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Rotation Problem

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Level 15
Joined
Mar 9, 2008
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2,174
Every time I select (for example) 90 Degrees angle my WE always places the thing at 89 Degrees and so I need to fix the rotation manually. Does anyone know the source of this problem?
 
Level 11
Joined
Jun 28, 2008
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2,365
It also happens in some maps (SotDRP) in which you can rotate buildings, it also messes up. Always misses for few degrees. While triggers do say "Event - player types -rotate 90, Action - Rotate selected building to 90 degrees" (triggering is typed wrong, its just an example).

So my guess is that its a WE bug.
 
It also happens in some maps (SotDRP) in which you can rotate buildings, it also messes up. Always misses for few degrees. While triggers do say "Event - player types -rotate 90, Action - Rotate selected building to 90 degrees" (triggering is typed wrong, its just an example).

So my guess is that its a WE bug.

I agree with him....
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
It's a bug inside a WE programing (War 3 too). So, unless you can open WE (Not run, but open the code) and fix that, you can't solve it.
Manual labor it is :(
 
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