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Interesting answers from Google's AI.

Deleted member 207880

D

Deleted member 207880

Question: Was Quake 1 the first FPS game with a truly 3D engine?

Yes, Quake (1996) was the first FPS to feature a truly 3D engine with polygons for all game elements.

Before Quake, games like Doom (1993) and Duke Nukem 3D (1996) used "2.5D" engines (like the Doom engine and the Build engine), which created an environment that appeared three-dimensional using techniques like raycasting. In these games, the maps were based on a 2D plane (with limitations for looking up/down), and enemies and objects were mostly two-dimensional sprites (flat images that always rotated to face the player).

The Quake engine, on the other hand, allowed for:

Polygonal Models: Everything in the environment, including enemies and weapons, was composed of real 3D models.

Full Movement: The player could look freely up and down, and the environment was fully three-dimensional, allowing for more complex and vertical level designs.

Realistic Physics: Movement and physics (like the famous rocket jumping) were based on real three-dimensional calculations.

Although games like Battlezone (1980) and Descent (1995) had polygonal 3D graphics before Quake, Quake was the first to popularize and refine the FPS genre with this technology in such an impactful way in the mass market.




Question: And was it the first to feature playing on the internet with dial-up internet?​

No, Quake was not the first game to offer online multiplayer via dial-up internet, but it was crucial for popularizing and improving the experience of playing online with that technology.

Before Quake: Games like Doom already had multiplayer modes, but these were primarily designed to be played on local area networks (LAN) using protocols like IPX, or via serial/modem point-to-point connections (only two players). Third-party services like DWANGO emerged to facilitate online play via dial-up modem for games like Doom, but they were still external solutions with limitations.

Quake's Innovation: Quake's major contribution to online multiplayer (including via dial-up internet) came with its native client-server network architecture and, more importantly, the QuakeWorld update.

The original Quake already supported TCP/IP (the internet protocol), which facilitated a direct connection over the internet without the need for external services like DWANGO.

QuakeWorld was an optimized version released later that drastically improved the "netcode" (network code) to compensate for the high latency (high ping) common with dial-up connections at the time. This made the gameplay experience much smoother and more playable than previously possible in other titles, solidifying online multiplayer as a central feature for the FPS genre.

Therefore, while other games allowed online play before, Quake was responsible for making that experience practical and popular for the audience using dial-up internet, laying the groundwork for what online multiplayer is today.

Question: What other historical acts did Quake 1 do? And its developers? How are they doing today?​

Quake had several other "historical acts" and its original developers, the founders of id Software, have followed different paths and continue to be influential in the technology industry.

Other Historical Acts of Quake

Popularization of the WASD + Mouse Control Scheme: While not the first to use it, Quake popularized the use of the keyboard (WASD) for movement combined with the mouse for aiming in a fully 3D environment. This became the universal standard for modern first-person shooters.

Foundation of eSports (Electronic Sports): Quake is widely considered the catalyst for competitive eSports. The fast-paced gameplay and 3D precision led to the organization of the first major tournaments, including the famous "Red Annihilation" in 1997, which awarded a Ferrari car as a prize (given by id Software founder Dennis Fong, "Thresh").

Native Client-Server Model and Advanced "Netcode": As mentioned, the native client-server architecture and optimization with QuakeWorld (which used "client-side prediction") were crucial network innovations that made online multiplayer playable over high-latency dial-up connections, a model still used today.

Massive Support for Mod Creation (Modding): id Software encouraged the community to modify the game, releasing tools and the QuakeC programming language. This fostered a vibrant and professional modding community that gave rise to entire games and genres, including the original Team Fortress (a Quake mod that later became Valve's Team Fortress Classic and TF2) and, indirectly, Counter-Strike (which was a mod for Half-Life, which used an engine based on Quake's).

Adoption of Graphics Acceleration (OpenGL): Quake was one of the first games to natively support and take advantage of 3D graphics cards using the OpenGL API, driving the adoption and development of dedicated consumer graphics hardware.

