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A question about the armor and the parry

Discussion in 'Gaias Retaliation ORPG' started by yanxin, Nov 27, 2017.

  1. yanxin

    yanxin

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    OK
    in war3 we know a lot of the different armor but it was not fit with this game
    and i want to know
    How does the armor count change the damage?
    when the different armor face to the different attack types count change the damage?
    How does armor change the injury?
    and the parry true means ,it work In front the armor or before it
     
  2. Zwiebelchen

    Zwiebelchen

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    Armor does what it says in the tooltip: it reduces the amount of damage by exactly the number of armor points you have.
    Parry works before armor rules are applied. So damage gets reduced by parry and the remaining damage gets further reduced by armor.
     
  3. yanxin

    yanxin

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    thank you for your reply

    when the different armor face to the different attack types count change the damage?
    like the leather face to the different attack types
    normal magic piercing. will the damage change?
    and the mail ,cloth

    if the monster's armor is a negative number or the armor penetration more than the monster have
    can i cause damage that is higher than the attack point what i have
     
  4. Ihazdialup

    Ihazdialup

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    All damage and armor types are treated as the same, i.e magic damage doesn't do bonus damage to mail armor types

    Also if I remember correctly you cannot reduce a monster's armor below zero and armor penetration only allows you to ignore armor at a 1 to 1 ratio, so if you do 100 damage and have 50 Armor Penetration (arp), you do your full 100 damage against a monster with 50 Armor, but you would only do 80 damage against a monster with 70 armor, however you do not gain bonus damage from arp.
     
  5. yanxin

    yanxin

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    embrittling acid and the detonating bones it not hard to reduce a monster's armor below zero
    and that i am full 100 damage against a monster with 50 Armor and have 60 arp
    can i make the damage more than 50
     
  6. SaikoDeMoN

    SaikoDeMoN

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  7. BoxOfFaith

    BoxOfFaith

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    The damage formula is essentially Attack Power minus (Armor of target minus Armor Penetration).
    If that number ends up being lower than your ArP, then you'll deal damage equal to your ArP instead.
    Armor minus armor penetration cannot be a number lower than zero.

    And truly, armor cannot go below zero. Go throw embrittling acid at a level 1 wolf. You won't reduce its armor past zero no matter how hard you try.
     
  8. yanxin

    yanxin

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    I think i know that
    and a little suggestion
    we have the different armor types and the different attack types
    why do not give different damage attenuation when when the different armor face to the different attack types
    that's like a true game
     
  9. SaikoDeMoN

    SaikoDeMoN

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    That's just your opinion of what a true game should be. Armor types have their place in pvp-focused army games and pokemon, I don't see how they can positively impact an rpg. Perhaps give some justification to your suggestion instead of just saying "why not". Why should some classes get shafted at a boss just because of their damage type? Preparation already removes a lot of the skill required for the boss fights, it would just be silly to have the possibility to double your party damage by simply switching to the appropriate dps type classes.
     
  10. yanxin

    yanxin

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    my mean is just an ordinary attack
    and only in my opinion
    if this is too complicated when I don't say
     
  11. Jumbo

    Jumbo

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    Yeah. This wouldn't be a good change at all.
     
  12. yanxin

    yanxin

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    It is to be regretted that there are so many kinds of armor and attack ways, but there is no distinction.
    only show in equipment type
     
  13. BoxOfFaith

    BoxOfFaith

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    ???

    Theres Physical, Magic, Shadow, Water, Fire, Lightning, and Poison. How many more types of damage and defenses do you want?
     
  14. yanxin

    yanxin

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    that is skill We can still use resistance to reduce damage
    and change the effect of an ordinary attack to make a distinction
    that only my opinion
    whether or not to do it or not to do it depends on the author