So after a long, long period of inactivity, I've tried to take again map developing as a hobby, but I've noticed there has been a LOT of development regarding triggers, JASS and making everything nicer for GUI, Indexing, etc. It's actually amusing and exciting, but it got me kinda lost on what I really need (as for must-have/recommended stuff in a map nowadays).
I suppose I should be kinda specific so right now I'm working on a Hero Defense map. Mostly looking for systems for spells at the moment. I've implemented the Preloader and GUI SpellEvent, but don't really know what to implement to make MUI, indexing and leakless trigger with more ease? Any suggestions are welcome!
I suppose I should be kinda specific so right now I'm working on a Hero Defense map. Mostly looking for systems for spells at the moment. I've implemented the Preloader and GUI SpellEvent, but don't really know what to implement to make MUI, indexing and leakless trigger with more ease? Any suggestions are welcome!