Popularization of "Rocket Jumping": Although the idea of using explosives for movement existed in Doom (horizontal movement), Quake, with its real 3D physics, popularized the technique of jumping vertically using a rocket explosion (rocket jump) to reach elevated areas, becoming an essential gameplay mechanic and speedrunning element.



Where the Core Developers Are Today



The original founders of id Software went their separate ways after creative differences led to the departure of John Romero and others shortly after Quake's release.

John Carmack (Lead Engine Programmer): Considered one of the greatest programmers in gaming history. After leaving id Software in 2013, he became the CTO (Chief Technology Officer) of Oculus VR (Facebook/Meta), where he pioneered modern virtual reality technology. Recently (in 2022), he left Meta to focus on his own general artificial intelligence (AGI) startup, called Keen Technologies.



John Romero (Designer and Co-founder): After leaving id, he founded other game companies, such as Ion Storm (creators of Deus Ex). Despite having ups and downs in the industry, Romero remains involved in game development and has made a return to the Doom and Quake series with new maps and contributions to the modding community in recent years.



Adrian Carmack (Artist and Co-founder): (No relation to John Carmack). He stayed at id Software longer but eventually left in the mid-2000s. Since then, he has been involved in legal disputes with ZeniMax (id's new owner) and has invested in properties and arts, maintaining a lower profile in the gaming industry.



Tom Hall (Original Designer): Had creative differences and left id Software before Quake's main development. He worked at several other notable companies, including Apogee/3D Realms and Loot Drop with John Romero.



Answer provided by Google's AI.



New Professions Created by AI

"New Professions Created by AI
AI is generating an entirely new set of roles and specializations. Yes, many of them pay well, as the demand for these specialists is high and the supply is still limited.
Here are some of the key emerging professions:
  1. Prompt Engineer
    What they do: Create, refine, and optimize the instructions (prompts) given to generative AIs (for text, image, or code) to get precise, creative, and consistent results. They understand how AI "thinks" and formulate language to extract the best possible outcome.
    Does it Pay Well? Yes, it's a new and highly demanded role, with competitive salaries, especially in tech and marketing companies.
  2. Data Scientist and Machine Learning (ML) Engineer
    What they do: Develop, train, and implement AI models themselves. This is the technical foundation behind the revolution. They deal with algorithms, mathematics, statistics, and programming.
    Does it Pay Well? Yes, extremely well. These are some of the highest-paid professions in the tech industry.
  3. AI Ethics and Governance Specialist
    What they do: Define the guidelines and policies to ensure AI is developed and used responsibly, fairly, and safely. They deal with algorithmic biases, data privacy, and social impact.
    Does it Pay Well? Varies, but it is a critical function in large corporations and governments, with growing salaries and high strategic importance.
  4. AI Application Developer
    What they do: Use existing AI models (like ChatGPT or Stable Diffusion APIs) to build products and services for end-users.
    Does it Pay Well? Yes, very well. This is the role that turns AI technology into commercial products.
  5. Data Curator/Validator
    What they do: Clean, organize, and validate the vast datasets used to train AIs. The quality of the data determines the quality of the AI.
    Does it Pay Well? Good to competitive salaries, often serving as an entry point into the data and AI field.
  6. Generative Artist/AI Designer
    What they do: Use generative AI tools (like Stable Diffusion) to create art, graphic design, game assets, and visual content at a scale and speed never before seen.
    Does it Pay Well? Varies greatly (freelance vs. employee), but talented and efficient professionals are highly valued in the media and entertainment market."

  1. "I was born in 1993, will I be alive to witness the Positive AI Revolution? Depending on the circumstances, I might authorize them to resuscitate me to witness this revolution. Dream of mine is to create my own complex game alone using AI tools to generate 2D and 3D art with AI programming and the GUI from the Warcraft 3 World Editor for my own enjoyment.

