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Advanced Melee AI

This tool originates from: http://www.wc3campaigns.net/forumdisplay.php?f=601
- Wayback Archive of Wc3c

Source code now available at: SMUnlimited/AMAI

Latest Release Notes

AMAI is a mod/tool for Warcraft III: Reign of Chaos and The Frozen Throne made to improve the computer AI of the game in many possible ways.

AMAI will make it easier to edit the War3 AI, harder to beat and more fun.

The goal is to make a human like opponent or ally that both react on events and tries to insult you by chat taunts while playing in a more human like way.

  • Personality Profiles: Each AI opponent has a set profile which modifies how it reacts or plays the game. Some can be real chickens and never dare to attack you while others will rush you down.
  • Dynamic Strategies: Constantly monitors the current situation of the game and always try to pick the best suited strategy to counter the enemy forces.
    • The computers will pick from all strategies depending on what kind of units the enemy has, how long the game has been going and what favorite units the current profile has.
  • Enhanced Micromanagement Control
    • To help keep as many units as possible alive by fleeing by town portal, zeppelin or foot.
    • This includes better use of items and healing items.
    • Makes the enemy force suffer as much as possible by focusing fire on the most vulnerable enemy units first if they are in range.
    • Will buy neutral heroes and units.
    • Can occasionally attempt tower rushes and militia/ancient expansions.
  • Enhanced Team Play
    • Coordinates with allies what it will be attacking or will join allies in attacking a target.
    • Human players have access to the Commander, letting you give commands.
    • Asks for aid if running out resources.
  • Surrenders : Based on profiles some AI's will give up when it detects its losing, while others will fight to the death.
  • Chat Support
    • AMAI will taunt enemy players, and share its build strategy with team players.
    • Includes Support for 10 different languages.
  • Easy to use Strategy and Profile editor.
    • Supports an unlimited amount of your own profiles.
    • Supports an unlimited amount of your own strategies.
    • Auto Building feature for example: a AMAI computer only needs to know that it shall build a hero and 15 footmen. It will automatically build all needed buildings, workers and farms in order to get this as fast as possible.

How to play
AMAI release has the standard AI scripts pre-built for you. You just need to install the scripts to maps or your game.

Map Extraction​

Most install options require installing onto maps, so these may need extraction first.

It is suggested to create a subfolder in your "maps" folder like C:\Users\<username>\Documents\Warcraft III\Maps\AMAI and copy the maps you intend to use AMAI with there.

You can opt to download a map pack containing a selection with AMAI preinstalled on or you can install onto your own maps.

For Warcraft 1.30 onwards you need to use Casc Storages - Main page to extract a copy of the official maps.

On windows make sure the maps to install onto are not in a protected UAC location.
  • This may mean you have to install to maps in a different directory then copy into your Maps folder afterwards
  • Or run installer as an administrator

Warcraft Requirements and Versions

There are multiple editions of AMAI available to install based on your warcraft 3 version you run with. Some install methods you must use the correct abrievation in the table to install the correct scripts.Improvements and fixes to the core AI engine will improve the older scripts as well.

AMAI ScriptsOptimal VersionSupported Version
REFORGED2.0.31.33+
TFT1.24-1.281.24+
ROC1.24-1.281.24 - 1.31

Optimal version is based on the warcraft tech tree this edition is based on. Use a version further away from the optimal the more likely it will affect the AIs ability to build, usually just unoptimal build order but worst case it can no longer build at all.Classic AI scripts do have some forward compatibility built in to fix some major issues in later versions including 24 player support.

Avoid v1.29.x of Warcraft 3 and either upgrade or downgrade as it breaks various things including but not limited to:
  • Preventing AMAI from chatting.
  • Heros not learning skills although we have a fix that can get applied, this may not work if the map itself is too old.

