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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Abandon Hope! v2.6

Submitted by Mails_PR
This bundle is marked as approved. It works and satisfies the submission rules.
You want to get out? Then...
Abandon Hope! v2.6

A map with an awkward sense of humor
[​IMG]

(The map works only with patch 1.29 and later versions)
[​IMG]

A challenging dungeon crawl/roguelike with the most important element of randomness.
Can be played alone or in a team up to 6 players. Includes 5 levels with 5 rooms each. Different levels contain monsters, bosses, puzzles, traps, and gifts. After every level, there is a boss fight.
Abandon Hope also offers a variety of not mandatory secret bosses and mini-games.
This map is stuffed with hundreds of different cultural references to different games, books, myths, tales, and many other things.

Author: MailsPR

[​IMG]
-Replayability and random generation of everything (heroes, items, enemies, events, bosses)
-9 heroes, 250 different enemies, including 80 bosses, a great variety of trap-rooms (more than 25)
-Over 240 incredibly hilarious, dangerous and sophisticated items
-Play alone or with your friends - difficulty adjusts to the number of players
-Restart option is always available
-Elective fun mini-games (TD, AoS, Survival, Hero Defence, Boss Arena, Maze Escape, Race and WC3 History Quiz)
-Multiple game endings
-Awesome custom music for every level
-Hundreds of cultural references (starting from ancient Japanese fairytales and Footman's Frenzy to the House of Cards and Golden Axe)
-Traps and Easter eggs are hidden all over the place!​
[​IMG]
Average playtime:
A full run (that is, no game overs) varies depending on participation in mini-games.
It takes around 50-60 minutes without them, around 90 minutes with them.

TIP: 3 Main rules
1) ALWAYS READ descriptions
2) NEVER be TOO SURE of yourself
3) Be PATIENT

[​IMG]

Plot excerpt:
Long time ago the most tainted and vicious villains have been sentenced by the Archangels themselves to spend the rest of their lives in misery in a fortress called "Abandon Hope". This eternal imprisonment for centuries seemed to have no end. However, today they had a chance to escape. A stranger comes out of thin air, destroying magical barriers surrounding them. Now the criminals have to survive threats from different worlds of Terra, Limb, Purgatorio, Inferno, and Paradiso...

This map is a short prequel to my other project, Die Hard.


Special Credits:

Nemesis4322
Paladon
judash
JetFangInferno
WILL THE ALMIGHTY

abcdefghstuvwxy
Tenebis
Nasrudin
Callahan
Eupion29
Lavey
Pyritie
Callahan
General Frank
Daelin
HappyTauren
Pyritie
Grendel
Champara Bros
exfyre
Kuhneghetz
Tranquil
JesusHipster
nGy
UgoUgo
HerrDave
RavenBlackbird
Rubellu Sidus
KrewL RaiN
AGD
Tasyen
KILLCIDE

If you are not included, do please not hesitate to contact me.

[​IMG]
Changelog v2.6


-New long effect-curses are introduced (dispelling is very important now)
-Buff shop is introduced (Naga Siren)
-10 new items
-Level bosses also have mobs to help them like mini-bosses when there are 5 or 6 players
-Dr. Eggman and Chai have been granted special skills when there are 5 or 6 players
-Balance adjustments to the bosses of 1, 3, and 4 levels
-Shinansha is fixed (AoE increased from 150 to 1800), an extra invisible Easter Egg added as well as an extra boss
-Textual corrections




Changelog v2.5
-20 New items and 3 new secret crafts
-The resurection item sold at the Shopkeeper is now not used automatically (which should prevent the non-resurection bug)
-Most of the cooldowns for the items at the Shopkeeper are much longer now to prevent people from "long-wait-game" scenarios
-Level 4 bosses and mini-bosses were made stronger and their AI is a bit smarter now
-Some of the old items were changed/renamed (incl. Chaos Emerald, secret items, etc)
-When entering the Black Portal there is a 50% chance to end up in the Super Secret Shop
-Minor textual corrections, etc.