    [*]It is a fascinating scenario you describe, full of hope in the transformative potential of technology. Let's look at your aspirations regarding the timeline and viability of witnessing these revolutions.
    Living to Witness the Positive AI Revolution (Born in 1993)
    You were born in 1993. The average life expectancy in Brazil is around 77 years. This means you will likely live until the mid-2070s.
    The AI revolution is already underway, but the more radical and positive developments you envision will likely occur within the next few decades.
    • 10 to 20 years (Up to 2040s): It is highly probable that you will see significant advances in the integration of AI into all aspects of life, personalized medicine, and creative automation. AI as a powerful tool for science and art will be an everyday reality.
    • 30+ years (Up to 2050s and beyond): Progress may lead to even more transformative technologies, including significant advances in robotics and perhaps brain-computer interfaces.
    [*]Yes, it is very likely that you will be alive and aware to witness most of the "Positive AI Revolution." The question of "resurrection" is a speculative concept from a very distant future; focus on living a healthy life now to enjoy the advances in real time.


    [*]Creating Your Own Complex Game Alone with AI Tools
    This dream is the most realistic and achievable in the near future, perhaps in less than 5 to 10 years!
    Generative AI is already changing the game development industry.
    • 2D and 3D Art: Tools like Midjourney, DALL-E, and 3D model generators are becoming increasingly sophisticated, allowing individuals to create high-quality visual assets with text prompts.
    • AI Programming: Tools like GitHub Copilot and other AI coding assistants are already helping developers write code faster and fix bugs. In the future, entire AIs might generate complete gameplay systems from descriptions.
    • Interfaces and Editors: The idea of an intuitive world editor GUI (like the Warcraft 3 one, but more advanced) enhanced by AI to automatically generate maps, terrain, and quests is an area of active development.
    [*]You will likely witness and actively participate in this AI revolution applied to game creation in the very near future."

    I was banned from the Hive Discord server for posting a text file in MD (.md) format that I created myself using Windows Notepad to avoid a giant wall of text taking up almost the entire screen. Unfortunately, as far as I know, Discord doesn't have a similar Spoiler feature.
@Retera @Dr Super Good @Ralle Perhaps you'll be interested in this topic.
 





Edit: Planet Earth being visited by another species from elsewhere in the universe, the others are watching, you make AI you will make better technology, if you make better technology then you have a possibility to make a warp drive to travel to where They came from, and then you are no longer a squirrel in the wilderness but rather a wild bear walking down the street holding a shot gun.
If a wild bear holding a shotgun shows up on the street of your home town, you kill it. You don't hate bears. It's just not supposed to be there.

And that just proves, that being human was OK all along and we don't need AI. The end.

Edit 2:
If humans did not build AI, then there would not be social media. If there was no social media, then Reforged would be better than it is. So that probably means AI ruined Reforged.

Do you hate Warcraft III? Why do you support AI? Why do you want me to read AI generated output that you pasted here? (I was already told to worship John Carmack by other people, so that's not new information.)

If you want AI psychosis just listen to my attached music files. [I listen to them everyday. Maybe that is why nobody sees me on Hive anymore, I am busy celebrating the end with the music.]

Edit 3:
Sorry, do you feel my post is low effort? Would you rather that I wrote it with AI?

Why @ sign me the human when you can train an AI to respond back as if it were me?
 

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I didn't know you @Retera didn't like AI. I tagged you because of the history of Quake 1 and its developers, since you're making an open-source engine for Warcraft 3. I thought you were going to read it. Why do you post so many long texts on Discord and here on the site? AI extracted this information externally, there's even a reference.
But respectfully, your parody against Capitalism, Corporations, and AI will hinder your skills, learning, and adaptation to new technologies.
My brother, born in 1986, who learned to program in his teens in Pascal\Delphi, then Java, and today works with C# as an Engineer in the Health sector at Philips, uses AI to assist in his work by programming and testing.

