Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I'm making an RPG map and I'd like to know how to have the abilities of the characters increase their damage using attributes so that certain skills don't become obsolete in later levels.
In the object editor you can't.
If you have triggered damage, as IcemanBo mentioned, you can use "Arithmetics" to add multiple reals (numbers with decimals) to each other and "Convert Integer To Real" to convert integers like a hero's Intelligence, Agility, Strength to a real that you can use for your damage.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.