• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[General] 2D Units

Status
Not open for further replies.
Level 2
Joined
May 3, 2008
Messages
18
My friend and I got an epic idea for a map which would use a 90* camera view on terrain. This of course would require rotated models so that the space would seem 2D to the player.
When we tried to rotate the unit models using W3ModelEditor, we encountered problems. For some reason whenever we try placing them inside the map they get distorted(fucked up). We think it is connected to the animations of models, but we are not sure.
If there is any way to go around this problem, please help us, as we've got a shitload of ideas for our map.
Note#1: * - degrees
Note#2: Not actual 2D units, we want them to be 3D with all their animations.
Example:
We rotate the Peon for -90* on his Y-axis, and then for -90* on his X-axis. In the ModelEditor it does seem that the model works until we run its animation.
 
Status
Not open for further replies.
Top