well. Only use heroes when needed otherwise use units.
I also heard reports of bugged spells or spells not working like the tool tip stated. If you use custom triggered spells, they have to be flawless or even using a normal WC3 spell would be better.
Tooltips were also unclear at times.
On the better side, I liked how the spells were stat based. I also liked how it did not lag my PC like most maps do. Also that there were a lot of triggered spells was a good thing. Sadly thats about all that I found positive.
Thus as there were some things I liked about this map and atleast some effort was put into it, I would rate it 2/5. However since the average good map should be getting 4/5 if not 5/5, this map is far from worth playing. Keep in mind that a ratting of 1/5 is near impossiable to achieve if atleast some effort is put in. I would recommend spending 6-8 hours overall pollisihing and ballencing the map and another 2 redoing the terane and layout to be more eye pleasing (these changes may bring it up to a 3/5 or higher if you know what you are doing).
Check DotA and EotA for examples of good AoS maps, they have good terane and overall lack almost all the flaws this map has.