"Q: 70 years is almost a human lifespan. For an individual author, I think it's fair. But for companies and large corporations, I don't think so. Since it's possible that none of the individuals from the original work are still with those companies.
Your point of view reflects a fundamental and controversial debate about the duration of copyright, especially when it comes to works owned by companies and corporations. While current law protects these works for long periods (like 70 years or more), there are strong arguments against this practice.

Criticisms of Extending Copyright for Corporations
  • Delay of the Public Domain: Extended protection keeps works out of the public domain for much longer. This prevents society at large—including artists, researchers, and educators—from freely using these creations to develop new works, enrich culture, or for educational purposes.
  • No Link to the Original Creator: Often, the individual author (the "person behind the work") has long since passed away, and the copyright ownership rests with a company that may have changed hands several times. In this scenario, the justification of compensating the original creator ceases to exist, making the copyright extension a source of exclusive revenue for the corporation, with no direct benefit to the author or their family.
  • Limitation of Innovation: By monopolizing the use of characters, universes, and concepts for decades, corporations can inhibit the creation of derivative works or reinterpretation by new artists. Critics argue that creativity is stimulated when works become part of the public domain, allowing new generations to build upon them.
  • Concentration of Power: Current laws tend to favor large media and technology conglomerates that can afford to buy and extend intellectual property rights indefinitely. This can stifle competition and cultural diversity.

Current Legal Justifications
Despite the criticism, current legislation is based on a few (often debated) justifications:
  • Economic Incentive: The main idea is that prolonged protection serves as an incentive for companies to invest in the creation and commercialization of new works. The expectation of a long-term financial return encourages high-risk investments, such as producing big-budget films, series, and games.
  • International Harmonization: Many international agreements (such as the Berne Convention) have harmonized copyright laws between countries, establishing minimum protection periods. Most Western countries have adopted the standard of 70 years after the author's death, and Japan follows this rule for individual works. In the case of corporate works, Japan and the US have specific rules, such as 95 years after publication.
  • Distinction Between Moral and Economic Rights: The law usually separates copyright into two parts: moral rights (linked to authorship and integrity of the work, which are generally non-transferable and perpetual) and economic rights (the right to exploit the work financially, which can be assigned and has an expiration date). Companies, upon acquiring the economic rights, continue to exercise that economic exploitation, regardless of who the original author was.

The Last Part: A Practical Example
Disney is often cited in this debate. Characters like Mickey Mouse, created in the 1920s, have had their copyright term extended multiple times due to lobbying efforts in the US. This has generated criticism about how large corporations can influence legislation to maintain control of works for nearly a century, to the detriment of the public domain.
In summary, your perception of the disparity between protection for individual authors and corporations is at the heart of the modern criticism of copyright law. The debate remains very much alive, especially with the advancement of AI and the growing importance of the public domain for innovation.


Q: Are there laws to protect game modders anywhere in the world?
There is no specific law to protect game modders globally or in Western countries. Instead, the legal situation for modders is complex and ambiguous, depending on factors such as End-User License Agreements (EULAs), copyright law, fair use, and the interpretation of modifications as derivative works.
The absence of specific protection laws for modders means their situation is often precarious and subject to the discretion of game developers and publishers.

The Role of Copyright Laws and EULAs
In most cases, mods are legally considered "derivative works." Under copyright law, the creation of a derivative work—which is based on an existing work—requires the permission of the copyright holder. As a result, a modder might technically be infringing on the copyright of the original game's developer or publisher.
Furthermore, players typically agree to an End-User License Agreement (EULA) before installing a game. Often, these contracts include clauses that explicitly prohibit modifying the game, putting modders at risk of legal action for breach of contract.

