• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

3d Sound

Status
Not open for further replies.
I posted an answer here: https://www.hiveworkshop.com/threads/3d-sound.263418/post-2663100

In sounds, you have to be sensitive around this.

If you set the sound as a 3D sound, then you need to use trigger actions like:
Play Sound on Unit
Play Sound at Point
Play Sound From Offset

If you did not set the sound as a 3D sound, then use:
Play Sound

To check if you're using the sound as 3D sound, you can see it at Sound Properties when you already set its variable.

It is important to check the Min Distance if you set it as a 3D sound, because imported sounds mostly have this setting wrong, rendering the sound to be almost not heard. Set Min Distance to 600. Just to make sure, set your Distance Cutoff at 2100.

Which I haven't answered is the format.
The format of the 3D sound should be:
22.050 kHz
16 bit
WAV format

You can edit the formatting of the sound using Audacity and the like.
 
Status
Not open for further replies.
Back
Top