• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

About Terrain Objects

Status
Not open for further replies.
Level 4
Joined
Dec 10, 2008
Messages
59
I'm confused about how terrain objects work - Are they doodads or are they part of the terrain itself?

Also, I've been encountering some problems using it. For one, say on the Ulnar tileset map. I wanted to create a bridge between two cliffs with the space in-between them empty (ie. revealing the space background). However, when I apply a terrain object of say, Ulaan Smoke Bridge. The space in between the cliff suddenly start being painted over by cells (I think that's what you called it, basically part of the tileset floor but without any rendered edges).

I tried using the hide terrain cells feature on it but it's still there. How do I remove it?

Also, are some terrain objects, like the Shakuras Archive and Shakuras Hero Gate supposed to only display empty cells?

Cheers.
 
Status
Not open for further replies.
Top