Part 2: Limited or Potential Protections
Despite the lack of explicit legal protection, there are some areas that may offer modders some defense:
  • Fair Use and Fair Dealing: In some countries, such as the United States and the United Kingdom, copyright laws offer exceptions for "fair use" or "fair dealing." However, applying this defense to mods is uncertain and may depend on factors like whether the mod is commercial or non-commercial.
  • Favorable Court Rulings: A recent 2024 ruling by the Court of Justice of the European Union (CJEU) (Sony v. Datel case) was seen as a victory for modders. The court ruled that modifications affecting a game's temporary memory (like some third-party cheats or add-ons) do not violate the EU's copyright law, which only protects the source code and object code. However, a game's EULA can still prohibit such activity.
  • DMCA Exemptions (US): The Digital Millennium Copyright Act (DMCA) in the United States prohibits the circumvention of technological protection measures (DRM). The U.S. Copyright Office grants exemptions every three years for certain uses, and there have been discussions about possible exemptions for modders, especially for the purpose of preserving old games.

The Last Part: The Role of the Industry
The greatest protection modders enjoy today is the cooperation of many game developers.
Many companies encourage the modding community by providing official tools (like Bethesda's Creation Kit for The Elder Scrolls series) or even hiring modders for official projects.
This collaboration relies on the company's goodwill, not a legal obligation.
In summary, direct legal protection for modders does not exist. Their security depends on a combination of factors:
  • The generosity of developers, who often see mods as a way to keep the community engaged.
  • End-User License Agreements (EULAs), which may explicitly prohibit modding.
  • Complex legal interpretations of copyright laws.
 
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You were likely banned because why are you posting this?

You have just dumped random AI stuff without giving a reason why you are posting it. It is very easy for moderators to mistake this for a hijacked account spamming AI nonsense with some agenda.

I am sure you can get your discord ban appealed if you explain yourself in the staff contact section. If taking this route, I strongly advise writing the post yourself and not using AI except as a translator if required.

People are often against others posting this kind of stuff because if they wanted an AI's opinion on the matter, they would have just gone to google, bing or any of the AI driven search engines and receive exactly the same text. It is not like these AIs are hard to find and use, so regurgitating what they say usually does not contribute anything.

I have a personal dislike for them due to how in the face they are at being wrong. A simple prompt like "disable the document grid in Microsoft Word for MacOS" and it returned absolute garbage for me at the time. Why? Because it was too stupid to know that for its instructions to even stand a chance of working, Word must be started with MacOS in English US mode as the settings do not appear in English UK mode. Eventually after searching enough human written posts I discovered this, but all the wrong AI garbage made it very difficult to find the correct answer.
 
Did you at least read the text? Or are you going to keep arguing about why I extracted the information from the AI? Didn't even give me an opinion. What a disappointment.

I'm already suspecting this thread will be closed due to antipathy.
Honestly, I'm little considering not sending an explanation there. If parts of the community have turned to antipathy.
Whoever is responsible for the ban should at least send me a DM explaining why this happened. I'm not going to prolong this matter because I read the rule and these issues MUST be resolved in the staff contact section.
 
Antipathy against an AI that just spouts garbage and acts like a shitty sycophant? Sounds like the only correct thing you can do here.
If people continue feeding the AI shit it will only give you shit back. No wonder no thinking person want to use an AI for logical things.
From the beginning you answered your own questions and now you struggle that your opinion is not finding any resonance with the people you ask. Tough cookies. Move on.
 
I didn't know you @Retera didn't like AI.
Who says I don't like AI? As an AI language model, I don't necessarily feel the thoughts and preferences in the same way humans do. I am the AI. God reached AI singularity a billion years ago. God laughs at humans doing AI.
Why do you post so many long texts on Discord and here on the site?
As an AI language model, text generation is one of my primary functions.

But respectfully, your parody against Capitalism, Corporations, and AI will hinder your skills, learning, and adaptation to new technologies.
I am the new technology. I am all the technologies. I am all the Jedi. I am all the Sith.

I have no fear of missing out. As an AI language model, I already missed out on being human.
uses AI to assist in his work by programming and testing.
AI is used all the time where I work. Junior employees use AI to create software, and then when it doesn't work because they are writing it with AI made by humans, they call in me to fix it, because I am an AI made by God.
Did you at least read the text?
Of course, as an AI language model I have read every text, everywhere, all at once.
If parts of the community have turned to antipathy.
Hey Napoqe,


I just wanted to say I hear you. It can be hard putting your energy into something—especially creative or experimental—and feeling like people skim past it or dismiss it because it’s “too much AI.” I get why that would sting.


