• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

3d Sound

Not open for further replies.
Level 9
May 21, 2014
I posted an answer here: http://www.hiveworkshop.com/forums/triggers-scripts-269/3d-sound-263418/#post2663100

In sounds, you have to be sensitive around this.

If you set the sound as a 3D sound, then you need to use trigger actions like:
Play Sound on Unit
Play Sound at Point
Play Sound From Offset

If you did not set the sound as a 3D sound, then use:
Play Sound

To check if you're using the sound as 3D sound, you can see it at Sound Properties when you already set its variable.

It is important to check the Min Distance if you set it as a 3D sound, because imported sounds mostly have this setting wrong, rendering the sound to be almost not heard. Set Min Distance to 600. Just to make sure, set your Distance Cutoff at 2100.

Which I haven't answered is the format.
The format of the 3D sound should be:
22.050 kHz
16 bit
WAV format

You can edit the formatting of the sound using Audacity and the like.
Not open for further replies.