Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Human
Then - Actions
AI - Start melee AI script for Player 2 (Blue): Scripts/human.ai
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Orc
Then - Actions
AI - Start melee AI script for Player 2 (Blue): Scripts/orc.ai
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Undead
Then - Actions
AI - Start melee AI script for Player 2 (Blue): Scripts/undead.ai
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Night Elf
Then - Actions
AI - Start melee AI script for Player 2 (Blue): Scripts/elf.ai
Else - Actions
Do nothing