• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Agriculture

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Like
Reactions: Mgeterno11
Danor Presents

Agriculture War
Created by Danor

Map Info:

Fight for controll of the rich agriculture industry in this region of the Eastern Kingdom.
The winner will never starve!

This region is filled with bandits who slay any victim that come in their way.
Out in the forest you'll find dangerous wolves and
if the stories are true, there might even exist dragons up in the mountains!

Features:

- 4 Goldmines (12500 gold each)
- 2 Goblin Laboratory
- 2 Green Dragon Roost
- 1 Goblin Merchant
- 1 Fountain of Health
- 1 Tavern


Screenshot:


Image Description:
Map Overview
236036-albums8816-picture107666.png





Released .


Map Description Template Created by -Kobas-


Keywords:
farming, agriculture, melee, green dragon, gold mines, creeps, bandits, wolves, 1vs1, one on one, one versus one,
Contents

Agriculture (Map)

Reviews
20:20, 17th Apr 2016 Ardenian: The concept of having gold mines on cliffs is a good idea! My suggestion would be to add more place to the expansion gold mines, to offer the opportunity to build a few buildings there. Same goes for the green...

Moderator

M

Moderator

20:20, 17th Apr 2016
Ardenian: The concept of having gold mines on cliffs is a good idea!
My suggestion would be to add more place to the expansion gold mines,
to offer the opportunity to build a few buildings there.
Same goes for the green dragon roosts. It could be a great
improvement to offer some kind of landing zone so troops do not land next to the creep camp.

You could greatly extend the doodad use. It is decent you already added small ones,
but you only used 3972 doodads, you can create a lot more, what do you think ?
Maybe some fences to the crop fields, for example.

The neutral buildings are unbalanced. Blue has a shorter way to the
shop as Red and Red a shorter way to the fountain of health.
You should try to give some balance.

You might also think about adding deep water to the ends of the
visible river, to mark nothing else comes there and have some kind of border.

In general, your terrain is very open, having plain areas of nothing.
I can imagine many agriculture areas look like this, but for gameplay and strategy
you could think about adding more creative shapes.
 
Level 15
Joined
Jan 12, 2011
Messages
1,197
You welcome, as I can see, the names match now. Yes, I know a changelog is required.

I've just played this map and I ennjoyed it very much. The terrain is really nice, and also the doodads. If you want, you can place more cattails and other environmental doodads to make it even better.

The creep camps are well-done, too, just enough for a 1vs1 match.
So I rate this map 5/5. Good job! :thumbs_up:
 
Top