(Story) This dark land lives between death and decay. Ghoul-like creatures lurk around every corner. The ghosts who walk these lands protect and rupture every stone placed throughout the hills. Do not creep the wrong areas or else. (Tactics) Build your base and train units to destroy your opponents, kill hostile creeps to help you get stronger in the fight! (Map Specifics)
-Uploaded
(Authors Notes) Please credit me if you use this map anywhere, thank you. |
Wow, pretty nice map! Keep up the great work, my dear friend!![]()
Looks familiar... HMMMMMMMMMM...
Edit of this? Dark Eclipse 3.0 Final
As if pumpkins doIf I go from the outland lore, then I think spiders, webs and green plants dont really fit
-Creep with the possession ability that could drop an item?
With? (changelog?)Updating.
With? (changelog?)
And, ItsKrylon?
ItsKrylon is my gaming name. Yes.
Changelog
1. Removed spider, Ghost Neutral creeps
2. Remove the creep with possession ability and added a new one.
3. Added some more doodads
4. Reworked some minor things
Definitrly a unique and nice look. If I go from the outland lore, then I think spiders, webs and green plants dont really fit, but if you dont care, then thats fine.
-Regarding balance, humans will suffer from no fastexpansion possibilities and orcs from the many narrow paths.
-There are are a few paths through forests which I suppose are unintentional (it's easier to avoid them when looking at the map and by hiding doods with ctrl-d).
-Creep with the possession ability that could drop an item?
-Itemdrops are balanced nicely, except that maybe the netherdrakes drop a too strong item.
-Creeps near goblin shop highly likely to attack trespassers. I think they and the shop could be placed a little further into the forest.
About the creeps with possesion ability that can drop items, I did a test and yes if the banshee captures a unit you dont get a loot
I have to correct that in a map of mine as well (never put loots on banshees)
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