AMAI Installer
  • The installer has to be downloaded separately as its much larger compared to the AI package.
  • Unzip the contents of the installer to a folder of your choice.
  • Double-click amai-installer.exe to open the installer.
  • Select whether to install to a map or whole directory.
  • Select if Commander is enabled, or if you want to have AMAI play against the vanilla AI. Even teams are Vanilla AI, odd teams are AMAI.
  • Use Optimised Scripts: Optimises the scripts to use less CPU and memory. On by default.
  • Override Default AI Language: Sets the default chat language of AMAI to current language of the installer and disables initial game prompt of language in the Commander.

installer.jpg




Command Line Install
  • From Windows CMD/PowerShell or Wine wineconsole, run this: .\Install<Version>ToMap.bat "C:\Documents\Warcraft III\Maps\AMAI\<Map>.w3m" <N>
  • Where <Version> should be replaced with ROC, TFT, or REFORGED, <Map> with your preferred map, <N> with 0 or 1 or 2 if you want to not install the Commander or install the Commander or install the VS Vanilla AI mode respectively.
  • Alternatively for complex installs if you have perl installed from a commandline you can type perl InstallToDir.pl REFORGED "C:\Documents\Warcraft III\Maps\AMAI" and press enter to install AMAI to all maps in a directory and subdirectories.
  • You can disable the commander for this install via the perl InstallToDir.pl REFORGED "C:\Documents\Warcraft III\Maps\AMAI" "0"
  • After installing AMAI on your map just start Warcraft 3 and play the map against and/or with computers to make use of AMAI.

Manual install

  • You can manually use the included MPQEditor.exe to install to a single map.
  • You can use this with WINE to install on linux/Mac systems too.
  • Copy contents of AMAI\Scripts\<Version> into the Scripts folder in a map.
  • If wanting to use VS Vanilla AI mode copy the above scripts, but then also copy contents of AMAI\Scripts\<Version>\vsai into the Scripts folder in a map. You must copy the blizzard.j here instead of the original.

Manual Mod Install

You can install the scripts locally to your game folder to enable the AI for any map you play and to avoid extracting the official maps.
  • Change registry key: HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III" - Allow Local Files"=dword:00000001
  • Create a Scripts folder locally and include the *.ai files and Blizzard.j for the VERSION you want.
    • Pre 1.30 you can try and use the WC3 Mod Manager to enable.
    • 1.30.0~1.31.x : Create Scripts folder in the game root directory
    • 1.32.0 + : Create Scripts folder in the game retail directory
  • Run game and play a custom game on a standard melee map.
Notes
  • Advanced Melee AI is made to be used on 'melee' maps only so please don't try to use it on completly custom maps (e.g towerdefence), it will make no difference on such maps.
  • Custom melee maps need to be set to latest patch data. Open the map in the Warcraft editor, go to Scenario->Map Options-> and change "Game Data Set" to "Melee (Latest Patch)".
  • Lua maps are supported, but the Commander can only be used to set language and game mode at game start. You cannot use the commander during the game.If you want the full Commander support, Open the map in the Warcraft editor, go to Scenario > Map Options, and change Script Language to Jass, then install AMAI to it. If Script Language is disabled, please reset the Trigger Editor to its initial state.
  • You may need to run as an administrator if you have issues with maps not displaying any teams.
  • Note maps older than 1.24 will need resaving in the world editor if you want full 24 player support.
  • AMAI is more resource intensive than the normal AI scripts. At 24 players there is a higher risk of lag and crashes as the game cannot handle too many script operations happening in the same game frame. Reduce the number of players if you have issues. We continue to optimize and fix issues to help avoid this occuring.

V2.54
The original 10 year old version that supports 1.24 - 1.29 warcraft.
The download for 2.54 is the developer edition intended for developers to use.