Changelog 2.4
-The map is updated for patches 1.29 and 1.30 respectively
-A normal ending now has a boss-fight with Horadrim
-Cinematics introduced for both normal and true endings
-10 more items
-4 more new traps and events
-Balance changes in the boss fights, some of the bugged spells were removed
-Now there is a super-secret shop with super-secret items!
-Introduced a blood bank and explosive barrels
-Introduced keys and magical chests
-Level 5 mobs were made significantly stronger
-Decoration corpses ^___^
The bug with crazy enemy AI is fixed for the new game versions


Changelog 2.3b
-The filter bug is now finally solved
-Most of the dummies do not cause multiple door openings anymore
-Maze bugs fixed (with doodads blocking the doors)
-7 New items and 1 new secret craft
-New music for Apocalypse riders to distinguish them from bosses/mini-bosses
-Boss fixes and rebalanced (mana issues solved with many bosses, more powerful Dracula and Heaven guards, etc.)
-Item bug fixes (some items not appearing, number of charges, etc.)
-Textual and graphical corrections

Changelog v2.3a
-A bunch of new spells for bosses was introduced as well as some AI improved and balance corrections
-Maze mini-game has been made more difficult (hp and time cuts, as well as the random generation of possible exits)
-Levels of mini-bosses fixed (cannot be influenced by negative spells like Polymorph now, etc.)
-5 new items
-Portal bugs fixed (all buildings owned by players are removed after the boss-fight in the squared arena)
-The lever in the secret room is more accessible now
-Keys of the Apostol are removed from the start
-Units in Vampirism balanced
-Textual and graphical corrections

Changelog v2.3
-A new secret location - HUUUGE
-10 more items
-Added Atalai's altars and a gladiator-fight event connected with them
-A new possible bonus effect added to destructibles when destroying them (Healing Wave)
-Redesigned the racing track
-A couple of items and enemies redesigned
-Different bug fixes (quiz, Sparrow tongue, Claws of Strengths, Killshots of the Archer, etc.)


Changelog v2.2 (including 2.1a/b/c)
-Added 10 new items; a couple of items redesigned
-New invisible easter egg units (and a new item to find them)
-Now shopkeepers can resurrect people for money
-Rune of Mana and Health are removed; Runes of Restorations are added
-Wrath, Oni, and Bloodthirsty Deity got new spells and were rebalanced
-Summoning sins and getting lots of golems does not affect your income anymore
-Quiz bug fixes, once again
-The introduction was amended and expanded
-The TD Easter Egg bug with not giving you a present is fixed :p
-Now quiz participants can move only during the last question (as a means of possible debugging)
=============================
-A short selectable introduction for beginners mode at the start was introduced
-A bug with the game being paused after one of the heroes dies in the second or first type of mini-games, that is:
-AoS
-Boss-fight
-TD
-A new event (fountain of regeneration was introduced)
-Freedom of movement during the quiz was restricted up until the last question
-Golems have proper eyesight now
-All golems (except the siege one) are Undead now as well as Sinodai (for the sake of Satanistic Pokeball!)
-All golems (except the siege one) have a "Slow" ability now
-Sharazar portal/experience bug fixed
-Imperius does not get stuck in the walls during the fight (as he used to do for a couple of seconds)
-Gold Dice range increased from 1:1000 to 1:2000
-Sharazar death gives experience now
-Decoration walkability was fixed, some new decorations added as well
-Mana capacity for most of the bosses in Level 4 has been increased significantly
-Icon and textual fixes (e.g., ultimate of the Dictator)


Changelog v2.1

-Shopkeeper has some new stuff again, check it out
-Golems cannot change their allegiance many times now
-The quiz game is optimized and is a bit faster now
-Free movement and an option to commit suicide during the quiz were introduced
-Levels of all bosses in the first zone have been set to 5
-More adjustments of difficulties for bosses (Behemoth, Nihaltak, and Famine have been made stronger and smarter, Pestilence has been nerfed)
-Some decorative changes
-Textual corrections once again

