- Joined
- Jul 26, 2008
- Messages
- 1,491
It is a nice idea, but there are several reasons why aceheart's system cannot work as a save system for this kind of a 2 player campaign.
1) How are you stopping duplicating items / tomes (by reentering a zone and just farming the same creeps)
2) How are you saving quests with the system (if it meant restarting a quest from the beginning everytime you play, it would mean 2 players needing 4-5 hours to complete the whole act, but that is only a small problem because if the quests are not saved, then the Main quests that require you to travel to sub-maps (like Act 1 Requiring you to go the echo isles) will never be able to be completed since when you reenter a map in theory it will be reset and ask you you to go back to the subzone)
Of course I do not mean to discourage you from what you are doing, but the only realistic way to have worked this is by having all the maps in one, which requires blizzard to increase the maximum size of map (in terms of boundary, not megabyte) and increasing the tile-set limit (For the first act it would need sunken ruins, barrens, underground, felwood (the quilboar area) ect.
Edit1: Ok I see the code also saves the quests. That must have taken so much time to do. Good job if you actually got it to work.
1) How are you stopping duplicating items / tomes (by reentering a zone and just farming the same creeps)
2) How are you saving quests with the system (if it meant restarting a quest from the beginning everytime you play, it would mean 2 players needing 4-5 hours to complete the whole act, but that is only a small problem because if the quests are not saved, then the Main quests that require you to travel to sub-maps (like Act 1 Requiring you to go the echo isles) will never be able to be completed since when you reenter a map in theory it will be reset and ask you you to go back to the subzone)
Of course I do not mean to discourage you from what you are doing, but the only realistic way to have worked this is by having all the maps in one, which requires blizzard to increase the maximum size of map (in terms of boundary, not megabyte) and increasing the tile-set limit (For the first act it would need sunken ruins, barrens, underground, felwood (the quilboar area) ect.
Edit1: Ok I see the code also saves the quests. That must have taken so much time to do. Good job if you actually got it to work.
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