Hello, I'm making a custom teleport to base and it has been rocky but I've ironed out all but this sound behaviour.
When successfully channeled, I set the player's cam position and then play 3D sound on unit that moved there.
But the sound will not play, unless the camera was in range for the sound before this block. I might be misunderstanding how 3D sounds work, but I thought the camera position was what determined whether or not the sound should play.
Do I need to add some delay?
Also, what are the 2 values on SetSoundDistances exactly doing?
When successfully channeled, I set the player's cam position and then play 3D sound on unit that moved there.
But the sound will not play, unless the camera was in range for the sound before this block. I might be misunderstanding how 3D sounds work, but I thought the camera position was what determined whether or not the sound should play.
Do I need to add some delay?
Also, what are the 2 values on SetSoundDistances exactly doing?