- Joined
- Oct 20, 2010
- Messages
- 2,934
Updated the viewer with the new fixes, and all splats.
I didn't do a general SLK parser, because that would be a pain (not really the SLK part, but rather the asynchronous nature of loading files in the browser).
I am planning to stop working on the viewer for now. Anything beyond this would be pretty much making Warcraft (which funnily enough is kind of feasible).
Things still blatantly missing from the MDX handler are ubersplat and sound event objects.
Both aren't hard to implement, but will probably not be.
I changed a lot of the code that handles the 3D math of objects (transformations, world locations, rotations, etc.).
So far I didn't notice any bugs, but if you see something weird, you know what to do.
Just as a small plaything, I added the version with walking in /walk, e.g.:
viewer.hiveworkshop.com/?q=units/nightelf/evilillidan/illidanevil.mdx -> viewer.hiveworkshop.com/walk/?q=units/nightelf/evilillidan/illidanevil.mdx
Right click to walk, shift + left click to attack, and delete to die.
Dammit, The Walk thing is so damn Cool with Some model