Moderator
M
Moderator
20:20, 17th Apr 2016
Ardenian: The concept of having gold mines on cliffs is a good idea!
My suggestion would be to add more place to the expansion gold mines,
to offer the opportunity to build a few buildings there.
Same goes for the green dragon roosts. It could be a great
improvement to offer some kind of landing zone so troops do not land next to the creep camp.
You could greatly extend the doodad use. It is decent you already added small ones,
but you only used 3972 doodads, you can create a lot more, what do you think ?
Maybe some fences to the crop fields, for example.
The neutral buildings are unbalanced. Blue has a shorter way to the
shop as Red and Red a shorter way to the fountain of health.
You should try to give some balance.
You might also think about adding deep water to the ends of the
visible river, to mark nothing else comes there and have some kind of border.
In general, your terrain is very open, having plain areas of nothing.
I can imagine many agriculture areas look like this, but for gameplay and strategy
you could think about adding more creative shapes.
Ardenian: The concept of having gold mines on cliffs is a good idea!
My suggestion would be to add more place to the expansion gold mines,
to offer the opportunity to build a few buildings there.
Same goes for the green dragon roosts. It could be a great
improvement to offer some kind of landing zone so troops do not land next to the creep camp.
You could greatly extend the doodad use. It is decent you already added small ones,
but you only used 3972 doodads, you can create a lot more, what do you think ?
Maybe some fences to the crop fields, for example.
The neutral buildings are unbalanced. Blue has a shorter way to the
shop as Red and Red a shorter way to the fountain of health.
You should try to give some balance.
You might also think about adding deep water to the ends of the
visible river, to mark nothing else comes there and have some kind of border.
In general, your terrain is very open, having plain areas of nothing.
I can imagine many agriculture areas look like this, but for gameplay and strategy
you could think about adding more creative shapes.