For everyday use the player edition is alternatively available to download here


NOTE: The old 2.5.4 zip is now password protected because Google Chrome is flagging it as malicious software. The password is amai. Note some of the dlls are flagged as virus generic false positives in 2020 due to there age, but they are false positives


Keywords:
Artificial Intelligence, AI
Previews
Contents

AMAI 3.5.0 Installer (Binary)

AMAI 3.6.0 Installer (Binary)

AMAI 3.6.0 (Binary)

AMAI 3.5.1 (Binary)

AMAI 3.5.1 Installer (Binary)

AMAI 3.5.0 (Binary)

AMAI 3.4.1 (Binary)

AMAI 3.4.2b (Binary)

AMAI 3.4.2b Installer (Binary)

AMAI 3.4.1 Installer (Binary)

AMAI 3.4.0 (Binary)

AMAI 3.4.0 Installer (Binary)

AMAI 3.3.5a Installer (Binary)

AMAI 3.3.5a (Binary)

AMAI 3.3.5 (Binary)

AMAI 3.3.4 (Binary)

AMAI 3.3.4 Installer (Binary)

AMAI 3.3.3a (Binary)

AMAI 3.3.3a Installer (Binary)

AMAI 3.3.2 (Binary)

AMAI Map Pack 3.3.2 (Binary)

AMAI 3.3.1a (Binary)

AMAI 2.6.2 (Binary)

AMAI 3.1.1 (Binary)

AMAI 3.2.2 (Binary)

Advanced Melee AI 2.54 (Binary)

Reviews
AMAI is very, very good. Much better than any Blizzard AI. I love it. ==Update - 25/08/12== It has recently come to our attention that some antivirus softwares like Norton detect a virus in this, however, we can assure you that it is a false...
Thank you!!!
Please tell me will the AI be smarter/better if i disable the "optimized scripts" , so that it can use more CPU/memory?
 
Hello guys! what happened to Dynamic AMAI? a long ago it was adjusting strategies midgame.
And what about Undead Ally griefing, will it be fixed?
thx!
Dynamic Strategies are included. The built in strategy build orders are still followed and still change during game, but once current strategy build order is exhausted it will just build units by itself based on what it thinks is best. Or you can make your own empty strategies for the same effect immediately.

any news on a fix for the undead AI? they ruin every game by haunting allied gold mines lol.
3.4.2b now out with fix and another lag fix.
 
Thanks for the update!

Sorry if i missed something obvious but is there a way for me to choose the general behavior for allied and enemy AI while in game?
For example i would love if ALL the AI would first build up to 50+ population before they attempt to fight each other, so big battles happen.

Also more aggressive expansions would be great, if the AI runs out of the current gold source.
Thank you!
 
Thanks for the update!

Sorry if i missed something obvious but is there a way for me to choose the general behavior for allied and enemy AI while in game?
For example i would love if ALL the AI would first build up to 50+ population before they attempt to fight each other, so big battles happen.

Also more aggressive expansions would be great, if the AI runs out of the current gold source.
Thank you!
Yes the commander manually allows you to stop all attacks from AI allies or cancel that. But you have to decide when, you can't set up conditional settings.
 
yo thats awesome tysm, btw here are the patch notes :D Release 3.5.0 · SMUnlimited/AMAI

BTW
  • Fixes to random hero mode not being responsive enough in detecting the hero and its skills.
    Does that mean that ATR (random heroes, races & mercenaries) work with AMAI now?

  • Fixed a small issue where if AMAI upgraded to tier 2 a second time, it could trigger the tier up block when its not tiering up.
    Does that mean upgrading with a different building? In a real game if a player has tier 2, he will never tech to tier 2 with another building. Unless it means something like teching to t2 -> losing that building -> building new one -> upgrading the new one to t2 :D
 
yo thats awesome tysm, btw here are the patch notes :D Release 3.5.0 · SMUnlimited/AMAI

BTW
  • Fixes to random hero mode not being responsive enough in detecting the hero and its skills.
    Does that mean that ATR (random heroes, races & mercenaries) work with AMAI now?

  • Fixed a small issue where if AMAI upgraded to tier 2 a second time, it could trigger the tier up block when its not tiering up.
    Does that mean upgrading with a different building? In a real game if a player has tier 2, he will never tech to tier 2 with another building. Unless it means something like teching to t2 -> losing that building -> building new one -> upgrading the new one to t2 :D
I just tested it, doesn't seem to be able to play ATR.
 