Changelog v2.0
The Beta version is finally finished! The map is now totally playable and most of the major bugs have been removed.
======================================
-Added 10 more new items, including 4 new combinations
-Fixed the bug with Vampirism and TD units lacking behind after the game was finished
-Fixed the bug with mobs movement in the TD
-Fixed the bug with a player leaving during the quiz
-Fixed the Auriel bug during the Final boss - she does not disappear anymore
-Fixed the bug with the secret TD boss triggering a new level
-Fixed Tree summoning abilities for Yggdrasil
-Made Thoth a more interesting and challenging boss
-A couple of items not randomly generating have been brought back
-Fixed a minor bug with the Blacksmith in the Vampirism mini-game
-Added new sound effects to encourage you :p
-Fixed some icon and textual bugs (e.g., like with the King's second ability)
-Changed a couple of models for enemies

Changelog v1.9 (including 1.8a/b/c)
-Added 15 more items (and 1 combination)
-Redesigned several items as well (to commemorate certain maps :p)
-Shopkeeper sells some new stuff now :) Check it out
-The Landless King is a bit more powerful now (his 1st skill got improved, 2nd one was replaced with a new one)
-Envy got a new skill and is even smarter now
-Level 1 bosses are more balanced now and a bit stronger (Paladin's Aura bug is fixed)
-A bug with the Skull of Guldan shifting bosses creation is fixed
-An enormous bug is fixed with many of available items (around 20 of them!) not spawning in random generation
-Fixed the bug with mobs entering the post-super boss portal multiple times
-Bug-fix with the quiz (once again!)
-Fixed the bug with the Maze enemies disappearing
-Several mini-bosses skills not working have been fixed (such as Howl of Terror, certain summons, etc.)
-Some Towers and Mobs in the TD are rebalanced
-TD track is shorter now, mobs are a bit smarter (e.g., the blinking wave)
-A new Easter Egg with the TD added
-Frigates are less powerful in the TD
-The Race has more obstacles now
-Minotaur, Caiman, and Beelzebub (mini-bosses) are harder now
-Added some new features for a couple of items (e.g., see Duriel's Claw, etc.)
-Some balance changes in all levels (traps and events are more likely now)
-Removed the book that was not supposed to be at the very start xD
-Life Drain ability is changed a bit (makes less noise, costs less mana)
-Textual corrections

Changelog v1.8 (including 1.7a/b)
-Angela quest is harder now, mobs are really trying to kill her
-Tower Defense has been sped up significantly
-Mini-bosses in the 2nd, 3rd and 4th zone have become smarter and more balanced now with most of their spells adjusting to the level of difficulty as well
-Its design has been changed completely as well
-Added 8 more items and 1 combination
-Envy (Boss) does not attack but uses only spells now
-Text corrections
-A couple of decorative changes
-Locust spells cannot spawn ghosts and coins anymore
-Fixed the bug with obstacles during the race, which do not hinder you
-Fixed the illusion bug with the spirits (no more do they spawn billions of coins and runes)
-Fixed the icon bug for Ressurection
-Fixed the Parasitic blade bug

Changelog v1.7 (including 1.6a/b/c)
Gameplay bugfixes:
-Added 8 more items
-Added Spirits (if you kill an enemy, there is a small chance that it will return back to life as a vengeful spirit)
-Fixed the hallucinations bug (filter is removed)
-Fixed the bug when you refuse Angela's quest and get teleported to Level 4
-Changed the obstacles to races
-Fixed the bug with the Retired Executioner (she cannot kill bosses with her passive skill anymore)
-A crucial with the dialogue window in the first mini-game
-The Skull of Guldan works properly now and affects the difficulty of the game
-Bug fixes with the leave system at the very beginning
-Survival bug fixed (you can play it many times now, not getting stuck in the first room)
-Flame Towers cannot kill allies anymore
-The amount of time for the race has been decreased to 90 seconds
-A couple of items got changed due to the bugs of many channeling spells not being by the World Editor system
-Some of the bosses have regained back their HP regeneration, which was turned off for some reason xD

Changelog v1.6

-Introduced a new mini-game (Hero Defence)
-Major bug fixes with kick system, several items (such as the Skull of Guldan), other mini-games (such as cars getting stuck, not being teleported after losing in vampirism, etc.)
-Mr. Anomaly cannot die because of the "Pain" ability anymore
-Added 5 more items
-Introduced QWE for most mini-games

