mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 866
So, for a first map, this is quite good. However, you also made some typical rookie mistakes. So:
Technical issues/mistakes that should be fixed:
-The map uses patch 1.07. It's complicated, but to get it to latest patch, you must do one of the following:
1. Remove all changes to items, doodads, etc in the object editor and fix anything else that is mentioned in the mousover text of the "melee map: No" in the bottom right of the editor until it say "melee map: yes".
2. Set game date to "Melee (latest Patch)".
-Creeps at expansion generally should have normal target acquisition range, i.e. they should not be blue. Otherwise you can build right in front of them, and expanding becomes suddenly much more easier if you can build towers before killing the creeps.
Borderline stuff (things I dont like, or generall should be fixed to make a high quality map, but can no longer realistically be changed or dont matter for average players):
-Only place trees by using the size 2 circular tool (which places at most 7 trees). Otherwise you create countless of trees where wisp can sit and not be attacked by melee units.
-The map is generally too large (in terms of distances from main bases to each other and expansions), this is a nerf to harass, rush and fastexpansion strategies.
-Plants and other stuff near gold mines will remain even if an undad builds there, and then they will look womewhat silly on blight.
-Creeps and player units are typically rather different in terms of stats/experience given. Such units might not be balanced for being used as creeps.
-Adding units to merc camps technicall makes this map an altered melee, however I'll just accept it as a melee units, given that these are rather marginal changes.
Good stuff:
-Itemdrops are balanced (maybe a few more tomes here and there could be a further improvement).
-Generally good pathing and structure of places of interest.
-I'm a big fan of the roc campaign and you did a great job of recreating the look of the respective levels.
So altogether, please fix the technical issues and consider if you want to also make some further changes. Until then, map set to Awaiting update.
Technical issues/mistakes that should be fixed:
-The map uses patch 1.07. It's complicated, but to get it to latest patch, you must do one of the following:
1. Remove all changes to items, doodads, etc in the object editor and fix anything else that is mentioned in the mousover text of the "melee map: No" in the bottom right of the editor until it say "melee map: yes".
2. Set game date to "Melee (latest Patch)".
-Creeps at expansion generally should have normal target acquisition range, i.e. they should not be blue. Otherwise you can build right in front of them, and expanding becomes suddenly much more easier if you can build towers before killing the creeps.
Borderline stuff (things I dont like, or generall should be fixed to make a high quality map, but can no longer realistically be changed or dont matter for average players):
-Only place trees by using the size 2 circular tool (which places at most 7 trees). Otherwise you create countless of trees where wisp can sit and not be attacked by melee units.
-The map is generally too large (in terms of distances from main bases to each other and expansions), this is a nerf to harass, rush and fastexpansion strategies.
-Plants and other stuff near gold mines will remain even if an undad builds there, and then they will look womewhat silly on blight.
-Creeps and player units are typically rather different in terms of stats/experience given. Such units might not be balanced for being used as creeps.
-Adding units to merc camps technicall makes this map an altered melee, however I'll just accept it as a melee units, given that these are rather marginal changes.
Good stuff:
-Itemdrops are balanced (maybe a few more tomes here and there could be a further improvement).
-Generally good pathing and structure of places of interest.
-I'm a big fan of the roc campaign and you did a great job of recreating the look of the respective levels.
So altogether, please fix the technical issues and consider if you want to also make some further changes. Until then, map set to Awaiting update.