I just tested it, doesn't seem to be able to play ATR.
Ye I know I just tested it too.


Anyways as usual I have my own ready-made map packs

9-5-2025 update: Tidehunters updated to latest version D:

500 maps pack here:

This time I also created a mini pack with all the ladder maps on W3Champions from 1v1-4v4 + FFA. 75 maps, way smaller file size for those who care. Link: Dropbox




I HAVENT TESTED THE AMAI ITSELF BECAUSE ITS LATE AND I WANTED TO COMPLETE IT TODAY IF THERE ARE ANY MISTAKES TELL ME. change logs in the top pack :D
 
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Ye I know I just tested it too.


Anyways as usual I have my own ready-made map packs

500 maps pack here:

This time I also created a mini pack with all the ladder maps on W3Champions from 1v1-4v4 + FFA. 75 maps, way smaller file size for those who care. Link: Dropbox




I HAVENT TESTED THE AMAI ITSELF BECAUSE ITS LATE AND I WANTED TO COMPLETE IT TODAY IF THERE ARE ANY MISTAKES TELL ME. change logs in the top pack :D
Thank you for these maps, it's awesome!

I had a question related to the updated maps though. I noticed W3C have updated maps, such as Tidehunters 1.2. But your map just says Tidehunters. Are these the current versions of the maps, or the older ones?
 
Autu
Thank you for these maps, it's awesome!

I had a question related to the updated maps though. I noticed W3C have updated maps, such as Tidehunters 1.2. But your map just says Tidehunters. Are these the current versions of the maps, or the older ones?
Autumn Leaves, Boulder Vale, Last Refyge and Twisted Meadows are all on the latest version

I just noticed that Tidehunters is still on version 1.1 tho, so I created this updated version. Thanks for pointing it out! :D

Updated links to the old pack rn so new installers will get the fix automatically :D

AMAI link: Dropbox
AMAI vs Blizz: Dropbox
Blizz only: Dropbox
 
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I've tested a few 2v2 games without using commander, and so far my ally has been a pretty bad sport. The AI enemies will group up and attack together, but my ally doesn't listen to pings or even TP to help defend me. They will ping some random place on the map and announce they're creeping as my city burns. I've noticed they also don't TP to even save themselves, often dying with their portal.

Could you elaborate on the how the AI works a bit more? Does it recognize when an ally is being attacked and prioritize that? Does it listen to pings at all if I ping a camp I'm about to take, or an ally I'm attacking, or my own base? Why do AI and AI seem to sync up better than AI and myself, do I just need to follow what it's doing rather than wanting it to respond to my plans? Do they trigger their TPs based upon some internal logic with some randomizer, so sometimes they escape and sometimes they die with it?

This might be alleviated by the commander, but I'm a little confused how it works. Can I have the commander active in 2v2s with humans involved? Human and AI vs human and AI, would each player get to command their AI?

And lastly, is there a big readme somewhere where I can find these answers instead of bugging people lol.
 
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Separate post with specific bug report:

I've been watching AI vs AI to see how they move and react. My undead player walled itself in fully and couldn't get its heroes out of base.

The orc player had 5 grunts at half health or lower grouped around their fortress. They never made an effort to heal them, just leaving wounded units in a circle around their base.
 
3.5.0 installed (macOS) works fine in 1 x 1, but campaign is broken in March of the Scourge mission, at first 10 sec all the 2 or 3 liches with all armies coming to my base and cu... on my face hardly, i swithched to normal difficulty - no difference.
 
Also: if i play battle.net 1x1 game ends at 00m 00s with message: blizzard: warning game desync detected by plahyer [*******], my searches led me to the fact that this is a problem in the files, or the paths in the files
 
Both of your issues are normal behavior, @dark_future. You have installed AMAI as a mod, which messes with campaigns and online play. If you don't want that to happen, uninstall the mod and download the maps instead.
 
