- Joined
- Jul 23, 2009
- Messages
- 1,033
I tried to make a trigger play a 3d Sound at the point of a dying unit but it won't work even if I check "3d sound" in the sound variable tick box.
This is how the variable looks like.
Even if the min distance is above 0 it doesn't work so that's not the problem I guess.
-
Templar Death
-
Events
- Unit - A unit Dies
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Conditions
- (Unit-type of (Triggering unit)) Equal to (==) Templar
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Actions
- Sound - Play Garen_dying2 <gen> at 100.00% volume, attached to (Triggering unit)
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Events
This is how the variable looks like.
Even if the min distance is above 0 it doesn't work so that's not the problem I guess.