Ralle
Owner
- Joined
- Oct 6, 2004
- Messages
- 10,212
It's probably because your tablet does not support WebGL then. We hide the button if it does not.
It's probably because your tablet does not support WebGL then. We hide the button if it does not.
I was wondering if the wireframe view mode can be changed so the actual mesh still shows and the wires just outlines the model?
Right now it often is just a big mess of lines.
viewer.setPolygonMode(3)
You asked this in the past, however I just checked it and the wireframes aren't even showing at all for me...
Not sure what's the deal, and I am not touching the public client, since it's very old and everything changed since then, but it should be the following:
For reference, 0 means meshes don't get rendered, 1 means they do, 2 means wireframes get rendered, and 3 means both get rendered.JavaScript:viewer.setPolygonMode(3)
Oh damn, I think you're right. My bad.
Another thing. And I think it might be impossible but here goes.
Is there any way an uploaded skin which is made for an in game unit can be transferred to the model viewer?
I was thinking, and I know this is not your job, and if possible, a "view in 3D" button in the skin section which then automatically applies the viewed skin.
It costs money in two ways. The first and most obvious is that GhostWolf could use the development time programming for a company as an actual job earning him money instead of writing the model viewer for free (lost income for him). The other less obvious one is that the bandwidth and resources used (from all the additional downloaded assets) to run the model editor costs Ralle some more money (higher running costs).I didn't know that 3D Viewer cost money as Youtube does!?
I'm sorry, but I don't get it, you mean the quality or performance or...Does the model viewer correctly gamma correct?
What is there not to get? I am asking if the viewer correctly performs gamma correction as part of its pipeline.I'm sorry, but I don't get it, you mean the quality or performance or...
To show the difference, this is how WC3 is meant to look. When gamma is corrected to the average display value of 2.2.
[...]
This is not how WC3 is meant to look. This happens when you fail to gamma correct.
[...]
Yes. It also makes perfect sense seeing how bright the textures really are (when viewed in sRGB color space, since they are linear RGB textures) and that the daytime lights of WC3 have a diffuse of 1.3 (1.3 times the texture brightness with a very small quadratic distance fade factor) added with ambient of 0.1-0.3 (0.1-0.3 times the texture brightness). It also makes sense from a technical point of view as there was no way to transfer darker texture detail before D3D9 and its OpenGL counter part added sRGB texture support and so all textures had to be made bright to conserve detail.Wha..? So you are saying that War3 was meant to look as crappy overbrigthed as the first picture?
That's how browsers work.
Weird... Why is the 3D Model Viewer not avaible for my current browser (Chrome) and avaible in the orginal Browser?? Anybody can give me an explaination?
Well, In the Internet Explorer I can find the WebGL option but I can't find in Google Chrome but I'll take a look in the security setting.Make sure features such as WebGL and such are enabled. They might be disabled by default for security reasons.
It requires very advanced capabilities in your browser. Which browsers are you testing?
Do not personally know about Chrome but this should be able to help.DSG can you tell me what options do I need to activate in order to solve this?
Do not personally know about Chrome but this should be able to help.
Do note that WebGL may not be supported on some graphic drivers, graphic hardware and for other reasons. I would recommend you are using the lattest release of Chrome with the latest graphic driver for your graphic hardware.
Warseeker, if you use Internet Explorer you are begging to get hacked. Stop using it please. Even Microsoft doesn't care about it.
Even hackers do not bother with IE any more when there are far more out of date Chrome and Firefox versions with known exploits sitting out there installed on people's machines. That said there really is no reason not to use Edge though.Warseeker, if you use Internet Explorer you are begging to get hacked. Stop using it please. Even Microsoft doesn't care about it.
Why is this a problem out of interest? The model seemed to work fine in game. Maybe it was an oversight that had no consequences when they made the model?I especially like how UI/Glues/SinglePlayer/Undead3D_Exp/Undead3D_Exp.mdx has whole geosets with vertices attached to 5, 6, 7, and 8 bones.
Perhaps someone like @General Frank can help enlighten us on this matter.About stand - does it matter what kind of tags are used? E.g. is Stand First (or whatever the building version was) also considered ok for units?