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Hello guys, I always wanted to know how to use the sound 3d Sound Editor, I mark the writing box "3D sound", and then put on some trigger in the trigger editor and when I test it does not work. How do I use a sound 3d?
3D sounds need to be set with appropriate fade in/out distances and created somewhere in the game world (either at a point or a unit etc). I also recall there being issues that they do not support some sound formats.
If you set the sound as a 3D sound, then you need to use trigger actions like:
Play Sound on Unit
Play Sound at Point
Play Sound From Offset
If you did not set the sound as a 3D sound, then use:
Play Sound
To check if you're using the sound as 3D sound, you can see it at Sound Properties when you already set its variable.
It is important to check the Min Distance if you set it as a 3D sound, because imported sounds mostly have this setting wrong, rendering the sound to be almost not heard. Set Min Distance to 600. Just to make sure, set your Distance Cutoff at 2100.
Which I haven't answered is the format.
The format of the 3D sound should be:
22.050 kHz
16 bit
WAV format
You can edit the formatting of the sound using Audacity and the like.
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