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Every time I select (for example) 90 Degrees angle my WE always places the thing at 89 Degrees and so I need to fix the rotation manually. Does anyone know the source of this problem?
It also happens in some maps (SotDRP) in which you can rotate buildings, it also messes up. Always misses for few degrees. While triggers do say "Event - player types -rotate 90, Action - Rotate selected building to 90 degrees" (triggering is typed wrong, its just an example).
It also happens in some maps (SotDRP) in which you can rotate buildings, it also messes up. Always misses for few degrees. While triggers do say "Event - player types -rotate 90, Action - Rotate selected building to 90 degrees" (triggering is typed wrong, its just an example).
Every time I select (for example) 90 Degrees angle my WE always places the thing at 89 Degrees and so I need to fix the rotation manually. Does anyone know the source of this problem?
It's a bug inside a WE programing (War 3 too). So, unless you can open WE (Not run, but open the code) and fix that, you can't solve it.
Manual labor it is
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