I just deactivated the scripts folder, it helped. Question, I want to make sure that I understood you correctly, do you mean download hotel rooms that are patched with an AMAI script?
If you are going for the map packages that has AMAI (not the entire mod), please ask gartoll.
His posts always contain several map packages that use the AMAI script built-in, which doesn't interfere with everything (like vanilla maps, campaigns, etc).
Make sure you have the latest patch of the game. Older versions of WC3 might not work (probably due to the latest version of AMAI only supporting the latest patch of the game).
 
@dark_future AMAI is not made for campaigns, so bugs are expected. It's made to only work with the normal version of warcraft. This means that you also won't achieve much if you for example try to make the AMAI bot play as Naga through a mod. As they say in their Github page, "Advanced Melee AI is made to be used on melee maps only so please don't try to use it on completely custom maps (e.g Tower Defence). It will make no difference on such maps."

To play on your chosen maps without having problems when queueing online for bnet, you need to extract the maps from the game files and save them on a DIFFERENT folder. To do this:

1) Download "Casc storages" from here.
2) Open the .zip file (do not extract), click the x64 folder and then CascView.exe
3) When the app opens, click "Game Storage" on the top left. You will see two icons with the Battle.Net logo, where you'll press the leftmost one
4) Click on Warcraft III Reforged, then OK
5) Open the war3.w3mod folder, and then the maps folder.
6) There you will find all the maps that are shipped by Blizzard with the game themselves. Pick the ones you want, press rightclick on one of them, and then "Extract".
7) You will see a new box appear and on the top, you will see a text saying "Enter the directory that the files will be extracted to." One line below it and to your right, click on the icon with the 3 dots
8) Select Look in: Documents on the top, then open the Warcraft III and then "Maps" folder.
9) Press "Extract" and wait as this process is automatic (and quick :D). You dont need to change any other settings
10) Your maps will be saved on "...\Documents\Warcraft III\Maps\Wave 6\test or depends\war3.w3mod\maps". You can change where they are in the game (for example you can create a folder so they appear under "...\Documents\Warcraft III\Maps\AMAI) and then install AMAI as usual.




Don't be intimidated by the list, I go into detail to make sure that you and any1 reading this in the future can understand this easily. Feel free to ask any questions. Sorry for the late reply, I didn't see the comments :D
 
Hello everyone
Given that version 2.03 has been launched, the administrator is still unable to extricate himself
Please allow me to modify an official version for simple adaptation to 2.03

GitHub - jzy-chitong56/AMAI-CN at patch-2

This version still suffers from various issues found in the official version, especially regarding rescue operations among allies

But this version is completely based on modifications to the official main branch, and the core content does not incorporate any of my changes

difference
  • Support for random heroes and random mercenaries - simply check the box for random heroes when creating a room to enable this feature
  • Compatible with 2.02a and 2.03 -- this refers to the new ultimate ability of the Death Knight. This means that the reset branch must run under 2.03, while other versions can only use TFT
  • When AMAI is pitted against AI, AI also supports learning the new ultimate ability of the Death Knight

I will not provide compilation services for this branch. I apologize if it causes any inconvenience to your use
My compilation service only provides compilation for my main branch, and there are currently no updates

My installation can be conducted using the InstallAppointVERToMap.bat file in the root directory, which is relatively convenient, but this is in Chinese


I hope the administrator will allow me to provide this branch here
I know you come back from time to time, perhaps you are too busy. If no, please take a few seconds to tell me to edit this reply
 
Hello everyone
Given that version 2.03 has been launched, the administrator is still unable to extricate himself
Please allow me to modify an official version for simple adaptation to 2.03

GitHub - jzy-chitong56/AMAI-CN at patch-2

This version still suffers from various issues found in the official version, especially regarding rescue operations among allies

But this version is completely based on modifications to the official main branch, and the core content does not incorporate any of my changes

difference
  • Support for random heroes and random mercenaries - simply check the box for random heroes when creating a room to enable this feature
  • Compatible with 2.02a and 2.03 -- this refers to the new ultimate ability of the Death Knight. This means that the reset branch must run under 2.03, while other versions can only use TFT
  • When AMAI is pitted against AI, AI also supports learning the new ultimate ability of the Death Knight

I will not provide compilation services for this branch. I apologize if it causes any inconvenience to your use
My compilation service only provides compilation for my main branch, and there are currently no updates

My installation can be conducted using the InstallAppointVERToMap.bat file in the root directory, which is relatively convenient, but this is in Chinese


I hope the administrator will allow me to provide this branch here
I know you come back from time to time, perhaps you are too busy. If no, please take a few seconds to tell me to edit this reply

For some reason it doesn't work for me :(
We'll have to wait for the release build from Strategy Master.
 