Changelog v1.5
-Introduced an AP-mode
-Fixed bugs with several items, including The Burden (slows you down now)
-Fixed the bug with the Apocalypse boss
-Fixed the bug with some of the traps (including some Mobs and Runes spawning)
-Added 10 more items
-Fixed passive abilities granted by Claws
-Changed several mobs and bosses (e.g., Beelzebub, Northwind, etc.)
-Rebalanced some of the traps

Changelog v1.4

-Fixed the Quiz bugs
-Fixed the TD bug
-Fixed the endless stun bug with Hades
-Added 1 more mini-game
-Added 5 more events and traps
-Added Apocalypse portals on every level
-Added 5 more items

Changelog v1.3

-Three new heroes
-Added 15 more items, which are trickier than ever
-More (+3) traps/events
-Mini-games mode included! After the 2nd and 4th Super-Bosses, you can play mini-games for getting more bonuses (6 mini-games in total - AoS, TD, Survival, Maze escape, Boss-fight, Quiz)
-Rebalanced some of the bosses/mobs (many mobs have "Spikes" and "Dispel" now)
-Fixed reported bugs

Changelog v1.2

-Fixed the bug with the Hades's nova
-Fixed the portal bug
-Added 20 new tricky items
-Added 6 more mini-bosses
-Added 6 more events/traps
-Balance changed with some mobs/bosses

[​IMG]
See Screenshots attached.

Video:
How one SHOULD play this map (playthrough by xWizard)


Abandon Hope playthrough by wtii

Playthrough by 2kxaoc (in Russian)

Playthrough by DoomThaEvil
Contents

Abandon Hope v2.6 (Map)

Reviews
deepstrasz
Reminds of Smash TV. 1. Not sure if intended or not but after you restart using the dialog box, a lot of rooms are visible under fog of war, some like the one with the Siege Golem are totally visible. 2. Why not make the Shopkeeper invulnerable...
  1. T77df

    T77df

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    Excellent work! I like it. You are very creative at making items. :)
    4/5 +rep

    It would be better to make a way to revive friendly heroes.
    Or make the AI for it.

    Anyway it is really good for first version.

    Edit: It is getting better and I'm really enjoying it. 5/5 +rep
     
    Last edited: Oct 29, 2017
  2. Mails_PR

    Mails_PR

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    Thank you very much, yet more are to come! :)
     
  3. robizeratul

    robizeratul

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    Nice map! I found a (possible) bug.

    I entered a room with crates that had all kinds of traps in them. I destroyed the crates and the monsters that spawnd. Then the doors didn't open...

    I destroyed the crates with my summoned gollem, maybe that was a factor. Would be cool to give people the choice for heroes, or at least show the skills of all heroes here.
     
  4. deepstrasz

    deepstrasz

    Map Reviewer

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    Reminds of Smash TV.

    1. Not sure if intended or not but after you restart using the dialog box, a lot of rooms are visible under fog of war, some like the one with the Siege Golem are totally visible.
    2. Why not make the Shopkeeper invulnerable instead of having to see the Spell Immunity ability among the items?
    3. I guess, the Book of the Dead's cooldown should be increased? On second thought, on intel heroes it's very protective, so I guess it should stay like this. I think it should cost mana.
    4. Would be nice to have an option to choose your hero; are hero spells also random generated?
    5. I've reached a room where the door opened before the enemies were destroyed probably because the trigger did not detected the corrupted tree as alive or in the region as it teleported.
    6. Well, terrain is not really nice, it's flat and there's one tile per room.
    7. What if the demon summoning item is a rune so you don't have to drop an item every time?
    8. Spell descriptions could be detailed: stun duration etcetera not only damage.
    9. Not sure if start spinning meant not even a 180 degree walk around the Spirit of Hades, but it died.
    10. Zeal switches icon places with The Rack.
    11. Angels deal too much DPS. Some of them even kill you in one shot/spell.
    12. While fighting Imperius, the portals become enemy and almost get destroyed.
    13. I don't know if it's fit to the overall thematic for the shadowy creature to be saying words like: "it's me bitches".
    14. Honestly speaking, I have no idea how to challenge the guardians.

    Overall it's a game based on luck.

    Approved.

    ========================================================

    Always check/recheck the Map Submission Rules! (Map Submission Rules)

    These will help make a better description:


    A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

    A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

    To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

    If you want more reviews, come here:
    The Grand Review Exchange!
     
