- Joined
- Jul 10, 2007
- Messages
- 6,306
3D Graphics (graphics engine programming), Physics (this is #2 physics engine)
http://developer.nvidia.com/
Sadly, I was unable to find any good standalone graphics engines, so one will have to be coded up that is compatible with DX9, DX10, DX11, and OpenGL 2-4 (user selection). Certainly, there are game engines that do this, such as CryEngine3 and Unreal Engine 4, but these are not in any way standalone, they are full packages.
Physics, Animation (up to $10,000) (this is #1 physics engine)
http://www.havok.com/havok-sales
AI: Behavior Tree Editor
http://brainiac.codeplex.com/
AI: Behavior Tree Tutorial
http://bjoernknafla.com/introduction-to-behavior-trees
Networking/Hosting
https://cloud.exitgames.com/
http://aws.amazon.com/game-hosting/
Networking
http://www.jenkinssoftware.com/hobbyist.html (up to 100k)
Audio (OpenAL)
http://connect.creativelabs.com/openal/_layouts/viewlsts.aspx?BaseType=1
Navigation Mesh Generation (Static!), Pathfinding, Spatial Reasoning
http://code.google.com/p/recastnavigation/
Dynamic Pathing Meshes, Layered Pathing, Pathing with Groups, etc
http://www.youtube.com/user/drRolandJan
http://www.staff.science.uu.nl/~gerae101/motion_planning/ecm.html (website of group)
Sadly, I don't know of extremely good path finding algorithm libraries that are released and are free/cheap, so they will have to be coded up by someone.
AI
http://opencog.org/vision/
http://vicarious.com/
http://developer.nvidia.com/
Sadly, I was unable to find any good standalone graphics engines, so one will have to be coded up that is compatible with DX9, DX10, DX11, and OpenGL 2-4 (user selection). Certainly, there are game engines that do this, such as CryEngine3 and Unreal Engine 4, but these are not in any way standalone, they are full packages.
Physics, Animation (up to $10,000) (this is #1 physics engine)
http://www.havok.com/havok-sales
AI: Behavior Tree Editor
http://brainiac.codeplex.com/
AI: Behavior Tree Tutorial
http://bjoernknafla.com/introduction-to-behavior-trees
Networking/Hosting
https://cloud.exitgames.com/
http://aws.amazon.com/game-hosting/
Networking
http://www.jenkinssoftware.com/hobbyist.html (up to 100k)
Audio (OpenAL)
http://connect.creativelabs.com/openal/_layouts/viewlsts.aspx?BaseType=1
Navigation Mesh Generation (Static!), Pathfinding, Spatial Reasoning
http://code.google.com/p/recastnavigation/
Dynamic Pathing Meshes, Layered Pathing, Pathing with Groups, etc
http://www.youtube.com/user/drRolandJan
http://www.staff.science.uu.nl/~gerae101/motion_planning/ecm.html (website of group)
Sadly, I don't know of extremely good path finding algorithm libraries that are released and are free/cheap, so they will have to be coded up by someone.
AI
http://opencog.org/vision/
http://vicarious.com/
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