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Aaron's Journey RPG + test version

Discussion in 'Map Development' started by skamigo, Mar 8, 2010.

  1. Psf_Kurt

    Psf_Kurt

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    Hey there, I've just played your map twice. first time with alche, and then fighter.
    I really liked the map, to bad it was just a beta.
    Here goes my review: (hope you find it useful)

    Bugs:
    *With fighter, I got 2 or 3 creeps stucked while using the first skill (you should make bosses not moveable)
    *Using the same skill, while fighting a big pack of wolves, I killed the targeted one, and all the rest (around 5 or 6) dissapeared. happend 2 or 3 times
    *Annoying message non-stop: "You need to have a compitable item in slot 1" (showed both with alch and fighter
    )
    Things I really liked:
    *Wood Elemental eating other summons was awesome! ^^
    *The whole class thing, how items for jobs dont take space in your inventory
    *Forging weapons (way more interesting than alchemist/chemistry)
    *after level 15 you can get a new job out of two to choose from
    Things to improve
    *Dialogs go way to fast (I know u can check in dialog, but still)
    *No Help/Tips at F9
    **I didnt know exactly how the changing class thing worked, or that I wouldnt be able to take previous job's skill if I wasnt level 20 before changing, it said it when it was already to late to stop the job changing.
    **Make Optional quest for People in the town/Lore (not that necesary), Jobs, Forging system/Herbalism system...
    *You are asked to choose a job way to soon after game starts. Make the player go talk with Guy the Guide again and then he can chose, or player can directly chose it at the Job *Master , after he gives a more indepth explanation about it (and/or reading more about it at F9)
    *Game was a little bit to easy, specially with alchemist. I could just stay at the city with the golem owning and waiting till he killed XX out of XX creeps and claim reward.
    *That it was a test map and not the whole thing! Just kidding ^^
    Conclusion:
    *Try to improve those little details, and make it multiplayer with increased difficulty based on number of players.
    *I really like the potential this map has.
    *Please finish it soon, Im looking forward for this map.

     
  2. CyberDuelX16

    CyberDuelX16

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    Ugh, it's been 4 months since his last post, you sure he's still workin on this?
     
  3. lateris

    lateris

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    No, i asked him.

    Heres the quote of the message(hope he wont mind that i show it to everyone):
     
  4. CyberDuelX16

    CyberDuelX16

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    Ty for the heads up!
     
  5. skamigo

    skamigo

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    It's been a while since I've been online, to my surprise there's been some posts added to this topic :p, I might return working on it if I find my notes (about 30 pages) about the map, and my ideas, etc....

    Since there's quite some bugs my first priority would be to fix those, and then maybe later add more storylines and classes (this actually takes most of the time, adding new classes and abilities). I might just make the map with one of 4 classes and then add a new one each ver, I dunno, I'll see what I can do, it's been so long since I last opened the editor, I'm rusty

    Also, new emoticons? :vw_wtf:

    BTW, has anyone tried sorcerer? I know it's a boring common class, but I've put quite some time into making the spells, would like to see if anyone finds some bugs, or just has some feedback on it
     
  6. CyberDuelX16

    CyberDuelX16

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    SCII emoticons F-T-Win
     
  7. Psf_Kurt

    Psf_Kurt

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    keep updating, but mainly focus on making it multiplayer please! :)
     
  8. lateris

    lateris

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    Yay, Skamingo is back!

    I tried all the classes, but its been a while. Ill try them again, then ill update this post.

    So, i tried the mage. I didnt find almost any bugs, just a few little things:
    1. His ultimate isnt very useful, it doesnt help much. Also, when i fought the corrupted treant, i got that stench that deals 1 damage per second, and my ultimate skill worked against that attack, so i kept blocking 1 damage it deals and regenerating 1 mana.
    2. The damage of spliting fire to surounding units is low, very low, at the beggining it helps a little bit, but later its the same as if i would cast a single fireball.

    The i became the dark mage, who is realy tough. His skills were also interesting - the dream eater, immoral aura, and vortex were very nice, hex was quite good too, though not so useful.
     
    Last edited: Oct 1, 2010
  9. skamigo

    skamigo

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    thx for the feedback.

    Did u perhaps not have any messages like "this item must be in slot 1" or something like that when casting spells? I just downloaded the map from here since I got a new pc, and it gave that message, while it never happened when I first posted it. The file might be damaged or whatever, if so I'll retrieve the original from my laptop ^^

    I played mage myself, and ye, spitting fire isn't good enough, prolly will change that
     
  10. skamigo

    skamigo

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    Ok I found my notes, so that's one step forward

    I won't add everything I planned on doing, mainly classes, but let me tell you what I will do:

    -fix all bugs and possible as many of the ideas given
    -focus on 1 or 2 class(es) for each of the 4 skills, these are
    -> Weaponcraft ->>> Brute (and possible archer)
    -> Magic ->>> Dark and red mage
    -> Alchemy ->>> Potion Brewer
    -> Engineering ->>> mechanic (Robot)

    -I WON'T make it able to chose 2 of the 4 skills in game, as that would create to much possible classes, and stuff that might conflict, but it MIGHT be added after I have a finished version, even tho I'd rather just work on normal classes first to add
    -I won't make it multiplayer, would be too much work, and I like single player more really