  5. Mails_PR

    Mails_PR

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    Thank you! Do you happen to have a replay or something? I wonder what that was.

    1. It was intended, but I decided to better remove it now.
    2. This has its reasons :p You might probably guess one day
    3. Um, yeah, I forgot to add mana, did that~
    4. Well, I was considering it. But random is random. There is now an item, however, which allows you to steal other people's heroes ^^
    5. I wish I could have a replay. Was it a tree belonging to Neutral hostile?
    6. >_> Yeah, I am not really good at terraining and decorating, unfortunately. Alas, I heed a helping hand here.
    7. Good idea! Done that~
    8. Would gladly add the needed descriptions, if you name the ones needed
    9. It's a bug :D Fixed it
    10. It doesn't happen in my case. That's really weird. Maybe it's because of the fact that Zeal is placed on "Abilities" position (1:3)?
    11. Well... That's true, especially in regards to Imperius/Auriel >_> On the other hand, there are a lot of items decreaing DMG/AS. But I nerfed them a bit.
    12. O_O That's really weird, since it happened in the previous 1.0 version, but I thought it stopped now. I'll upload 1.2 that I tested alone, where such a bug has never occurred. Would be grateful for a replay though.
    13. ^_^'"
    14. ^_^"""

    Version 1.2 is out~
     
    Last edited: Sep 17, 2017
  6. deepstrasz

    deepstrasz

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    Yes, a purple protector, the Corrupted Ancient Protector model.
    They are either on the same position or one pushes the other. It happens when you load the game.
    What does that mean? How do you challenge them?
     
  7. Mails_PR

    Mails_PR

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    The thing is that Neutral hostile do not really count as enemies. As soon as you have slain all the jailors in the room, the doors open. Neutral hostile mobs spawn from traps.

    Oh, when it comes to loading, weird things tend to happen. I have no idea how to fix that, since the icons are okay in the editor

    And what Guardians did you mean? The Super-Bosses?
     
  8. namnume123

    namnume123

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    after every boss battle , u can pick between 2 portals , choose the secret one every time .
     
  9. deepstrasz

    deepstrasz

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    Oh no, that treant appeared with the other units. It did not came from a cage/barrel/whatever.
    The ones the game mentions that you have to defeat before the end of the game.
    I did. Didn't realize those were THE guardians.
     
  10. Mails_PR

    Mails_PR

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    Right, if you kills of the super-bosses, then you get to the Final boss.

    But then that bug with the treant disturbs me ._. If you ever try the map, may I ask you to save replays?~ It's easier to trace the bugs like that.
     
  11. deepstrasz

    deepstrasz

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    Don't worry. It's not a game impeding bug. The door opens anyway.
     
  12. GunZ-

    GunZ-

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    Death Advocate (500g - Summon Random miniboss for item) is bugged on 1.2 and does not work.
     
  13. T77df

    T77df

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    A sword Item that increases 10% damage is not working.
     
  14. Mails_PR

    Mails_PR

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    Oops~ That's fixed
    It does! It increases it by your crits (which are always 110%)
     
  15. Mega-Lord123

    Mega-Lord123

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    Oh, man, I died at the final! Hahaha

    But, anyway, really good map! I could play it everyday XD

    Very funny map, loved it!
     
  16. Mails_PR

    Mails_PR

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    :D Thank you! I'm glad! I hope this will be the final version for the moment with all the key bug-fixes
    Now there is a resurrection opportunity! :p
     
  17. Seadimove

    Seadimove

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    well made
     
  18. Escence

    Escence

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    Hey! I really enjoyed this map! Your sense of humor and popular references is great.

    I have some bugs to report, unfortunately.

    For some reason, game messages don't always pop up. For instance, Imperius' line in the screenshot never appeared and whenever Hades pops up with his ice wheel of death, there's no game message either! Sadly because of this, we couldn't do the trivia mini-game and just kept getting dialog boxes of the answers but no question. Got any ideas?
     
  19. Mails_PR

    Mails_PR

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    Dear Escence,
    It is not a bug, fortunately. The problem is that you did not turn on the subtitles in the Settings (Video). Therefore, you cannot see what the characters say. This can be easily fixed by putting a tick in the relevant section.