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Adding Alternate Collision shape and attachments

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Level 8
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Jan 8, 2013
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348
Hey guys :)

i have the problem now with collision shapes and attachment points.

I got 1 model which have alternate animation. the alternate version is a second model which is way bigger then the normal one. both are in one mdx. So i need a bigger collision shape and new attachments for the alternate model.

i just figured out how to activate/deactivate particle emitters for individuall animations. but i dont know how to dectivate the smaller collision shape when my model goes into the alternate animation. same problem with attachments,
 
Level 9
Joined
Apr 23, 2011
Messages
527
Try using separate units for each version, each having different collision sizes. Replace the unit with the smaller collision size with the bigger one as needed.

For attachments, you can add/remove dummy abilities that add the attachments for the unit.
 
Level 8
Joined
Jan 8, 2013
Messages
348
8fa4cb86a98e4c1bbb28ad2fd4e018bb.png

I got this model. Alternate animation is that he swaps into the model behind himself.

the bigger collision shape shoudl only be activatet in the alternate animations. same with the attachment points with the bigger model.
Problem is that both are activatet from start. i dont know how to set it.

i know how to set it with particles. with the animate list in node manager:
0074d0443f6b32f276c9826f586e2a54.png
a7850f2ce29075cca44fd6dfaccfab26.png


But i cant do that with the collision shape and attachments :/

i dont get what you said @The_Silent
 
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