Haven't downloaded it yet but Blizz's "Random Heroes" option is different that what the community refers to as "Random Heroes" or ATR

Blizz's option simply gives you 1 random hero from your altar at the start of the game. Not a tavern one, not from any other race

ATR means that the heroes are trained normally from the altar, but you get to see them when they come out, and can be any of the 24, including duplicates. Similarly to atr, you know the level of the merc and can only see what kind they are if they are available for hiring.

Just saying that in case that might cause a conflict :D

I'll wait for the official release for a new pack :D
 
The best Warcraft III AI ever made. It may not be perfect, but it's so much fun in team games and sometimes they do crazy things. I love this AI so much.
 
Hello.
I noticed that the mod has been updated several times since the last release and there is a version for the latest Warcraft 3 patch, but why hasn't the release branch of the mod been updated?
When can we expect an update? Now the mod is called BUG-MORE-AI? jzy-chitong56 changed the name in the update thread.
 
Hello.
I noticed that the mod has been updated several times since the last release and there is a version for the latest Warcraft 3 patch, but why hasn't the release branch of the mod been updated?
When can we expect an update? Now the mod is called BUG-MORE-AI? jzy-chitong56 changed the name in the update thread.
The one made by jzy-chitong56 was quite buggy since it's not an official one (it's in Chinese locale).

I'm not quite sure if Strategy Master decided to update this mod since his last appearance in this forum was way back in August 2025.

The original AMAI intended for ROC/TFT (up to 1.31) is available to use. It's been this way for years. It's not changed.
 
Prob update not completed yet, github page is getting updated quite frequently, which means that Strategy Master is building something but its not finalised yet :D
 
Thanks for waiting, 3.5.1 is up patching a number of known critical issues.
### Added
- Support for 2.0.2a and 2.0.3, increasing optimal version for REFORGED scripts.

### Changed
  • Removed more trace messages from optimized map scripts to improve performance.
  • Undead scroll of healing priority in tier 2 is slightly higher but still less than tier 3. (jzy-chitong56)
  • If you no longer add the current dynamic counter unit as a counter in a strategy, that unit will stop building entirely and counters will wait until the dynamic strategy is re-evaluated. This gives strategies more direct control of counters if necessary.

### Fixed
  • (DevTools) Fixed cases where disabling chat allowed some give up messages to still occur.
  • (DevTools) Fixed cases where disabling surrender the AI could still give up.
  • Fixed undead unable to upgrade creature armor past the first tier.
  • Standard AI hero ability fixes for TFT and 1.31/2.0.3 compatibility (jzy-chitong56)
  • Disabled multi mine fix as was blocking orcs/human/undead from mining entirely on maps like ice crown.
  • Fixed an issue where expansion cycle could get stuck trying to build expansion in same place if it cannot get a good ground location for it.
  • Fixed an issue where upgrading a hall temporarily blocked expanding.
 
when did AMAI start & who was before you? :D Was it AIAndy?>
Yes, AIAndy and Zalamander. I'd be unsure when exactly at this point as original websites are not accessible, but war3 released in 2002 so its sometime between 2002-2006 :p

Last official communication I can find from the old AMAI website:
1761586745893.png

AMAI 2.50 Beta 7 06/05/06
Beta 7 of AMAI 2.50 is now released by Strategy Master.
On bottom of download page you will find a special version for oberving games with AMAI vs Original War3 AI with this new beta as well.
There is lots of changes and improvements and almost every single bug is gone, enjoy.

