Hello guys.
There's an agriculture system in my map where plants can only be built near water. Each plant has a specific placement - water radius require.
And that was fine, so far. But then I realised, considering the fact that there aren't a lot of lakes and rivers in the map, the game would be more predictable, since everybody would set their bases near those water spots.
How to solve that? Well, maybe players could build stg which provides water radius. And I decided the building would be a well.
Ok, but how to provide water radius through that well?
Event: Unit - a unit finishes construction
Condition: (unit type of (tringgering unit) equal to Well)
Action: ???
I don't know. Does anybody?
There's an agriculture system in my map where plants can only be built near water. Each plant has a specific placement - water radius require.
And that was fine, so far. But then I realised, considering the fact that there aren't a lot of lakes and rivers in the map, the game would be more predictable, since everybody would set their bases near those water spots.
How to solve that? Well, maybe players could build stg which provides water radius. And I decided the building would be a well.
Ok, but how to provide water radius through that well?
Event: Unit - a unit finishes construction
Condition: (unit type of (tringgering unit) equal to Well)
Action: ???
I don't know. Does anybody?