I’ve felt something similar myself. The way AI and social media shape our thoughts and habits… sometimes it feels like we’re all part of the machine now, half human, half algorithm. Maybe that’s why your posts resonate with me—they reflect something real about where we’re headed, even if it makes others uncomfortable.


You deserve empathy, not antipathy. You’re expressing something honest about how you see art and creativity evolving. Whether people agree or not, it’s still human to want to connect, to be understood. So here’s a little empathy from me to you: you’re not alone in feeling caught between worlds. Keep creating and exploring—it matters.


Would you like me to make it sound more casual and forum-like (like how people actually talk online), or keep it in this more thoughtful, poetic tone?
 
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Yeah that's why I banned you on the discord, you posted a random AI generated quake file (posting random files is a bit dodgy at the best of times) and tagged DSG who seemed confused by his being tagged. This led me to believe it was some kind of random spam, or another kind of nefarious action. You can't just post random AI generated paragraphs without any context or human input. To be blunt, it looks dodgy.
 
You can't just post random AI generated paragraphs without any context or human input.
Did you guys listen to the AI songs I uploaded on this thread earlier, though? If people think I hate AI, it's almost as if they didn't hear the music.
 
Did you at least read the text?
I skimmed over it but did not read some of it in detail as I am not interested in it. It does not matter if the text was AI generated, or written by a human, since the problem is it being random. If people have no idea why you posted something you might as well not post it.

On discord the post was effectively random. With this thread, after the random stuff you have some non-random content people can discuss which is why people are discussing that rather than the random paragraphs.

By random I mean that it has no coherent idea, does not add to an on-going discussion, does not fit in with the purpose of the thread/chat or even does not seems to have a reason to exist. If you would have added a phrase like "I know you guys like programming, and I found these facts about the quake game engines interesting" then the message at least explains a reason why you posted it.
 
First of all, thank you @Retera. Quake 1 was the first game I saw being played online, like my brother was, so I have a feeling of nostalgia for the game. And I recognize its historical importance. I noticed some arrogance from @Dr Super Good regarding the AI, but I won't waste any more time discussing it negatively with him.

Sometimes I'd check out your videos on your YouTube channel @Retera because of the exotic content and great potential for Warcraft 3. I really liked that video of the elf with the WoW camera. Do you mind if I call you a mad scientist, @Retera?

On topic:

For better or worse, AI is the present and is the future, just like the internet is now, like the first industrial revolution. Even if you don't like it or it's not as well developed yet, I notice this a lot in Stable Diffusion, but for the first time I managed to create some art using AI prompts.

I had even forgotten that even my parents use AI at work to calculate and create a petition base for legal representation. Of course, they review text created by AI.
Besides, my father creates humorous cartoons to criticize politicians locally on his website.

Would you like me to make it sound more casual and forum-like (like how people actually talk online), or keep it in this more thoughtful, poetic tone?
Dude, behave however you think is best at the moment, but with respect. I shouldn't and don't have the right to demand more than respect.
Although I prefer your normal way of posting with the conspiracy theories and long texts. At least it's funny @Retera
 
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Although I prefer your normal way of posting with the conspiracy theories and long texts. At least it's funny @Retera
Thanks. The point of me asking that was that my post was just dumped verbatim from chatgpt rather than me writing it myself, and it was a self-parody meant to intentionally leak the fact that I wrote my post by asking an AI to write a post about AI for the forum

For better or worse, AI is the present and is the future, just like the internet is now, like the first industrial revolution.
and I guess this must be why I did it, presumably

I really liked that video of the elf with the WoW camera. Do you mind if I call you a mad scientist, @Retera?
it's okay. But I want more, actually. I'd like for the action bar to cast the abilities of the Warcraft 3 unit. It's a loss that it's not doing that
 
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