3D Game Development Tools (3D Graphics, AI, Audio, Physics, Pathfinding, Networking)

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3D Graphics (graphics engine programming), Physics (this is #2 physics engine)
http://developer.nvidia.com/

Sadly, I was unable to find any good standalone graphics engines, so one will have to be coded up that is compatible with DX9, DX10, DX11, and OpenGL 2-4 (user selection). Certainly, there are game engines that do this, such as CryEngine3 and Unreal Engine 4, but these are not in any way standalone, they are full packages.

Physics, Animation (up to $10,000) (this is #1 physics engine)
http://www.havok.com/havok-sales

AI: Behavior Tree Editor
http://brainiac.codeplex.com/

AI: Behavior Tree Tutorial
http://bjoernknafla.com/introduction-to-behavior-trees

Networking/Hosting
https://cloud.exitgames.com/
http://aws.amazon.com/game-hosting/

Networking
http://www.jenkinssoftware.com/hobbyist.html (up to 100k)

Audio (OpenAL)
http://connect.creativelabs.com/openal/_layouts/viewlsts.aspx?BaseType=1

Navigation Mesh Generation (Static!), Pathfinding, Spatial Reasoning
http://code.google.com/p/recastnavigation/

Dynamic Pathing Meshes, Layered Pathing, Pathing with Groups, etc
http://www.youtube.com/user/drRolandJan
http://www.staff.science.uu.nl/~gerae101/motion_planning/ecm.html (website of group)

Sadly, I don't know of extremely good path finding algorithm libraries that are released and are free/cheap, so they will have to be coded up by someone.

AI
http://opencog.org/vision/
http://vicarious.com/
 
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says free if 10 bucks or less for you retail game. but doesn say if you can use it for free on phones (apps under 10$).....hmmm
I am not sure phones support it or will perform well with it. It is aimed at heavy weight games for PC, and Xbox360 or PS3. Phone hardware might not run it very efficiently which will not help as phones already have considerably weaker CPUs than what it is meant for.
 
K thanks for the input. I only really need a basic physics. And I did my best with what I learned from my physics with clac class knowledge.
But I think it has a issue in my game, it seems to speed up to fast and slow down to fast. But that's for another thread probley. :)
 
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