Hey guys 
i have the problem now with collision shapes and attachment points.
I got 1 model which have alternate animation. the alternate version is a second model which is way bigger then the normal one. both are in one mdx. So i need a bigger collision shape and new attachments for the alternate model.
i just figured out how to activate/deactivate particle emitters for individuall animations. but i dont know how to dectivate the smaller collision shape when my model goes into the alternate animation. same problem with attachments,
i have the problem now with collision shapes and attachment points.
I got 1 model which have alternate animation. the alternate version is a second model which is way bigger then the normal one. both are in one mdx. So i need a bigger collision shape and new attachments for the alternate model.
i just figured out how to activate/deactivate particle emitters for individuall animations. but i dont know how to dectivate the smaller collision shape when my model goes into the alternate animation. same problem with attachments,