New site location 2005
AMAI has been pretty frozen in development over the past year mostly due to lack of interest, annoying bugs and World of Warcraft. Our old site location have been ripped and is now used for money making puposes by someone making use of our popularity, please do NOT visit the old adress.

AMAI site has a new feature 2005
It has been here a while already but for those who haven't noticed yet, there is a new button in the menu to the left, "Add Chat" allows any visitor to contribute with chat taunts for coming versions of AMAI. Read the DE version manual last section for instructions on how to enter advanced chat strings.


AMAI 2.0 Released and site re-opening​

As anyone might notice the site has changed a 'bit'.
Thanks to Teddy AMAI will have a respected site from now on but that's not all that's new here.

Let us present AMAI 2.0, the very best AMAI ever to be released in all ways, totally redesigned from inside and out it brings a huge pile of new features and possibilities both for map makers and players.
This version needed a lot of work and we were lucky to get a lot of help from people like Hrothgaar and WargH.
Also Vidstiges JASS precompiler has become an essential part of AMAI.

We release AMAI 2.0 in 2 versions. The first is the player edition that is small and made for those who just want to download and enjoy a good time playing with AMAI as it is.
The second version is AMAI 2.0 Developer Edition, a larger package with a powerful AMAI strategy and profile editor that makes it easy for anyone to create own strategies and profiles to share on the internet in the new strategy database for AMAI.


I have AMAI 2.40 as the earliest version in my possession, plus an adapted version of the AI for the war3 TToR (The Tale's of Raviganion) mod. I found a file dated at 14/03/2004 so consider it maybe started near beginning of 2003. And AMAI existed before the release of war3 The Frozen Throne expansion which was July 2003.

But more importantly I've found AIAndy's copy of Dawn of War :grin: :
1761587898410.png
 
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BTW if anyones wants maps ready from the get go, I updated the 500 map pack to the newest version of AMAI, no changes made in the maps themselves, you can download it here (750mb)

The version with only the w3c maps from the 1v1/2v2/4v4 map pool can be found here :D
 
Thanks for AMAI!
Please tell me am i doing something wrong with the installation.

I just copy the maps from "\Documents\Warcraft III\Maps\Download\Season7" into "\Documents\Warcraft III\Maps\AMAI" and then install the latest AMAI into that AMAI folder?

However in a 1v1 match on those AMAI maps i could not get the help command or the ESC command to work (after selecting the english language from the UI popup).
Thanks for helping out.
 
Thanks for AMAI!
Please tell me am i doing something wrong with the installation.

I just copy the maps from "\Documents\Warcraft III\Maps\Download\Season7" into "\Documents\Warcraft III\Maps\AMAI" and then install the latest AMAI into that AMAI folder?

However in a 1v1 match on those AMAI maps i could not get the help command or the ESC command to work (after selecting the english language from the UI popup).
Thanks for helping out.
Maps that are intended for W3C use Lua as its script language. If you want to use AMAI on those maps, you need to convert the map first into JASS mode per disclaimer above in description.

EDIT: You might need to reinstall AMAI as well after doing this trick since any map changes made by World Editor will overwrite everything. That includes the required AMAI script files.
 
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BTW if anyones wants maps ready from the get go, I updated the 500 map pack to the newest version of AMAI, no changes made in the maps themselves, you can download it here (750mb)

The version with only the w3c maps from the 1v1/2v2/4v4 map pool can be found here :D

Thanks for this, i downloaded "only the w3c maps" pack but i am confused with the folder content inside.
There is AMAI vs AMAI, AMAI vs Blizz and Blizz vs Blizz.

Which of these i use if i just want to play something like 3v3 where its me and 2 AMAI versus 3 AMAI?
I suppose its AMAI vs AMAI but frankly i would rather just ask instead of making more mistakes.
Thanks for helping.

Edit: even on the AMAI vs AMAI maps (from the pack) when i play on one of the teams the ESC button and -cmd:help does nothing.
The AMAI talk in chat but i have no control over them.
Really have no clue what i am doing wrong.
 
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