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New 3D model viewer

Discussion in 'Site Discussion' started by GhostWolf, Feb 4, 2012.

  1. GhostWolf

    GhostWolf

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    I am planning on making a new version of the model viewer (yes, it's going to have animations).

    If anyone has suggestions on things to improve, please post them here.

    If your suggestions relate to how MDX models work (e.g. adding global animations and particles), then add whatever info you have on them.

    I would like to have suggestions on the UI, such as buttons, key shortcuts, the loading bar, etc., since the current one is pretty bad.

    Features that I already know need to be implemented are relative zooming and translating (as in, move/zoom more or less depending on the current zoom), some sort of animation selector, a camera selector, and making the viewer stretch to the window opened by the Hive (browsers seem to have arbitrary rules on this one).
     
  2. Vengeancekael

    Vengeancekael

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    Hmm, how about zoom in/out buttons as well?
    It's a really silly feature, but maybe laptop users can't do it without them.
     
  3. PROXY

    PROXY

    3D Modeling Reviewer

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    Maybe, what would be a great thing, making the "view-window" itself a bit bigger, as now it's only a small part in the top left corner while the rest of the picture is regular hivebrown.
     
  4. Magtheridon96

    Magtheridon96

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    You know, just yesterday, the Model Viewer actually worked for me >:|
    Animations would be awesome :D
    Right now, all those special effect models look horrible ;o
     
  5. Hawkwing

    Hawkwing

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    Perhaps the ability to look at the wireframe so you can more easily tell if the poly count is really high or not.
     
  6. GhostWolf

    GhostWolf

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    I like that idea (also I guess adding statistics in the first place might be useful).

    It seems over all that the fact that the 3D button appears for some and doesn't for others makes confusion.
    Might ask Ralle to put some notice that you can't view in 3D instead of just not showing anything.
     
  7. Dr Super Good

    Dr Super Good

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    A flash player front instead of HTML5. That way 95%+ of people could view it on all browsers instead of the current 20% or less on select browsers who are willing turn on the feature.

    Lets us not forget that security experts are arguing over if it is safe to use WebGL.
     
  8. Traxamillion

    Traxamillion

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    make it gooder.
     
  9. eubz

    eubz

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    I would suggest zoom in/zoom out and animation buttons. These would be nice for a viewer.
     
  10. GhostWolf

    GhostWolf

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    Security experts are arguing if the world is safe to live in. Or are you talking about nonsense like image-stealing shaders? I mean, we can't go and Right Click -> Save images in browsers, so obviously doing that with shaders is a security threat.

    As to WebGL support, all the major browsers support it good enough as far as I know.
    Flash was never meant for 3D, and it will never be good at it. No thanks to rendering with no hardware acceleration.

    It already has a zoom function (mouse scroll or Page Up/Down), and the main point of making the new version is for animations. Don't you read? :|


    And in an unrelated note, the new Mdx parser is done, yey.
     
    Last edited: Feb 8, 2012
  11. Infrisios

    Infrisios

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    It would be great if you could "move" the model, as in simluate a unit's movement. This would enable people to see how projectiles with particle emitters and ribbon emitters look like when they're not standing in place.

    In general I'd like it to be a fixed version of Mago's Model Editor, i.e. with ribbons and emitter tails etc.
     
  12. GhostWolf

    GhostWolf

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    Particle emitters are not really on any great priority, but we'll see how well the animations go.
    If the animation code goes smoothly, geoset animations will follow first, since you can't see anything in models with many objects (try that 255 animation peasant model - or whatever it was called - for example).
     
  13. Make it work with Opera.
     
  14. GhostWolf

    GhostWolf

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    Wikipedia says Opera 12 supports WebGL. There is nothing I can do for older versions.
     
    Last edited: Feb 7, 2012
  15. Dr Super Good

    Dr Super Good

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    Wikipedia also says Internet Explorer supports WebGL via a plugin. However after downloading this plugin your model viewer still does not work due to other script errors (says it can not find the one "split" method).
     
  16. GhostWolf

    GhostWolf

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    That can be worked on with testing, after I have a finished viewer.

    ...what?
     
  17. GhostWolf

    GhostWolf

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    Ok, a new iteration of the viewer is up.
    Supports geoset animations, but seems to still screw up in some models at some animations.
    If you see screw ups, you are welcome to post them here.

    The new UI is going to change again too, I have something in mind.
     
  18. The Reborn Devil

    The Reborn Devil

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    Hi there.
    I'm Tyler. I'm currently looking for my own Marla. You know, like in Fight Club. It can be sooo much fun.
     
  19. GhostWolf

    GhostWolf

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    Added cameras.
     
  20. NhazUl

    NhazUl

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    Hey, it still doesn't show up. >.>