- Joined
- Apr 18, 2013
- Messages
- 57
The goal of the game is to destroy the main structure in your enemy's city. The challenge is, is that there is a set of walls that you have to pass by opening 1 of 4 doors in each wall. These doors are opened with keys that are obtained through quests. Each door their own key. So as you are going through these quests your enemy is trying to intercept you and destroy your key. in the very end if the enemy has made it to your base and you haven't you have to spread the players between defending the city and completing challenges. There are 4 classes that are rather stereotypical. The warrior can either tank or be melee damage depending on how you gear it up; while playing it, the warrior should be fast paced and brutal. The archer is ranged damage and utilities; while playing it, the archer should also be fast paced, but instead of brutal and headstrong, the player should be looking for high ground and think strategically. The mage is largely a support, it has things like temporary mind control, slows and speed ups, creates temporary walls and bridges, etc; playing the mage should be contemplative, faced with puzzles even in combat. Finally the rogue, it is a stealth unit good at dispatching single enemies and infiltration; it should be assassin's creed status minus the fighting. Once detected you cannot restealth for a short time so if you kill someone it better be worth it otherwise ur mission fails and ull have to restart, he does things like pickpocketing and lock picking. It is a thief/assassin. What do u all think? Any suggestions/improvements, ability ideas, etc.
Last edited: